First look at the Scott Pilgrim video game, and it’s the business. In its PAX East concert last night, chip music rockers Anamanaguchi revealed it’s handling the soundtrack for the game adaptation of the Bryan Lee O’Malley movie/comic.
Paul Robertson, who does some fuck-awesome sprite work for 5th Cell, is providing artwork and animation help for the 8-bit-styled 2D brawler (these shots give me a River City Ransom vibe). If this turns out anything like Robertson’s Pirate Baby’s Cabana Battle Street Fight 2006 production, WOO DOGGY.
I wasn’t interested at first when I learned Ubisoft Montreal was creating a Scott Pilgrim game, but Pixeltao’s involvement in the project made me a little curious. Now that I hear Anamanaguchi and Paul Robertson are up in this bitch, this thing sounds like a dream. I’m way more excited after seeing these shots than I was after watching the Scott Pilgrim movie trailer.
The gents at Attract Mode have more details and dozens of exclusive screenshots from the game. Don’t forget that if you visit Attract Mode’s booth at PAX East and mention our site, they’ll give you a 10 percent discount on their rad merch, just like that. That’s how great these dudes are.
See also: Paul Robertson’s Syke energy animation