I’ve always liked this tune, even though it’s inspired by a game I’ve never played — I won’t say which game, for fear of your judging eyes and comments.
Apparently, Jane Pinckard of 1UP/Game Girl Advance/REZ fame is in the band, which I never knew until I looked up the group on Wikipedia, despite having listened to the song for several years now!
There’s also a cute music video that was created as a “an homage to early Nintendo game design.” You could probably sneak this track on a mixtape for your crush, and she/he would never suspect that you’re the type of contemptible person who goes to Nintendo blogs and listens to gaming songs.
If the above video doesn’t look like anything new to you, that’s because it’s supposed to be an accurate homebrew demo of Sonic the Hedgehog 1 for the GBA.
Compare the clip to Sega’s own attempt in 2006 to port the game, and you’ll see why someone felt the need to try their own hand at it. Beyond the audio problems, Sega’s official game suffered from physics issues, screen stuttering, and an assortment of other snags.
The fan-made remake, created by programmer Stealth, seeks to amend all that and even features “the acceleration system from Sonic 2, the spindash technique, and two additional characters — Tails and Knuckles.”
The project’s current build so far only includes Green Hill Zone with all three of the characters, along with at a working special stage. No word yet on whether or not Stealth intends to add more to this proof of concept.
Oh no, Cho Anikiis coming to Virtual Console! How can that be?
Even though the first game is the least homoerotic in Masaya’s infamous shmup series, the announcement still comes as a total surprise. If Nintendo paid any attention to the Virtual Console, they’d probably fight it! As an avowed fan of weird games, this is what I’ve been campaigning for, much like normal people advocate for Super Mario RPG or something.
Not sure how I feel about this shirt. It’s cute and clever, but sometimes I feel pretty weird wearing “cute” and “clever” shirts. Also it’s a Space Invaders thing, and, as much as I love the iconography (and Space Invaders Extreme, on the real), I feel disinclined to wear Invaders stuff for the same reason I don’t wear stuff with 1UP mushrooms — I don’t want to be trite!
I should probably worry less about stuff. Anyway, I had never seen Glennz.com, which is actually quite loaded with adorable stuff!
I knew that Metal Slug 7 included a “Combat School” mode in which you replay stages under certain conditions, but I didn’t know that the mode incentivizes you with opportunities to flirt with your drill instructor! Really, it isn’t that farfetched when you remember that SNK is also behind the Days of Memories and Doki Doki Majo Shinpan series.
Using a patch to access the English translation in the Japanese release of Metal Slug 7, SB forumer Dark Age Iron Savior collected the first set of conversations you can have with instructor Cynthia, the conversations being dependent on your rank. It’s intriguing, to say the least.
As you’ll see in the above screenshots, like any crush, Cynthia is quick to play with your hopes, inviting your affection before turning away your poorly veiled advances. She knows you’ll lie awake in bed tonight, agonizing over words that should’ve been said. But, like a sucker for love, you’ll keep coming back for more.
I am all for any game starring a duck-billed platypus, even if it’s a homebrew remake of a Sega Saturn title I’ve never heard of — Motteke Tamago with Ganbare! Kamonohashi by Naxat Soft (Kaga Create Co.).
As with the original, the DS game has a simple premise: collect eggs, let them hatch, and bring your brood back home. It almost sounds too primitive to be fun, but then I found this ridiculous video for the Sega Saturn release (gameplay starts at 00:40).
Crazy! The homebrew game is in its alpha stages, so it only includes an in-game tutorial and a three-stage demo. The DS Scene group working on the project plans to eventually add a complete story mode, a stage select menu, six more characters, a level editor, and online/local multiplayer support.
In Japan, I mean. But it’ll probably be elsewhere soon!
I haven’t heard anything about who developed this for Konami, which probably means Tose and not Treasure. But I will definitely be able to extract ten dollars’ worth of enjoyment from this when it becomes available.
This eBay seller is using a crop of Jeremy Parish’s picture of a Mega Man 9 t-shirt from E3 as the preview image for an official poster he or she acquired and is now selling, or
He or she has printed up a large version of that picture for the purpose of eBay sales, which would mean that some buyer will soon display a poster of (probably) Hironobu Takeshita’s chest.
Either way, I’m on board.
Edit: it appears that posters werehanded out at the i am 8-bit exhibit, so there’s a chance the poster is legit (and thus cause for my money to come FLYING OUT OF MY DAMN WALLET)! Still not the best picture.
Choosing your name in Dungeons & Dragons: Tiny Adventures
I was hyped to try out Dungeons & Dragons: Tiny Adventures, a new Facebook application promising “an RPG experience … without having to play for hours at a time,” for several reasons:
I’m really interested in the D&D setting, but not as a multiplayer/pen & paper/dungeon-mastered experience
I love the idea of RPGs specifically tailored for portable/short-burst play
The game has the word Tiny in it, just like our site!
After installing the application and jumping into the game, however, I made the mistake of leaving my full name as my character’s moniker, which was the default option. I thought to myself, “I am too old to run around with an avatar named Artemis Daggerman of The Thousand Blades Clan, anyway.”
Unfortunately, the way the story is presented, having your character referred to with your fore- and surname is about as immersive as an inch-deep puddle. Check out this nonsense:
Even worse, I wasn’t able to delete my character to create a new one. At least I was able to stab a goblin in the face with my rusty dagger.
Hatsune Miku, the imaginary character invented as the “singer” behind the synthesized voice in Yamaha’s super-popular “Vocaloid" tool, is now going to have her own PSP rhythm game, Hatsune Miku -Project Diva-. This is Miku’s first starring role in a game, her first appearance being in the DS training/minigame thing 13-sai no Hello Work, in which she mentors young would-be musicians.
She’s the mascot for an application, and she now has her own video game. And it’s not even an unofficial homebrew game like Rinlen.
If you’ve got Bangai-O Spirits, you can play this MP3 into your DS’s mic to play a custom stage shaped like our very own Tiny. If you don’t, you can play this MP3 into your ears to give yourself a custom headache.
I had to make his body red instead of blue because that’s just the color bombs are in BGO. Similarly, having a bomb-tendril coming off of his body is a bit off-model. But adjustments must be made for gameplay reasons!
I was pretty pumped to hear that Destineer is bringing Gammick Entertainment’s DS games stateside this winter, particularly Little Red Riding Hood’s Zombie BBQ. Some of my co-workers, however, didn’t share my excitement — where I perceived a whimsical gem, they saw shovelware concealed by “wacky concepts.”
They’re probably right! Some of Gammick’s other upcoming releases seem completely wackadoodle, and EnjoyUp (Chronos Twin), the developer working on Zombie BBQ, doesn’t inspire much confidence.
Still, I can’t help but champion peculiar and likely crappy games, as I did with Contact and Jake Hunter: Detective Chronicles. It’s hard not to love a shoot ‘em-up starring a gun-toting fairy tale character blasting away the undead, especially when it has a name like Little Red Riding Hood’s Zombie BBQ.
Hori released these charging docks earlier this month, but I don’t think anyone noticed. Hori, as some of you might know, is the name behind all those DS card cases and branded arcade sticks. For a long time, the company sold the only DS screen protectors that were worth a damn.
There’s no real purpose for the charge stand’s slanted display, but I think it looks slick! Import shops Play Asia and NCSX have them in stock, as does Amazon, though that last option only has the accessory available in white.
Guitar Praise is a Christian-rock-themed guitar game for PC and Mac, shipping out in mid-September. Developer Digital Praise (who also made Dance Praise) even made their own wireless USB guitar controller for it.
What they didn’t do is include even a single Stryper song. Maybe they’re planning a Guitar Praise: Stryper disc.
This post has little to do with gaming, but I wanted an excuse to use this Pokémon image from Ryan Selvy.
As most of you likely know, MP3 mixtape site Muxtape is on a temporary hiatus resolving its legal problems with the RIAA. In the meantime, Wired has collected several serviceable alternatives, each with their own advantages, though none as elegant as the preoccupied original.
Of course, you could always listen to the tracks we’ve posted so far!
Please? The next big thing in Flash games may be DIY indies. Or it might be something else. Regardless, two simple online toolkits have shown up, both of which allow you to make games from the relative comfort of your browser: Omniludicon (via the wonderful auntie pixelante) and Playcrafter (via Metafilter).
I want to tie the level editors in the DS games Bangai-O Spirits and N+ into this discussion, but I can’t in any non-clumsy way, so I’ll just say it outright: hey, those DS games have really good level editors. They don’t quite let you set the goal of the games the way these things do, although Bangai-O is varied enough to come pretty damn close.
I like this Wii Guitar Hero guitar (on the right) because, in its normal orientation, it looks kinda like a butt. Thanks, some teenage girls! Coming October 15 for … $70? I don’t like butt guitars that much.
NeoGAF poster Mama Robotnik posted an intriguing collection of fan-made projects/hacks redesigning cassic 8-bit and 16-bit titles with new stages, bosses, and mechanics! I’ve never even heard of some of them, like Brutal Mario and Sonic the Hedgehog 2: Long Edition.
The Legend of Zelda: The Seeds of Time, which you can watch a bit of above, uses the Super Mario World engine to create a new The Adventure of Link-style game. Surprisingly, it doesn’t look bad at all!
At an event celebrating both the tenth season of Game Center CX and the thirtieth anniversary of Space Invaders, Namco Bandai demoed a special version of Space Invaders featuring a Shinya Arino UFO and sound effects performed by Arino. It may be released to Japanese arcades!
I will never see this in my life. I’d be pleased to see some localized Game Center CX, however.
“Invaders! actually accomplishes everything we’ve constantly asked games to achieve — it draws mainstream attention. It provokes thought and discussion. It deals with a real-world issue. It’s open to interpretation. It’s independently-created art.
And it stings, doesn’t it, to see our hopes for the medium twisted into such an uncomfortable, painful shape. But let’s not let the pain force us to dismiss it. This is an achievement.”—Leigh Alexander on Invaders!, Douglas Edric Stanley’s controversial repurposing of Space Invaders to depict the World Trade Center attacks of September 11, 2001
I got unreasonably excited when I saw this review of Table Football, because I was hoping it was paper football. Imagine my surprise when I saw it was foosball. I guess that’s probably (somewhat) better suited for a retail Wii title (not really, no), but I’m still disappointed. Someone should make a WiiWare paper football game. There’s no way I’m buying DS Madden #362 (Approximately), though it’s kind of tempting. I’ll just have to be happy at having learned a new phrase. Really, table football? Okay.
I just really need someone to play paper football with for real. Who wants to come over next Sunday for drinks and ass kickings? I bet I can still fold a mean football.
I caught this the other day over breakfast, but forgot, so you can thank Owen Good at Kotaku for dredging it back up. In fact, I think this is an exact transcript of the blurb I saw on CNN — both complete with the guy’s last name, but not his first. But I digress. The story is: some dude is a total idiot. He led police on a high speed chase on his “bullet bike,” then crashed into an SUV. The lucky dumbass survived, and reportedly said something about the maneuver always working for him “in video games.”
Great, fine, more demonization of video games, thanks to moron. But seeing this makes me add another item to the list of Things I Want For My Child’s Future. It’s not an impossible future: relative peace, general tolerance, basic prosperity, happiness, and the media treating stories like this as what they are: the continuing adventures of some dumbass, rather than the story of a dude who plays video games.
So, this is the real Chrono Trigger DS boxart, and like everything else about Chrono Trigger DS, it looks exactly like the original. I’m actually pretty surprised they didn’t go with the above. It’s been done before, you know.
I’ll know I’m living my life right when I get to appear on the Retronauts podcast. Until then, I am secure in the knowledge that I am a lowly and worthless person. This week’s podcast is especially excellent, celebrating the 25th anniversary of the Famicom. I’ve decided that I’m going to get a Japanese system now. I’ve always wanted one, and for some reason, the Famicom, with its pre-wired controllers and candy-colored cartridges, seems more enjoyable than the NES. Plus, of course, I want to play all the kusoge that never made it here.
The lineup is packed with Famicom experts: Christian Nutt (who wrote a huge Famicom retrospective five years ago for Gamespy,) Chris Kohler (who wrote a whole damn book about early Nintendo), Jeremy Parish (all-around awesome retro guy), Shane Bettenhausen (who seems to know and own every game) and Ray Barnholt (who, along with Parish, wrote a wonderful series of Famicom blog posts to celebrate the 25th anniversary — and who is also the man behind the exhaustive Game Center CX guide).
I’ve wanted to interview Chris Slate ever since I heard he was taking over Nintendo Power as Future acquired the magazine, but I’m not sure what I’d ask him or what purpose the interview would serve. Kyle Orland found some questions and a purpose, though!
Orland asked him about ex-mascot Nester’s return in the recent 20th anniversary issue, “We had a tremendous response from our readers about the comic, so I feel kind of bad to tell everyone that it was a one-time event.”
He continued: “As a Nintendo child of the ’80s, bringing Nester back was my one big wish for the 20th Anniversary issue and the artist (Ryan Kinnaird), the NP staff, and Nintendo really pulled together to make it happen. We don’t have plans to do any other comics either, but I suppose that I would never say never.”
What a shame! The interview has some other worthwhile bits, like the leak on their Mega Man 9 exclusive and the death of print (groan). The Girl Gamer has scans of the comic with Nester’s return, for those of you who don’t have the issue.