Don’t miss the KACHO! Don’t you dare miss the kacho. Anime distributor Discotek Media has picked up the DVD rights to “Retro Game Master,” the translated version of Game Center CX that ran last year on Kotaku, and plans to release it on DVD.
The set will contain twelve episodes, with a nice bonus feature not seen in the Kotaku version: dual audio tracks, English narration and original Japanese (with subtitles). GCCX expert Ray Barnholt says that the subtitles are new, from the translator behind the SomethingAwful fansubs. Neat!
It’s official! Chunsoft’s 999 followup is coming to North America on both 3DS and Vita as “Zero Escape: Virtue’s Last Reward.” The branding will extend back to 999, which is now also part of a “Zero Escape” game series. Totally makes sense!
The American release of Virtue’s Last Reward will have voice-acted “Novel” sections. The announcement by publisher Aksys isn’t clear whether this will be in English or Japanese. The 3DS game will be retail; the Vita version will be sold over PSN and retail.
I guess Nintendo is kinda serious about this multiplayer stuff in the new Kid Icarus game! Starting March 8, it’ll host tournaments in GameStop stores across the US.
Specific locations haven’t been announced, but they’ll include “regional competition at select GameStop locations in San Francisco (March 8), Orlando (March 11), Los Angeles (March 15) and New York (March 22).”
Winners will then be flown to NYC to compete in the finals and get “exclusive Kid Icarus-themed items.” Better… well, you can’t practice, because the game won’t be out yet. Better, uh, watch this video a bunch of times?
“While the 3DS adaptations of Super Street Fighter IV and Dead or Alive feel robust, the same can’t be said for Tekken 3D. No, Tekken 3D's offerings come off feeling nobust. And if you try to play against someone online, slowbust.”—
The followup to Pokemon Black and White isn’t the predicted “Gray,” it’s Black 2 and White 2, coming to DS in June. There’s not much information about them yet, except that they’re coming out, and there are two new legendary Pokemon for the covers.
They’ve also been announced for North America, as “Pokemon Black Version 2” and “Pokemon White Version 2” which sounds way less sequel-like. Ironically, “sequels to existing games” would be one of the most innovative things ever to happen to the franchise.
It also represents a step forward for developer Game Freak: the ability to use the same license to sell four games instead of just three.
Sega’s still saying a vague “early 2012” for the American release of Rhythm Thief and the Emperor’s Treasure. In Europe, however, the game has a release date that you can actually circle on your calendar without a paint roller — April 5 (April 4 in Spain).
For the Euro release, Sega has partnered with Nintendo for distribution, a company who, I guess, is less timid about putting a specific timeline on things. Nintendo’s doing pretty good at co-distributing interesting 3DS stuff in Europe!
I enjoyed the time I’ve spent with the game so far, so I hope Sega gets around to specifying a North American release too.
If you couldn’t convince yourself to wake up early to catch the Nintendo Direct presentations this morning, or if you didn’t have the time and patience to watch them all, don’t worry, we’ve collected all the vital info for you here.
We’ll post more media from the presentations throughout the day, so as usual, keep an eye on the site.
It’s been a great day for portable gamers, what with a new Nintendo Direct presentation starting in several hours, Good People Die announced for the U.S., and now Etrian Odyssey IV!
Early online reports say the game features a new difficulty setting (including a casual option) that you can adjust at any point, and will release in Japan this June.
The game’s staff revealed so far includes Trauma Center's Daisuke Kanada as director, Studio Ghibli veteran Nizo Yamamoto as background artist, Shin Nagasawa on monster design, Yuji Himukai as character designer, and the legendary Yuzo Koshiro on sound.
Maybe we’ll hear more about it in Nintendo Direct!
Extreme Escape Adventure: Good People Die — the sequel to Chunsoft’s adored 999: Nine Hours, Nine Persons, Nine Doors — is coming to North America some time before the end of the year, thanks to the awesome folks at Aksys.
The news comes by way of Nintendo Power, which as far as I know only discusses the 3DS version, so I’m unsure if the PS Vita edition will make it out to the States. It’s also uncertain whether Aksys will keep the Good People Die title, but it’s difficult to imagine the publisher coming up with another name as strong as that.
Regardless of all that, I’m thrilled to see another Chunsoft game getting an English localization. More, please!
I was going to headline this post “Game Center CX 2 released in US*” but that’s too mean of a tease. Really, though, it has been … in a very small part.
The puzzle game Triotos is now available as a standalone iOS app, based on the “Super Game Computer” Triotos DX, for $3. It uses virtual buttons instead of a swipe-based control scheme, but it works reasonably well.
Weirdly, Namco Bandai put this on the US App Store, but didn’t translate it in the least. The title screen and menu are still in Japanese. Of course, it’s a puzzle game, and there are icons all over the place, so you’ll figure it out.
Nintendo will stream a new round of pre-recorded presentations for fans tomorrow morning, likely talking more about its upcoming DS, 3DS, and eShop software — I expect the company will talk much about Kid Icarus: Uprising, Fire Emblem: Awakening, and Pokémon + Nobunaga’s Ambition. Hopefully we’ll hear about new third-party and downloadable titles too.
Interestingly, the company announced the presentations via Swapnote, sending messages from CEO Satoru Iwata in Japan and NOA president Reggie Fils-Aime in North America. You can see the latter’s memo here.
I was hoping Amazon would match all the deals going on at brick and mortar shops for PS Vita’s launch this week, and it looks like the online retailer grabbed the best one! The offer ends on the 25th, so jump on this, Vita fans.
Report: Nintendo reviving other publishers' properties for 3DS, including Seaman
There are reports again that Yoot Saito is working on a portable version of Sega’s Seaman — the virtual pet-raising sim series in which your pet is a fish with a human face — for 3DS. If true, I’m glad he’s working on something else besides Guild01's Air Porter for the system!
The project is part of a new initiative by Nintendo to revive other publishers’ properties for 3DS to strengthen the system’s catalog, according to a Nikkei report translated by Andriasang. Again, awesome idea if true!
Seaman, despite its oddness (or maybe because of it) was one of the biggest sellers for Dreamcast back in the day. Its 2007 sequel sold alright on the PS2, but that was never released in North America, so there are worries that this 3DS edition might not make it here either.
What other franchises Nintendo is working on bringing back? Jet Set Radio? Power Stone? Oh man, imagine if they got Capcom to make a new Mega Man Legends?
Nintendo announced this morning that its 3DS has gone on to sell more than 5 million units in Japan — likely thanks to key holiday releases, the system’s price-cut, and other factors building momentum for the portable.
It’s now selling at a faster rate than the original DS, Game Boy Advance, and Wii. In the U.S., the system has moved over 4.25 million units as of last month.
Seems like a fun time to look at a few articles published not too long ago about the 3DS’s imminent doom.
For some odd reason, Nintendo believes that it can turn things around with the 3DS. And it strangely feels that consumers who have yet to show that they care about the device will suddenly have a change of heart.
Here’s a news flash for you, Nintendo: consumers do not and will not care about the 3DS.
Hugo Smits, the fellow behind the Flipper games on DSiWare, has another strange title on the way for the platform: Ace Mathician, a math-based platformer puzzler thing. It reminds me of Scribblenauts but with equations.
If you’re terrible at math, don’t let the concept scare you off, as there aren’t any actual right or wrong answers in Ace Mathician. As Smits puts it, the formulas and puzzles here “[help] the player visualize the math, which works much better as a learning tool.”
Party on, Quarth! The Game Boy version of Konami’s super rad shooter-puzzle thing will be released this Thursday in Japan (alongside the visual novel True Remembrance), for 400 yen ($5ish). Soooooort of reminiscent of Art Style: Pictobits, Quarth is a game about shooting blocks into falling structures to make rectangles, which then clear from the screen.
Best of all, the Game Boy version actually came out in North America in 1990, so there’s really nothing keeping Konami from releasing the Virtual Console version here.