Simon and Trevor Belmont return for Castlevania: Mirror of Fate on 3DS

More details have come out from Nintendo Power’s cover story for Castlevania: Mirror of Fate, and it turns out that the game stars two familiar heroes from the series: Simon and Trevor Belmont. My Nintendo Power cover art comparison — and Pushmo code posted last week — seems way prescient now, even though I didn’t plan that.
“Mirror of Fate takes place within Lords of Shadows’ continuity reboot, so this is not the same Trevor you know and (presumably) love. … The gameplay in Mirror of Fate stretches across time, and players will eventually be able to control Trevor’s descendent, Simon Belmont. Two other unnamed characters are in the game as well.”
This seemed like a great opportunity for me to share these illustrations of Simon and Trevor (unrelated to Mercury Steam’s game) posted recently by Simon Gough.

Also, About.com’s Nadia Oxford put up a nice summary of the Nintendo Power article, which is where the above excerpt came from. More about the characters below:
“As Mirror of Fate progresses, you’re able to switch between the four characters at predetermined points and work through Dracula’s castle during different time periods. Each warrior boasts different abilities, and even though they’re exploring the same castle, there are marked differences between their experiences. Some paths may be closed off to characters that can’t double-jump, for example.
Even though Mercury Steam primarily wants Mirror of Fate to be about exploration, combat still plays a big role in the game. Simon wields the fabled Vampire Killer whip, while Trevor utilizes the Combat Cross that made its debut in Lords of Shadow. …
Simon Belmont doesn’t have his ancestor’s talent for magic, but he has some familiar secondary weapons at his beck and call, such as throwing axes and burning oil that works well against crowds of baddies. He can also summon mystical guardians to fight for him, or protect him from harm.
Mirror of Fate’s home base — the Nintendo 3DS — lends the vampire hunters some help, too. You can use the touch screen to leave notes for yourself and mark places that you might like to re-visit later, and SpotPass and StreetPass will come into play, too—though the game’s publisher, Konami, is keeping those functions a secret for now.”
I know some people will be turned off by the switch from sprite-based visuals to a 2.5D presentation, and the possible lack of any involvement from Castlevania series producer Koji Igarashi, but this sounds promising so far.
Buy: Castlevania games See also: More Castlevania posts [Images via Simon Gough]
