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Diamond Trust's mechanics explained →

Despite Diamond Trust of London’s publisher woes, board game-simple graphics, and multiplayer focus but no online support (as far as I know?), I’m still really interested in this turn-based strategy game about Angola’s blood diamond trade in the early 2000s.

IGN has a preview explaining how you’ll maneuver your virtual agents against another player/the AI:

“There are two variables to consider before you send your [agents] out: how much salary to pay each agent, and how much to pay the diamond guide they will need when they arrive in their chosen regions. If you’ve chosen to send an agent to a region your opponent has also chosen, the diamonds will go to whichever person paid their guide the most.

Agent salaries matter because if you land in the same region as another player’s agent you can both try to bribe each other. To be successful, a bribe has to be more than the salary the agent was collecting. A bribed agent will tell you his moves in advance, both where he’s going and how much he’s paying his guide, which can be invaluable as rounds progress.”

There’s a lot more to it, like bribing U.N. agents, balancing supply/demand for diamond sales, the awesome, dark soundtrack, and other curious stuff detailed by IGN.

Find: Nintendo DS/3DS release dates, discounts, & more

See also: More Diamond Trust of London posts

tags / diamond trust of london / nintendo ds / ds / gaming / jason rohrer / zoo entertainment / ec

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