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Sakura Note Japanese trailer. As with Contact’s visual style, this “nostalgia-twinged” game from Audio Inc. features what looks like 16-bit sprites dropped over detailed pre-rendered environments. Looks great!

As a conscript of the Contact Defense Force, I love everything Audio’s shown from the game so far — except for the boxart, which I wish looked like the site’s art:

I’m willing to excuse it, though, if the game really does let you play from the dog and cat’s perspective, as hinted around the 01:12 mark. I also like that you get to hop on a train — I love it whenever any game lets you ride some form of mass transit, an irrational fetish that dates back to my affair with Shadowrun for SNES.

Can anyone figure out the combat system, so we can see if Audio learned from Contact’s failings?

See also: Audio sends a sentimental Sakura Note

[Via Remoon, Famitsu]

tags / sakura note / marvelous / audio inc / import / ec

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