Tiny Cartridge 3DS

Guild01: Suda51, Yoot Saito, and Yasumi Matsuno collaborate for variety 3DS project

No More Heroes creator Goichi ‘Suda51’ Suda and Yoot Saito (Seaman, Odama, SimTower) working on the same project set to be published by Level-5?! Whaaatttttt?

And Yasumi Matsuno — who helmed such games as Vagrant Story, Final Fantasy Tactics, and the Ogre Battle series — is also contributing? Even weirder, Yoshiyuki Hirai of Japanese comedy group America Zarigani is also working on this for some reason.

They’re all listed as creators for Guild01, a 3DS title that includes four separate games. Here are Famitsu scans (click for bigger version) and details for the titles, which I grabbed from NintendoEverything and Andriasang:

Kaiho Shojo by Suda51

A 3D mecha shooter that uses the touchscreen and features animation by Bones (Fullmetal Alchemist). The game has you defending your country against an invading force trying to steal some natural energy source:

President Shoko, the second president of New Japan takes matters into her own hand. Using her Kaihoki (Liberation Machine) Kamui, an 11 foot winged mech, she face off against the enemy.

Shoko is the shojo, or girl of the title. She’s just a highschool student, but managed to become president anyway. Her father was the first president, but he was assassinated.

Rental Bukiya de Omasse by Yoshiyuki Hirai

This experience is a bit Torneko Taloon/Reccetear mixed with Iron Master: Legendary Blacksmith. It’s an RPG in which you play a weapon shop owner and his son, who create rents out their wares to adventurers. You actually choose which weapons to sell to them, which will affect their success or failure:

"To aid in your business, you have access to a tool called ‘Donai Natter.’ This communication device shows messages indicating if the adventurer has successfully achieved his goal, so you’ll know if you’ll get your rental gear back. The device also indicates when the local bakery is having a sale, for instance."

Air Porter by Yoot Saito

A luggage management sim, in which you head an airport and must make sure planes leave on time:

"The game encourages smart management by rewarding you with combos. When you make a plane take off on time, this leads to a plane being able to land on time, resulting in a combo.

Perform your job well, and your airport rating will grow. You’ll get more passengers, and more money as a result, and you’ll be able to purchase new planes and parts and expand your airport grounds. Eventually, you may even be asked to handle an arrival and departure from Air Force One. Do this successfully, and you’ll get the highest rating.”

Crimson Shroud by Yasumi Mtasuno:

A “darkness fantasy” RPG featuring art by Hideo Minaba:

"Based off the text of the game’s prologue, it looks like you play as a ‘Chaser,’ someone who’s skilled at finding people. The prologue also mentions the ‘Crimson Shroud’ of the title, but does not say what it is.

The prologue also hints that the game is set 1,000 years in the past in a world without magic. The game’s story will apparently tell how magic became commonplace in the world.”

I’ve no idea why Level-5 packed these things into one 3DS game instead of four separate 3DS titles, eShop releases, or even iOS games, but I’m definitely looking forward to getting this strange assortment of experiences (provided it’s announced for the U.S.). Stay tuned for more info on Guild01 at Level-5’s Vision event this weekend.

[Update: Great explanation from NeoGAF’s Duckroll on why these projects were collected into one game:

Guild01 is an omnibus title. The entire concept is based on offering a selection of unique new titles from different creative leads. Would you make the same sort of claim every time a project like this is announced in any medium? Should Genius Party have been released as a TV mini-series or on iTunes as individual shorts instead of a theatrical movie? Should Legends have been released as individual short stories online instead of released in the anthology book format? Should the various graphic novel omnibus collections be released in individual issues instead? …

The idea of an omnibus is to have a mix of talent, and for some more mainstream talent to help carry the contributions by less marketable or newer talent. In this case, on their own I cannot imagine the America Zarigani game selling much at all. On the other hand, the Matsuno game probably has a good chance to outsell all the other products significantly based on his name and the genre alone. Putting them together in one collection will ensure that those interested in one or two of the titles will end up with games they might not otherwise have bought alone, but might enjoy and appreciate if they play them since they’re part of the collection anyway.”

That clears it up!]

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[Via NintendoEverything, Andriasang]

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