Tiny Q&A: Zombie BBQ’s Gammick and EnjoyUp, part 2

In Part 2 of our interview with Gammick and EnjoyUp, we cover some of their other works, along with a bit about the companies themselves. But we can’t let one bit of info about Zombie BBQ pass without comment: IGN’s review is in — 8.6!
What is the current status of Chronos Twin? It was rated by the ESRB but has yet to appear in the US. Is it cancelled?
EnjoyUp: Crave Entertainment has the publishing rights for US. They are working on its release. We hope that it will be on American shelves soon.
What lessons did your team learn during the development of Chronos Twin that helped the production of Zombie BBQ?
EU: We have learned how to have better control over the gameplay and the strategy. This can be perfectly seen with the boss fights that the consumer will find in Zombie BBQ. They aren’t just about shooting, as every boss will act in different ways. Of course, all the shooter elements of Chronos Twin were useful for us, as we applied and improved them for Zombie BBQ.
How do you feel Spanish-developed titles differ from games developed in other regions (U.S., Japan)?
EU: Being compared with territories like U.S. or Japan means Spain is in the initial stages of earning respect as game development territory. This makes it more challenging and interesting. The money that companies invest on this is much smaller, so we’re making competitive titles for the current market with the fewer resources. The development of Zombie BBQ in US or in Japan would have cost three or four times more.
As for Animal Boxing, was it always conceived as an upside-down DS game? Are there any other games in development that use the DS this way?
Jose M. Iniguez: When I design a game, I always try to find things that will catch the attention of the people. Something original, different. When I designed Animal Boxing I figured out that in a boxing match, they always hit on the top part of the body and that´s how it came to my mind to turn the console upside down. Answering to your question, it was decided from the very beginning. In Gammick Studios) we plan everything. Random means problems and a more expensive development.
tags / destineer / little red riding hoods zombie bbq / interview / jc / gammick / enjoyup









