Konamistyle is offering life-size (between 5’ and 5.5’) cardboard versions of Love Plus's three ladies, for ¥10,000 ($120) each. If you're tired of taking pictures alone and then placing the Love Plus girls in them with an overlay, you can get one of these and … fake that picture a different way.
So now you’ll be able to have a 3D girlfriend in your DS, and a 2D one in your apartment. Think about that one for a while! Totally wacky!
GameLife’s Chris Kohler posted a reasoned argument for why $300 isn’t the same as ¥25,000 — the Nintendo 3DS’s announced price for Japan— and why the 3DS likely won’t cost nearly that much in the States:
"When Nintendo announced the Japanese launch price for its new portable console on Wednesday, most [pointed out] that ¥25,000 is worth about $300. That’s the current exchange rate, and it’s not very good for the dollar.
But that doesn’t mean that the U.S price of the Nintendo DS will be $299.99, nor does it mean that the average Japanese person will have the sticker shock that you would if you saw a $300 price tag on a handheld game machine.
… the trap that some industry watchers seem to be falling into is thinking that because ¥25,000 used to equal $250 and now equals $300, that means that 3DS costs $50 more than Wii. Fluctuations in the yen/dollar relationship don’t directly affect the average Japanese person who isn’t exchanging international currency.”
By the way, Play-Asia is already taking "no money-down reservation" import preorders for the Aqua Blue and Cosmo Black Nintendo 3DS. I tried putting one in, but it took me to the checkout page and I wasn’t sure what to do from there. Maybe one of you can figure it out (by placing a reservation and buying a system for me).
G-Mode, a company known mostly for its stewardship of Data East IP, launched a new Japanese DSiWare RPG called Sepas Channel yesterday. The gameplay concept involves switching between four different amnesiac characters (each on a different “channel”) in order to solve character-specific challenges.
It’s the style that makes this mobile port interesting. Between the modern setting, cutesy character designs, and traditional RPG presentation, it bears a strong resemblance to Earthbound/Mother, though with crisper art. For some reason, it reminds me of a Skip game.
We were going to pass on talking about this game, but then Andriasang posted the above art. Very nice!
Another day, another loving, but firm, suggestion to add a cheapo game to your Wii library. This time, it’s No More Heroes 2: Desperate Struggle, which Newegg is selling for the unthinkably low price of $13.
Sure, it doesn’t come with all the stuff from the Hopper’s Edition, but THIRTEEN DOLLARS.
Nintendo 3DS follows every step you take, every game you play (it will be watching you)
One neat feature about the Nintendo 3DS I haven’t heard talked about much is its built-in Activity Log software.
While you’re carrying around a 3DS, the portable tracks every foot step you take, presumably through its built-in accelerometer and gyroscope. It’s like Nintendo’s Personal Trainer: Walking software, but the pedometer is built in!
It’s unclear yet if Activity Log will have all the features of PT: Walking, like allowing you to set goals or upload your records online, but it will display graphs for your walks.
The software also tracks how long you’ve played your games, which I guess could be somewhat useful for titles that don’t already record this. Perhaps the portable does something interesting with this data?
If anything, Activity Log is another incentive to carry your 3DS around — that’s Nintendo’s goal with its “StreetPass” feature, its system-wide Tag mode allowing you to passively exchange data with other 3DSes for multiple games (even those not in your system at the moment).
Your Nintendo 3DS software cheat sheet (every trailer from last night)
Along with the info we learned about the Nintendo 3DS’s launch date, pricing, and much more, we also received an overflow of videos for titles releasing on the upcoming handheld. Since we already covered the hardware side, here’s all the new clips we could find for 3DS titles!
You can see a lot of first-party stuff like Kid Icarus: Uprising and Star Fox 3DS, as well as games like Resident Evil: The Mercenaries 3D in the reel above. Most of the videos past the break are for third-party projects:
While you were sleeping last night, Nintendo trucked out a ton of details about the 3DS, all of which we’ve gathered here for your convenience and slapped commentary on.
Release date: February 26th in Japan. North America/Europe will receive it in March 2011, according to media reports. That’s later than many expected, but I’m happy we’ll have six months to save up for the pricey system, and developers will have more time to polish their launch titles.
Pricing: ¥25,000 ($299) in Japan. Wii launched at that price in Japan, debuting at $249 in the U.S. If we’re lucky, we’ll see a similar difference. Still, that’s way expensive — you could buy a PS3 for that price.
What you get with each system purchase:
Nintendo 3DS (in Aqua Blue & Cosmo Black)
Charging cradle / AC adapter
Telescoping metal stylus
2GB SD memory card
Six augmented reality paper cards for included games/apps that use the portable’s cameras
No doubt you’ve seen coverage elsewhere, but I couldn’t let the 3DS info-splosion go unobserved on TC. Hope you don’t mind Joystiq links, because I’ve been busy making those for the last three hours, and it would be nice if people read those posts Randy, Ben and I crafted for you.
Amazon (well, technically, Hubbagames via Amazon, but I think it’s okay) is selling one of last year’s best games, Muramasa: The Demon Blade, for just $15.41.
In case you somehow declined to pick this up after I spent a whole year obsessing over it, now your hesitation has paid dividends in the form of savings. This is way, way cheap for such a beautiful and exciting game. If Hubbagames runs out, you can also get it from Play-Asia for $24.90. Still cheap!
As dreadful as Mondays are to employees/students returning to the toils of the workweek, having a friend at the office/classroom can make the grind bearable.
Tiny Cartridge reader Randy V., who spends his Mondays-through-Fridays at game developer Big Blue Bubble (Fighting Fantasy), recently brought our mascot Tiny to work to keep him company at the studio. He captured photos of the blue scamp and put together a little comic of Tiny’s adventures, which you can read after the break:
If you’ve waited for a slight price cut to pick up Monster Hunter Tri, here’s a deal worth checking out: a copy of the game with a black Classic Controller Pro for $39.99 (controller usually sells for $19.99) and free shipping. Just make sure you select “Classic Controller Bundle” in the dropdown menu here.
For those who want just the game, if you have a Best Buy Reward Zone card, you can grab Monster Hunter Tri in-store for $29.99 with this coupon (offer ends today).
You wake up in a dark room. You have no memory of who you are.
You’re in a dark room. You see darkness.
Your foot hits something that feels awesome.
You have a convenient flashlight.
With the room illuminated, you see what you almost tripped over. It was a Dragon Quest figurine and a Tiny Cartridge pin. Suddenly, your memories come rushing back. Your name is Ant Cooke, you made a Tiny Cartridge text adventure game (mirror here), and you are TOTALLY FUCKING RAW.
Tiny Q&A: Nicalis on Cave Story's jump to DSiWare, upcoming WiiWare update
Though the indie studio has a lot on its plate — NightSky, La-Mulana, and Cave Story WiiWare’s European release — Nicalis took some time to talk with Tiny Cartridge about its newest project: Cave Story for DSiWare.
Here, producer Tyrone Rodriguez discusses the challenges of adapting the game for the Nintendo DSi, why it chose to port Cave Story to the unappreciated DSiWare platform, when you might see it on the DSi Shop, and what the studio learned from how fans reacted to the WiiWare release. He also mentions an upcoming bug fix update for the WiiWare edition, which I know many have begged for.
Nicalis and Daisuke “Pixel” Amaya (Cave Story's creator) are reportedly considering more console adaptations for Cave Story beyond WiiWare. Neither have announced specific platforms they’re leaning towards, but it’s not like there are dozens to choose from: XBLA, PSN, DSiWare, and Apple’s App Store are the likely contenders.
A commercial portable release would be especially welcome — remember how RavenWorks was working on a sanctioned Cave Story port for GBA and then DS a while back? The demo he put out (no longer available) had a lot of promise! From what I’ve heard, the game’s homebrew PSP port is quite nice, too.
Nicalis has also mentioned bringing more of Pixel’s games (e.g. Guxt, Ikachan) to consoles. The studio is playing around with the original PC version of the Cave Story for something, and “the very different, rarely seen Cave Story Beta”, too. It’s great to hear they’ve got more in the works than just NightSky and La Mulana!
No word yet on when Cave Story's European release or a fix for the music problems. The studio did show something secret at TGS, though, according to Destructoid…
You might remember Peculiar Voyage: Escape from Cute, that homebrew clone of Mystery Dungeon: Shiren the Wanderer. Not everyone has a flashcart (and not everyone who has a flashcart bothers with homebrew), so it’s likely you never got around to playing it.
Developer Crow has ported the game from DS to Android phones, and there seem to be a ton of those, so maybe people will actually try it out now. It also has a more accessible title: Voyage to Farland. You have to admit, as a city/country/realm, Farland sounds so… exotic!
So, you know that great Mario 25th anniversary ad, with the guy blowing on a Super Mario Bros. cartridge and then dropping it into his Famicom? Nintendo realized that commercial was too much fun, and set to work flattening it out with a second video on the 25th Anniversary website, which is nothing but a bunch of text about how you shouldn’t actually engage in “cassette fufu” (as Famicom no Neta calls it, and as I’ll call it forever and ever).
Did Nintendo realize that people were suddenly going to damage their old-ass Famicoms because the commercial showed an image of something everyone does anyway? On one hand, it kind of makes the commercial seem lamer — but on the other hand, Nintendo cares about our Famicoms! That’s neat.