Umihara Kawase DS released in Japan last week, and while the series hasn’t ever left the country, it maintains a small following in the States, so some of you might appreciate news about the grapple-based platformer.
As mentioned before, this release includes the original Super Famicom game and its PlayStation sequel, as well as extra levels. The Umihara Kawase PSP title that shipped last year was also port of the PS1 game, but it was plagued with bugs, according to import previews.
With Suzak working on this latest release (instead of Rocket Studios, which developed the PSP title), I thought the DS game was in much better hands. Then a Tiny Cartridge reader notifed us of an awful bug: “The physics seem fine, but the fishing lure starts acting wonky after ten minutes, refusing to hold onto fish or platforms.”
The fishing line, of course, is an imperative instrument in the game — it’s how you navigate the levels and deal with the wandering enemies. Sounds like a disaster!
Back from the grave: Zombie BBQ's DSiWare (EU) release, unseen artwork
More than a year after Little Red Riding Hood’s Zombie BBQ released in the U.S., the fairy tale-based shoot’em up finally made it to Europe today, and on DSiWare no less. For their patience, PAL gamers need only pay 800 Nintendo Points for the full game.
It’s unlikely that North America’s DSiWare shop will receive Zombie BBQ, as it’s already seen a cart edition, and I remember reading somewhere that Nintendo doesn’t take kindly to retail games jumping onto the download service untrimmed. You can still grab a cart cheap for $14.99 on Amazon/Target, though.
Seeing as we’re a day away from Halloween and we’re celebrating the continued life of this cult favorite, I’ll give you a treat: Zombie BBQ art that didn’t appear in the game or promotional materials. The images are definitely NSFW, though, so turn away, office slackers and minors, lest you sully your eyes with images of a scantily clad Red, undead monstrosities, and reindeer scrotum.
Ridiculing Japanese dudes with Love Plus girlfriends seems passé now that mega-blog BoingBoing joined in, but this Famitsu excerpt merits mentioning because it brings Metal Gear Solid creator Hideo Kojima, No More Heroes director Goichi Suda, and Love Plus together in one story.
"I was talking with Goichi Suda earlier, and [he] told me about this guy he saw who went to a movie theater by himself but bought two tickets. Suda was curious, so he went in with him and saw him take his DS out of his backpack, open up the case, and place it in the seat next to him. He had his ‘girlfriend’ on the screen!"
Two amusing conclusions you can glean from this story:
The “guy” was probably Suda himself, or
Suda spends his nights following guys into movie theaters to investigate their love lives and later share their secret shame with his friends, as if these introverts are the real weirdos
“This is obviously a computer program, but this makes us really feel like there’s a girl inside the DS. It feels dangerous, like I might get sucked into this world. Some guys on the Internet are saying that their Love Plus relationships feel more real. They feel like they’re with their girlfriend every day. I kinda get it.”—
"Koh," discussing his brief dalliance with Love Plus in a Boing Boing interview. The appearance of Konami’s DS dating sim on a mainstream blog means Love Plus is a Big Deal now, right?
The interview covers his brief time with the game, which he purchased while on a trip in Japan, and how both he and his wife feel about it. It’s interesting that this guy seems to have his stuff together pretty well, but even he felt the pull of Love Plus's fake courtship.
Reasons to not wait for Nintendo's rumored big-screen DSi (if it actually exists)
The scuttlebuttt out of Japan today is Nintendo’s rumored plans for a new DSi model with larger screens — 4” screens compared to the standard DSi’s 3.25” and the DS Lite/Phat’s 3” screens — before the end of the year.
The revised hardware targets older users with deteriorating vision, while also setting up the system to better display movies and ebooks, according to a report from Japanese newspaper Nihon Keizai Shimbun.
Whether or not this is true, I want to go over why it’s a bad idea to wait for this big-screen model instead of purchasing a standard DSi — or rather, why it’s a bad idea for me to import one of these new handhelds when I already paid crazy bucks for a Japanese launch DSi last November.
"Don’t Stop Believin’ (Kkrusty chiptune cover)" by Journey. I know I’ve posted a lot of covers instead of original tracks lately, but deal with it. Between Tumblr’s image file troubles and an overall stressful afternoon, I’ve had a totally crappy Monday. Hopefully, Journey will help salvage what’s left of today.
Anyway, this is like five hojillion times better than the chip music version of “Don’t Stop Believin’” featured in Data Age’s Journey Escape for the Atari 2600:
Picking out what fans want from a new Teenage Mutant Ninja Turtles game seems like a simple task, but that isn’t the case! Let’s first go over what they don’t want.
The TMNT faithful aren’t looking for eight-way directional attacks, achievements, or a new soundtrack to pollute their well-remembered brawler, as Ubisoft Singapore added with the recent Teenage Mutant Ninja Turtles: Turtles in Time Re-Shelled remake for PS3 and Xbox 360.
Nor have they spent the past 15+ years waiting for black-and-white cutscenes styled after the original comic books, or 3D graphics that enable the developer to move the camera around and zoom in for tight shots, which you’ll see in this new footage of Ubisoft Singapore’s next project, TMNT: Arcade Attack for Nintendo DS:
I can think of at least five Big Pun tracks I’d rather hear a micromusic mix for — Beware, Still Not A Player, Twinz, You Ain’t A Killer, and John Blaze (!!!) — but I’ll accept any excuse for posting a Big Pun track. I still throw in Capital Punishment whenever I need something to help me endure hours of working with spreadsheet and/or code.
After seeing the Sakura Note trailer, I guessed that the nostalgic adventure game would allow you to play as the hero’s puppy (Reinhold) and the female lead’s cat (Traumerei). I’m happy to report I was right!
From what I’ve seen in Game Crash’s playthrough videos, you can replay chapters (well, it looks like you spend most of the time watching the story unfold) from the perspective of the Sakura Note pets, which is really neat because there’s a lot going on that the main hero never sees.
Jump past our high-tech post break to see what I mean!
"Kaze no Allegory," from King of Fighters ‘97 Arrange Sound Trax. Thinking about Takenobu Mitsuyoshi’s Street Fighter tribute set my mind to another of my favorite slightly goofy fighting-game related tracks, one that, to me, is synonymous with KOF.
I love that it’s a meditative, sort of melancholy acoustic number … sung in character (with appropriately deep voice) by a fighting game character, in this case Iori Yagami, voiced by Kunihiko Yasui. That seems like the kind of thing that would only make sense in KOF.
If you want to sing along, and know what you’re singing, lyrics in both English and Japanese can be found here.
Even with just three posts so far, Game Boy Carts is one of the most enthralling sites I’ve come across in a while.
Keeping with the domain name’s promise, site owner and Barcelona-based chiptune artist Drop1410 examines Game Boy cartridge rarities and curiosities, like this extra long Tamagotchi V3. Osuchi & Metsuchi cart:
I suspect Bandai used a taller cart to fit in an extra battery for the real-time clock and to make room for the on/off sound switch on the side. It’s a very odd item!
The articles feature excellent photos of the subjects and background information on their significance. The write-up on the Japanese Nintendo Power flashcart, for example, is very enlightening — I had no idea it even existed.
I also like that Drop1410 prizes some carts just for having an ivory shell, the perfect companion for a beautiful White Game Boy handheld (not that there’s anything wrong with mixed cart/system relations).