“For the first four years, we failed miserably, until we got a chance to develop our first DSiWare title, Animal Puzzle Adventure, and released it on the Japanese DSiWare store. It showed us the potential advantages of releasing games via DSiWare.
By this, I don’t mean that we saw huge success in terms of sales on our first DSiWare title, but DSiWare has generally been a better platform to help us achieve our dreams as a publisher.”
Circle Entertainment CEO Chris Chau, explaining how the company became such an unusually prolific DSiWare developer. Siliconera’s interview is a really interesting profile of the company behind Bookstore Dream (and many other things), a company that is almost totally invisible despite releasing what seems like several games a month.
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