You’re not tired of Amazon’s frequent buy one, get one 50% off sales on 3DS games yet, right? No way! There hasn’t been a single day since the system’s release in which most of its games weren’t on sale.
Heroes of Ruin: Torchlight-esque dungeon crawler for 3DS releasing in early 2012
After days of nothing to go on save a teaser image and fragments of info, we now have in-game screenshots and a proper description for Heroes of Ruin:
“Heroes of Ruin challenges players to carve their own adventure, joining forces with other heroes through seamless drop-in/drop-out co-op multiplayer or venturing forth alone. Players will enter an ever-changing world where danger waits around every corner.
Heroes can explore and fight through wild, varied and dynamic environments, discovering new layouts and routes each time they play. Packed with strange and deadly creatures, these dangerous lands will stretch players’ combat and tactical skills as they enhance their character, collecting loot, weapons and armour to empower them on their quest.”
As promised, I’ve delivered a review of Dead or Alive Dimensions to my Joystiq superiors. Warning: it’s like 900 words. How could I possibly not shut up for that long?
Well, the game is mostly pretty awesome, but has some really not-awesome stuff, making my opinion of the piece as a whole more difficult to convey than games that are either all great, all shitty, or kinda okay. And also, the terrible parts were really fun to talk about.
Anyway! If you’ve already enjoyed any previous DOA game, or you like fast-paced 3D fighting games, and you don’t mind the AI being super duper easy in most cases, Dimensions is not too hard to recommend! Even easier to recommend is my review. Please go read it! It’s free!
Heroes of Ruin promises four-player co-op, impressive online features for 3DS
Though n-Space didn’t reveal much about Heroes of Ruin when it teased the 3DS project yesterday — in fact, the developer removed all mentions of the game from its Facebook page, presumably due to pressure from publisher Square Enix — we do have more info thanks to an article in the latest issue of Nintendo Power.
As the initial artwork suggests, this will be a four-player co-op game in which you take on the role of a mercenary, whose weapons, armor, and class abilities you can customize as you progress. From the initial details, Heroes of Ruin sounds like an action title?
It can be difficult getting four people with 3DSes and copies of the game together in one place, but you won’t have to worry about that because this will have drop-in/drop-out online multiplayer support with voice chat. Heroes of Ruin will also have downloadable content via SpotPass (e.g. daily challenges).
This already sounds off the heezy for sheezy, my reezies (readers). Now I just can’t wait to see some in-game screenshots and videos. And more hints that this will have an urban fantasy tone similar to Shadowrun.
"Mimiga Village" by Danny Baranowsky, from the Cave Story 3D soundtrack. The new music by Baranowsky and Dustin Kulwicki seems like the least controversial update given to Nicalis and NIS America’s new 3DS version of the game: it’s just awesome.
Why Nintendo replaced the sword in Dragon Quest's logo with a 'T' in the West
It’s a minor annoyance, yes, but I know a few people (including me) were irked that Nintendo replaced the distinctive sword at the end of Dragon Quest's logo with a dull “T” when publishing DQIX and DQVI in the West.
Gamasutra’s Christian Nutt recently interviewedDQ series creator Yuji Horii and asked about the change:
The week was full Shinobi scuttlebutt, including info pulled from a LinkedIn profile, a “leaked” but incomplete trailer, and scans from the latest Nintendo Power issue.
We now know that the new Shinobi game will release for 3DS this September, and will be a prequel:
"Shinobi tells the story of Jiro Musashi, the leader of the Oboro clan and father of Joe Musashi, the hero of the first iterations of Shinobi. Players will become a true ninja legend by mastering a brand new combo system switching between melee, ranged and acrobatic attacks. They will also need to rely on Jiro’s ninja magic to get an advantage over their enemies and get out of tight spots."
We also have the 2.5D title’s full trailer (with gameplay!):
The above image — minus the cute eShop logo, which I added — recently popped up on Nintendo’s 3DS site, giving us a hint of the initial games that will likely be available when the new online shop launches on June 6.
On the right/DSiWare side, we have Cave Story DSiWare, Tetris Party Live, and Mario vs. Donkey Kong: Minis March Again, while on the left/Virtual Console section, there’s Super Mario Land, The Legend of Zelda: Link’s Awakening DX, and, um, some racing game.
Someone digging around the Linkedin profile for one of Griptonite Games’ environment artists today uncovered that the portable-focused developer is working on a Shinobi game for Nintendo 3DS (as well as at least one other unannounced 3DS title).
NeoGAF is freaking out about Griptonite working on this, but as we covered yesterday, the studio has worked on some quality action games — Spyro: The Eternal Night (2D beat’em up with a rad combo system), the highly regarded Lord of the Rings GBA releases, and the Metroidvania style Spider-Man DS titles, for example.
That’s not to say that every one of the Seattle-based company’s releases has been a hit, as it’s worked on a lot of forgettable tie-in games, but I can’t think of many other developers that I’d want to handle the portable version of an action series like Shinobi.
We don’t have any details or media on Shinobi 3DS yet, but perhaps Sega will reveal some info at E3?
While the recent dismantling of Hudson Soft into a source of cell-phone game IP was disheartening, it didn’t really feel like the death of the company. But now, the dream is unquestionably over.
Takahashi Meijin is leaving the company on May 31. In a post on his 16Shot blog (which is also ending), he apologized for the abruptness of the announcement, and said that he doesn’t plan to leave the game industry.
Toshiyuki Takahashi, a PR executive who joined the publisher on August 21, 1982, became famous (earning the nickname “Takahashi Meijin,” or “Master Takahashi”) for his remarkable ability to press a button 16 times per second — a valuable asset in Star Soldier and other shooters. And, though Tiny Cartridge readers either knew this already or learned it from the fact that I post about him all the damn time, he was the inspiration for the Shooting Watch toy and the Master Higgins character in the Adventure Island games.
This feels like the end of an era to me — one of the heroes of the Famicom era leaving the post that he held for so long. It’ll be weird to see Takahashi Meijin at another company. Will he still be the Meijin? Will he still be rapidly pressing buttons in public? Or will he become another executive?
Keys Factory’s line of polycarbonate “Body Cover” cases for the Nintendo 3DS aren’t exciting by themselves, but the company has added some zest to the bland accessories with its Irodori (color scheme) marketing concept.
Noting that you can mix and match the bottom/top segments of the different colored Body Cover sets, Keys Factory set up a slow-loading Flash site for experimenting with different combinations and seeing the results online. The manufacturer says there are 100 different combos — you can see a Pokemon red/white design above.
Unfortunately, it doesn’t look like you can order single pieces of Body Cover sets. You’ll have to purchase two separate sets — $8.89 to $12.69 each — with the colors you want. I wish there was a gray option, but teal/white look like an acceptable Tiny Cartridge color combo!
It was a busy week over here — JC went on vacation, I was swamped with stuff that piled up during my own vacation last week, and organizing the relaunch of GameSetWatch fell on my shoulders. Still, we found time to put out some fun posts that I hope you didn’t miss:
Tokimeki Memorial Girl’s Side: 2nd Kiss, Konami’s dating sim targeting female players, is now playable in English thanks to a completed translation patch from Gokusaishiki that’s been almost a year in the making.
It’s great to see groups setting out to translate these slightly older DS games (Konami originally released this enhanced port of a PS2 game back in early 2008). It gives me hope that someone will eventually go back and do the same for titles like Sakura Note and Project Hacker. Gokusaishiki appears to already be working on a patch for Tokimeki Memorial Girl’s Side: 3rd Story.
In related but sad news, Crimson Nocturnal, the translation group that released the SaGa 2: Goddess of Destiny patch earlier this year, called it quits. :o(
Okay, so Nintendo delayed the eShop’s planned May launch to June 6, making the actual arrival of the 3DS as a complete gaming platform a couple weeks late. But at least we’ll get to play the long-awaited first taste of Mega Man Legends 3 when it does launch, right?
Showing a shocking lack of understanding about the nature of a “prototype,” Capcom has delayed the Mega Man Legends 3 Prototype Version release, to improve its quality. It’ll announce the new date soon.
I guess this does reduce the heartbreak Capcom will suffer when its experimental “prototype” release is inevitably outsold by a Game Boy game. And, I guess, having the best possible showing at first will help the Prototype Version get the full game greenlit.
Three GBA imports (not Mother 3/Rhythm Tengoku) that should hit the eShop
I know Nintendo has yet to reveal that GameBoy Advance titles will eventually be sold via the 3DS’s soon-to-be-launched (June 6 in the U.S.) eShop, but you know the company will do so at some point.
When they do, I think they’d do well to throw North Americans a bone by giving us a few first-party GBA games — like the three below — that have never seen the light of day (officially, at least) in our neck of the woods.