What’s the mystery DS title? As promised, it’s another budget puzzle-horror game, one that goes by the name of … Joshikousei Nigeru! Shinrei Puzzle Gakuen!
If you’ve never heard of it, Joshikousei Nigeru! is a cheap SuperLite 2500 game from Success Corp. and Skonec that never made it to the States. It’s actually a reskinned version of Touch RO Puzzle, a Korean puzzle title based on fable characters — the fables have been replaced with creepy Japanese ghosts. Here’s a short trailer:
Just yesterday I was expressing my appreciation for electrocuted Street Fighter II skeleton sprites. GamesRadar’s feature on gaming’s best skeletons leads off with skeletons from Street Fighters II, Alpha, III, and EX! Well, in EX’s case, it’s not so much a “skeleton” as it is an “insane, overworked salaryman.”
Holding down the Select button and hitting the +/- buttons on the Volume rocker switch adjusts the system’s brightness. If you missed it, the DSi has five brightness settings, opposed to the DS Lite’s four.
You can mute your DSi when turning it on by holding down the - button on the Volume rocker switch while pushing the Power button.
Celebrate Halloween — and the release of our beloved Zombie BBQ — with, uh, Santa Claus. Or some sort of fusion of Santa, violence, and robosleigh. And also some screens and other art, clearly at IGN. Listen, I wouldn’t link you to just any random set of IGN images. I’m not that girl. This is special.
See also: We talk to some dudes about barbecuing, zombie speed, and gameplay (part one and part two).
If you skip to the “ニンテンドーDSiウェア” slide in this Nintendo financial briefing and then hit the ‘play video from here’ button (third from the left under the slides), you’ll see footage of some upcoming titles for the DSiWare download service, which starts in December.
The titles include six Art Style games, of which four brand new ones are shown. Also shown: a train line guide, WarioWare minigames (like Paper Plane) sold individually for 200 Wii Points, and a camera-based WarioWare called Utsusu! Made in Wario.
In addition, the briefing reveals more of Made in Ore, which allows players to create their own WarioWare games, including logic, graphics, and sound, and play them on the Wii via an Asobu! Made in Ore WiiWare game. Unbelievably awesome.
Reports from Chinese gaming community Hacken.cc indicate that Nintendo has taken a page from Sony’s PSP-3000, increasing its anti-piracy measures with the Nintendo DSi and stonewalling slot-1 flashcarts.
Some carts like the ubiquitous R4 fail to show up at all when inserted into the new hardware, while others, like the EZ Flash V, will appear on the main menu but will generate an error when launched.
The following carts have been tested with the DSi and do not work with the updated handheld:
G6 DS Real
M3 DS Real
M3 DS Simply
Supercard DS One
We’ll likely hear more about what our options are for a workaround (e.g. firmware update for carts, FlashMe) once the system officially launches in Japan tomorrow and is in more hands.
As a preorder bonus for the new DS Phantasy Star Zero, Sega will include a set of four collectible trading cards, each of which contains a code to unlock a new weapon.
The weapons are all items from other upcoming or recent Sega games, including: Selvaria’s spear from Valkyria Chronicles, the “Valiant” claw from Blazer Drive, and the Houken Blade Cannon from Shining Wind. The Sega crossover items were one of my favorite things from Phantasy Star Online, so I’m amused.
The best unlockable item to come from these cards, however, is the Mikku Miku Negi, a leek released to tie in with Hatsune Miku -Project Diva- . Hatsune Miku famously wielded a leek in this video.
"Shigeru Miyamoto insisted strongly on including support for [SD] cards. Nintendo’s internal software developers may not have necessarily been in favor of including the SD support, as on top of the added size that the SD card slot brings, the line between what you could do with it and what you couldn’t do without it is a bit unclear.
Miyamoto, however, said that he wanted it included, adding that he’d show a way to use it.”
"An anonymous developer has said that its game has been refused certification because it ‘freezes up’ on the new DSi platform …
If true, the claim could suggest further incompatibilities between old DS models and the new camera-equipped version, potentially affecting not only already-released games but adding new QA challenges.
“There’s only one undiscovered Mega Man 9 secret that I know about, and this ain’t it.”—
Capcom’s Seth Killian, in response to conjecture about unused throwing animations found in Mega Man 9. I hope the secret doesn’t require completion of Superhero Mode, because nobody will ever discover it if so.
A few Nintendo DSi items, three days away from the system’s launch in Japan:
According to a recent poll conducted by Dengeki Online (and translated by Kotaku), 3.6% of consumers surveyed in Japan intend to purchase a DSi in the near future. 29.4% will wait a bit before buying, 26.2% are undecided, and 40.7% have no plans of buying the new system at all.
Import shop Play Asia updated the status of my DSi preorder to “preparing order” last night. They’ve also charged my card, which typically means that the order has already shipped. Ohhhhh snap. Maybe they’ve already sent yours, too?
They’re not too exciting, but if you’re eager to see how the revised Opera browser for DS looks, check out these twoDSi Browser clips.
And here’s a third DSi Browser movie:
Interestingly, the Opera browser’s user interface has been updated to look more like the Wii version’s. This seems to be a common theme with the DSi, as many of its new features — the “channels,” photo capabilities, and SD slot — mimic the Wii’s current offerings.
But while the two systems are now more alike than ever, Nintendo is marketing them very differently. The Wii is presented as a console for the entire family to enjoy, while the DSi is emphasized as a personal device (MyDS).
Talking with Castlevania fangirl Leigh Alexander today, I was surprised to hear that she abandoned Konami’s latest vampire-slaying installment, reaching for something less hardcore after finding Order of Ecclesia too frustrating.
My wife, also a devotee of the series, found a particular boss fight unyielding and eventually asked me to struggle through the encounter so that she could get on with the rest of the game. Even with the aid of GameFAQs, it took me too many tries than I’d like to admit before I finally walked away from the battle victorious.
Wired also noted the difficulty, describing Ecclesia as “one of the hardest 2-D Castlevanias since the NES era.” While this makes progress more satisfying for some, is the game too hard for most? Based on the short amount of time I’ve spent with the title so far, I think it is.
You may have noticed the new Play-Asia box in our sidebar. It would appear that Tiny Cartridge has sold out, and you have already started liking our older stuff better.
What has happened is that we’ve joined Play-Asia’s affiliate program. We’d love to turn Tiny Cartridge into our job, but this isn’t about profiting from you. We basically plan to funnel any earnings (should there be any) back into the site, in the form of prizes.
It doesn’t really hurt you to browse Play-Asia through our affiliate link, and it generates a little bit of credit with the importer that we can use to buy more things for you guys. We’ll still post about Play-Asia deals as usual, though we’ll use affiliate links in those posts, of course. We don’t plan to increase the frequency of our Play-Asia posting or anything like that. If they didn’t have cool stuff we wanted to talk about, we wouldn’t be coming up with ways to buy more stuff from them!
We’re terribly sorry we’ve had to tax your clicks, but in this uncertain economy, we have to take certain measures to ensure that we can continue providing the assistance you need (i.e. free junk).
In keeping with the hexagonal nature of Rotohex, the latest bit Generations remake, here’s a list of six details about the WiiWare puzzler. It also happens to follow the same format as some previousTiny Reviews, but this one’s completely different because of the thing I just said.
Three details that are as lovely as a hexagon made out of six blue triangles:
The faint lighting cast by the cursor, which I only noticed after I lost and the actual cursor disappeared. Even after the game ends, you can continue to trace light around the board. Hella neat.
Options to play GBA-style or with the pointer.
I had to delete The Incredible Maze to download this.
Three details that are as irritating as that one dark green triangle:
The new music is awful, even though the slow buildup as you play is cool in theory.
The name “Rotohex.”
Come to think of it, the name “Dialhex” isn’t that great either.
I missed this when Mainichi Shimbun first reported it three weeks ago, but the Japanese newspaper predicts that Nintendo will ship 200,000 - 300,000 Nintendo DSi units for the system’s launch in the region.
While that may not seem like a lot, it’s considerably more than what the company shipped to retailers in May 2006 for the Nintendo DS Lite’s Japanese debut, which distributors estimate was around a scant 80,000 systems.
Mainichi also expects that Nintendo will ship between 1.2 and 1.5 million hardware units by year’s end.
AkibaBlog adds that some shops are selling out of their black DSi reservations much faster than the white version. If this trend turns out to be widespread, and if demand severely exceeds launch supply, this could mean that some importers who’ve preordered a black DSi might have to wait a little longer to receive their new handheld.
Just when you thought that our Halloween-themed giveaway was finally dead and that you could live a normal life again, a terrible bolt of lightning struck the contest’s grave, the sound of the headstone cracking in half carried by the thunder and heard several counties away.
Two prizes for this latest giveaway — a copy of Mikoishi Studios’ dark puzzler DropCast and a second mystery title to be revealed later this week. Of course, it’s also a budget horror game and likely one you don’t have!
As usual, to win, you need only add non-crap comments in any posts starting now until 11:59 CST Monday, November 3. Commenting on this post counts as one entry, and on any post after this counts as two.
As one of their Black Friday “doorbusters,” Sears will sell DS Lite bundles featuring the elusive Ice Blue DS Lite and a Mario-emblazoned red DS Lite, both available in the US for the first time. If you really want to blow some money on a DS this November, but don’t want to buy a DSi, a nice soap-bar-esque Ice Blue DS Lite wouldn’t be a bad option.
I’m guessing these are the new holiday bundles for this year, like the Zelda gold and Nintendogs pink systems from last year, and not anything exclusive to Sears.
While we like to think that our readers come here to read our exceptional Nintendo DS coverage, we’re sharp enough to know the real reason why you visit Tiny Cartridge — the current global financial crisis.
With budgets tightening and unemployment on the rise, you don’t have the money or the time to read long blocks of text and contemplate critical gaming viewpoints. That’s why we make a point to present meager posts and easily dismissed opinions. We do it because of the economy.
Here at Tiny Cartridge, we are in a unique position to provide handheld gaming news you can afford, a frugal alternative to broader sites like our rivals Huge Cartridge or even Medium-Sized Cartridge.
Which is why we’ve debuted Tiny Cartridge Twitter, a new, cost-effective solution for your reading-Tiny-Cartridge needs. You’ll no longer have to read whole posts to find out if we’re wankers — you can read a terse summary and find out that we’re wankers near instantaenously.
The Twitter feed also features links to notable game deals and tiresome details from our mundane lives. We went ahead and tucked a super secret announcement there, too. Aren’t you excited to see what it could be?
With the Nintendo DSi’s Japanese launch due November 1st — and with the influx of media and information Nintendo has put out to promote the release — we’ve published a lot of posts about the system lately.
Our goal isn’t to convince you to buy one; we just like to write about the things that interest us, and right now, one of those things is the DSi. Here’s our recent coverage of the portable, for those of you who share that interest:
Physics Invader, from Yoshio Ishii’s excellent nekogames site (home of Cursor*10and the HoshiSagagames), adds simulated physics to Space Invaders. Bullets fall back down when they miss, and destroyed Invaders litter the ground. It kind of reminds me of Retro Sabotage, but without the political metaphors.
The increased speed of your shots makes Physics Invader much easier than the original, but it’s worth playing just for the experience of sweeping a pile of dead alien invaders off the side of the stage.
“There’s a certain feeling I have when I see an older game running on its native platform that I just don’t have when the same software is downloaded as a ROM, or even as a standalone Wii Channel.
It could very well be some sort of nostalgia, or simply a Pavlovian response to when these games were new and expensive and hard to come by and generally just precious, a feeling completely lost when you can download several hundred of them in an hour’s time.”—Jeremy Parish on emulation and the “ineffable quality to a real game played on a real system.”
Tiny Q&A: Zombie BBQ's Gammick and EnjoyUp, part 2
In Part 2 of our interview with Gammick and EnjoyUp, we cover some of their other works, along with a bit about the companies themselves. But we can’t let one bit of info about Zombie BBQ pass without comment: IGN's review is in — 8.6!
What is the current status of Chronos Twin? It was rated by the ESRB but has yet to appear in the US. Is it cancelled?
EnjoyUp: Crave Entertainment has the publishing rights for US. They are working on its release. We hope that it will be on American shelves soon.
What lessons did your team learn during the development of Chronos Twin that helped the production of Zombie BBQ?
EU: We have learned how to have better control over the gameplay and the strategy. This can be perfectly seen with the boss fights that the consumer will find in Zombie BBQ. They aren’t just about shooting, as every boss will act in different ways. Of course, all the shooter elements of Chronos Twin were useful for us, as we applied and improved them for Zombie BBQ.
How do you feel Spanish-developed titles differ from games developed in other regions (U.S., Japan)?
EU: Being compared with territories like U.S. or Japan means Spain is in the initial stages of earning respect as game development territory. This makes it more challenging and interesting. The money that companies invest on this is much smaller, so we’re making competitive titles for the current market with the fewer resources. The development of Zombie BBQ in US or in Japan would have cost three or four times more.
As for Animal Boxing, was it always conceived as an upside-down DS game? Are there any other games in development that use the DS this way?
Jose M. Iniguez: When I design a game, I always try to find things that will catch the attention of the people. Something original, different. When I designed Animal Boxing I figured out that in a boxing match, they always hit on the top part of the body and that´s how it came to my mind to turn the console upside down. Answering to your question, it was decided from the very beginning. In Gammick Studios) we plan everything. Random means problems and a more expensive development.