Tiny Review: Orbient →

If, like Eric, you await my evaluation of Art Style: Orbient before deciding whether or not you’d be into it, here you go: my Wii Fanboy review. Not sure if people should really be listening to me like that, but hey, it’s just six bucks. And it’s not as if you should skip to the number at the bottom. All those words, as it turns out, tell you about the game!
And as a bonus, here’s my Tiny Review of Orbient.
Three things that are rad:
- When the game abandons any pretense of modeling real celestial bodies (around level 9) and just starts throwing weird structures made of planets at you
- I know you guys want to hate on the new graphics, but you should really see the lighting effect on a big planet when you’re right up next to it.
- Watching your lives rack up at the end of a level. Seriously, it’s like Super Mario World-level overinflation of lives.
Three things that are non-rad:
- The black holes are so pretty that I want to get all in their business. But then I just die.
- Most of my deaths seem unavoidable. I’m jamming on the repel button, but my gravity just isn’t strong enough. Alternate #2, I guess: I’m not very good at this game.
- The fact that it has 3D graphics is going to keep some people from buying it, potentially denying me the extremely bizarre home Soundvoyager port I want.
tags / art style / orbient / orbital / review / jc