

Another excerpt from 5th Cell creative director Jeremiah Slaczka’s interview with Gamasutra. This bit was stuck in between details about the studio taking a break from the DS for the next year and working on an XBLA game.
How would Scribblenauts have turned out with another year or two of development put into it? Imagine how Contact, Puzzle Quest, Barnyard Blast, and other flawed DS titles would’ve played given additional time to cook.
See aso: Slaczka advocating Scribblenauts’ emergent gameplay
tags / 5th cell / warner bros / scribblenauts / jeremiah slaczka / ecCongratulations! You have reached
the bottom of the page. The darkness
is finally over…
But there are still more pages to
explore. Please continue reading.
A new day is about to begin!
The End?