Tiny Review: 101-in-1 Explosive Megamix

As unfulfilling as a minigame collection from an indistinguished European developer sounds, especially to someone who prefers the depth of strategy RPGs and polished puzzlers, with such a vast selection of activities to pick from, there’s bound to be some worth playing in 101-in-1 Explosive Megamix, right?
Three details that are fab:
- As I confirmed in my preview several weeks ago, there are in fact 101 games to play (it wasn’t an exaggeration!) — most of which you’ll need to unlock by getting high scores in the available activities and earning coins.
- There’s an addictive minigame in which you guide a rocketship with your stylus, building momentum by collecting toxic barrels for fuel, dropping back to Earth if you miss too many.
- There’s also a fun minigame that has you catapulting a young Romeo to a portly Juliet wiggling with excitement on a cramped balcony.
Five details that are butt:
- One save slot.
- Awful soundtrack. I could hardly tell the difference between most of the songs.
- Single-card multiplayer?! Unless your mom picked up multiple copies as Christmas presents for you and your brother/sister, it’s unlikely you’ll ever run into someone else who owns 101-in-1.
- You have to scroll through the dozens of arbitrarily organized minigames, three at a time with the touchscreen. Categories would have been nice! Also, you need to make sure the minigame is on the center of the screen before hitting a checkered flag to load it; you can’t just double-tap it.
- Not all of the activities are self-explanatory, and the game offers no instructions at all.
Score:
- Flicking basketballs into a hoop with the touchscreen (and there’s no net animation when you actually manage to make a basket after dozens of shots).
/ permalink / / 3 years ago / Comments (View)










