"My Skateboard Will Go On" by Anamanaguchi, not to be confused with Celine Dion’s "My Heart Will Go On" from the Titanic soundtrack. That song was everywhere in 1998 — you might’ve even liked it back then, don’t lie — but there’s no denying it now that it was poo-butt.
The chip-rock group explains the track’s concept: “My Skateboard Will Go On is abt saying ‘eff it’ and sk8ing by yourself on the bike path. EFF IT.” Ha! I wonder what Celine Dion has to say about that. Or Leonardo DiCaprio. Probably not much, if they know what’s good for them! ::shakes fist::
You can download Anamanaguchi’s new single for free right chea. It comes with a tight remix of Das Racist’s rap track “Rainbow in the Dark”. I would seek out more tunes from these guys, but I just remembered that I still need to still grab El-P’s new release!
If the number of guests you’ve managed to bring to the Quester’s Rest inn is approximately zero, you’ll be happy to hear that Nintendo’s planned several events where you might be able to take advantage of Dragon Quest IX's Canvas/Tag mode and grab some special treasure maps.
Tomorrow (1PM-4PM), select GameStop stores across the country will hold a DQIX event with guided demos and opportunities to play the game’s co-op mode with fellow fans. If you place your copy in Canvas mode, you’ll also be able to grab the “Zoma” treasure map.
Following that up, on August 7th (12PM-4PM), participating Best Buy stores will also host a similar sampling event and give away the “Estark” treasure map.
And if you have one near you, you can head to a Simon Mall location for weekend sampling events (from August 7th to September 19th) and download the “Malroth” map.
If you find a visitor to your inn named Gen and with a profile message that reads, "Bitch, I Look Like Goku" (or some less vulgar version of that note), that’s my character!
Amelie is one of the three films tied in my rankings for “favorite movie of all time”, right up there with Eternal Sunshine of the Spotless Mind and Let The Right One In, so I really wish there were more chiptune covers of its soundtrack. Bitmuch created this Amelie remix last year that starts off great, but there’s some annoying (IMO) reggae vocals that cut in after a minute.
Anyway, this sounds great and reminds me that I really need to spend some time with Korg DS-10 Plus.
Not that we want you to stop sharing your Game Boy memories, but we’ve picked our winners for the Pulsewave/Nonfinite/8bitpeoples/us contest. So now if you craft a heartwarming tale about your childhood love of TMNT Fall of the Foot Clan, it’ll have to be for your own reasons.
The grand prize of two Pulsewave tickets, $25 at Nonelectronics, a Pulsewave poster, and an 8bitpeoples prize pack goes to Simon Forkton, who charmed us with his tale of chiptune busking for Game Boy money.
Our runners-up are Bleo, who “can proudly say that I wrote a song that was heard at the Sundance Film Festival… on the toilet” and ZenAlbatross, who took a bus ride with Kirby. They’ll each get a single Pulsewave ticket, a poster, and $10 at Nonelectronics.
Amazon is currently selling Henry Hatsworth in the Puzzling Adventure, Kyle Gray and EA Tiburon’s creative platformer/puzzler hybrid, for just $9.96! The sale is through a third-party retailer, though, so you’ll need to pay a few extra bucks for shipping.
Though it makes me incredibly sad to report on yet another amazing event in New York City that we won’t get to go to, I’m passing it along in the hope that some of you will actually get to attend the damn thing.
Our friend (and Tiny Cartridge guest blogger) Matt Hawkins is curating a selection of games at Babycastles, some kind of indie… game… place… and the venue is holding an opening party for the “exhibit” at which you’ll get to play all the games, listen to chiptunes, and, you know, socialize or whatever. It’s August 5, starting at 8, at the Silent Barn in Queens.
We no longer have to be jealous of our Francophone pals who get to read awesome books about game history and culture. Publisher Pix’n Love has announced plans to translate some of its works into English, starting with The History of Nintendo, Vol. 1, (part of a series Eastern Mind's Bruno de Figueiredo called “must have”) which will be released August 25. It covers “the forgotten past of Nintendo, from its origins in 1889 until the early 1980’s.”
Upcoming translations include volume 2 of the same series, about Game & Watch, and an English translation of the French translation of the Takahashi Meijin book!
The books will sell for $25 each. The History of Nintendo, Vol. 1 can be pre-ordered right now. Thanks to all the kind readers who alerted us to this news!
I stumbled on this unsettling story of an obscure Pokémon bootleg/art-hack that I thought might be neat to share on here. I think this originated from 4chan, so I’ve no idea if this hack actually exists. It probably doesn’t, but it’s still a great concept/tale!:
I’m what you could call a collector of bootleg Pokémon games. Pokémon Diamond & Jade, Chaos Black, etc. It’s amazing the frequency with which you can find them at pawnshops, Goodwill, flea markets, and such.
They’re generally fun; even if they are unplayable (which they often are), the mistranslations and poor quality make them unintentionally humorous.
I’ve been able to find most of the ones that I’ve played online, but there’s one that I haven’t seen any mention of. I bought it at a flea market about five years ago.
Through its Wavemaster label, Sega is releasing an impressive three-disc collection of old music. This collection, out August 16, includes music from games released for Sega’s System 16 arcade board, including Alex Kidd: The Lost Stars (a game which I am alone in the world in liking), Alien Syndrome, and Fantasy Zone, as well as stuff like Action Fighter and Sega Baseball League.
I couldn’t find a good gameplay clip of the arcade Action Fighter, but here’s the Master System version, to give you an idea of the music:
With the Virtual Boy’s 15th anniversary for Japan having passed last week and its U.S. birthday coming up, I thought I’d take a moment to correct a long-held misconception about the maligned red and black console.
As if the system doesn’t already receive enough hate from gamers, you’ll find many online sources claiming as fact that the Virtual Boy’s failure compelled Nintendo to force the resignation of its creator, Gunpei Yokoi — also the father of the Game & Watch, the Game Boy, the WonderSwan, and several memorable NES franchises.
According to Nintendo Magic and Yoshihiro Taki, who worked under Yokoi at Nintendo and later served as president and CEO of WonderSwan developer Koto, that wasn’t the case at all:
In case you missed last week’s post, we’ve teamed up with the organizers of NYC chiptune show Pulsewave to celebrate the Game Boy’s 21st birthday by asking readers to share their favorite memories of the cherished handheld.
We’re giving away tickets for this weekend’s Pulsewave event to the commenters with the best stories. Even if you’re nowhere near New York, you can win free tickets for a future Pulsewave, as well as other prizes like a Pulsewave poster and gift certificates to mod your Game Boy (or buy other items from the Nonfinite shop).
We mentioned before that we’re also giving away a “secret bonus item”, which we can now reveal: it’s an 8bitpeoples Prize Pack that will include albums and more from renown chip music label 8bitpeoples!
So, if you love chiptune music, Game Boy mods, waxing nostalgic over old handhelds, or free stuff, you definitely need to make entering this easy contest a top priority.
Castlevania soundtracks on Amazon MP3! Also, an Order of Ecclesia bag
GoNintendo posted this random Amazon deal yesterday, in which purchases of Castlevania: Order of Ecclesia include a voucher for the soundtrack through the retailer’s MP3 store. I thought that a pre-order style bonus for a game that’s been out for almost two years is weird, but I also thought the soundtrack must be available on its own if it’s being offered in this manner.
New camera-controlled DSiWare games, Line Attack Heroes headed to WiiWare
HAL Laboratory has a Pilotwings-esque game headed to DSiWare — Camera de Asobu: Kao Glider, or Play With Camera: Face Glider. As you can tell from its awesome name and the video above, the game uses the DSi’s internal camera to track your face’s movements, guiding the in-game glider accordingly. You can play the game by either placing your system on a table or holding it in your hands (and tilting the DSi instead of your head).
Face Glider features several unlockable gliders, various course types (e.g. time attack, throwing balls at targets), and more. This releases on Japan’s DSiWare service for 500 points next week — no word yet on a U.S. date, though the game did pop up on Australia’s OFLC ratings database as Face PIlot last month.
[Update: What the?! As NintenDaan points out, this has already been out in Europe since last week!]
Tiny Contest: Tickets to NYC's Pulsewave, Nonfinite gift certificates, and more!
Are you in or near NYC — or will you be on July 31? If so, why not check out this month’s Pulsewave show, featuring chip artists like Sadnes, Nonfinite, and Battle Lava, with NO CARRIER visuals, for free?
The event’s organizers are celebrating the 21st birthday of the Game Boy with this special show, and we’re celebrating their celebration with a giveaway! We have free tickets to paradise Pulsewave and other prizes for the commenters with the best Game Boy anecdotes from the last 21 years. Just tell us your favorite Game Boy memory — or on Twitter with the hashtag #DMG21 — to enter!
More details follow (you don’t have to be in NYC to enter; the tickets are good for any future monthly Pulsewave show, in case you’re ever in the Manhattan area ):
As much fun as I’m having with Dragon Quest IX, the game isn’t without its flaws — minor technical issues that distract from an otherwise very polished JRPG.
What makes them especially frustrating, for me at least, is that some of these imperfections can be corrected with the right cheat codes, a fix that doesn’t really work for those of us not playing the game with an Action Replay device or a flashcart (using a non-pirated ROM, I hope).
Most of the unauthorized cheats I’ve seen for Dragon Quest IX offer the usual get-rich/strong/trained-quick codes, but here are some that actually improve the experience:
"Picross 3D II" Flipnote by Scott Kurtz. The PVP cartoonist drew this amusing Flipnote as a promotion for Picross 3D, which of course it doesn’t need because the game’s wonderful and everyone bought it already.
Kurtz’s other Picross Flipnote:
Maybe it’s just me, but I think Kurtz is really funny when he’s just screwing around like this. I find things like these and the Penny Arcade TV Blamimations hilarious.
Famitsu’s latest issue revealed a new title in development at Square Enix: Tactics Ogre: Wheel of Fate for PSP. Why bother mentioning it here when it isn’t a DS title?
It’s a remake of Quest’s beloved Tactics Ogre: Let Us Cling Together, which originally released for Super Famicom (eventually coming to the States on the PS1), with new side stories, characters, and gameplay systems. Yasumi Matsuno, director of the original game, is working on the project.
The Tactics Ogre series, for those of you who don’t know, was the precursor to Final Fantasy Tactics, an SRPG franchise that seems to have a devoted fanbase on the GBA/DS side.
Akihiko Yoshida, who was behind the brilliant artwork for the Final Fantasy Tactics series and Final Fantasy: The 4 Heroes of Light, will handle the remake’s character design.
It’s our site. If it sounds interesting to us, we get to write about it even if it isn’t relevant to the rest of the crap we usually post (e.g. Gun O’Clock).
Square Enix recently registered a grip of Tactics Ogre trademarks in the U.S. and Europe, too, so it’s likely Wheel of Fate is already slated to hit the West!
Programmer Guillaume Saby is porting Derek Yu’s PC/XBLA side-scrolling roguelike Spelunky to DS! It’s in an early state, and Saby doesn’t intend to get too ambitious with it, as it’s his first DS project. Right now, version 0.1.8 features movement, collision detection, and (almost) the code to randomly generate levels.
In Version 1.0, Saby intends to include:
"Random generated level (only cave level)"
"Simple treasures (gold/coin)"
"Objects you can grab and throw (rock etc..)"
Following that release, ”other feature will be introduced one at a time to enrich the gaming experience.” Even the most rudimentary playable DS version of Spelunky is going to enhance the hell out of my gaming experience! I hope this goes further than the Cave Story DS port.