

Future Boy Conan opening. In case you haven’t read the latest Nintendo Power (or the GSW article I wrote on this), Tower of Shadow’s chief designer Osamu Tsuchihashi’s cited this Hayao Miyazaki anime from the 1970s as the inspiration behind the shadow-based platformer’s look.
I can kind of see it in this intro at least — the blighted buildings, the boy running toward adventure, and, of course, the silhouetted scene in the last five seconds. It would be a dream if the soundtrack was anything like the song in this extended Italian version of the opening:
Apparently, the Hudson team working on Tower of Shadow is the same group behind the Kororinpa series, and they’re using the same level design tool employed with those marble games. I never played any of the Kororinpas, but the discussions I’ve read about them are positive.
Back to Miyazaki, my wife and I finally watched Ponyo over the weekend, and it was really fun! I would like to play a game in which I explored a flooded city in a toy boat with a magical girl/fish, sandwiches in our backpacks.
See also: Tower of Shadow trailer
tags / future boy conan / tower of shadow / hudson / hayao miyazaki / nintendo power / osamu tsuchihashiCongratulations! You have reached
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