

Like Spencer from Siliconera, I played Atari’s The Chase: Felix Meets Felicity at E3, but wasn’t allowed to talk about it. It’s all for the best, though, because now there’s a Tiny Cartridge on which I can post about this game!
A very excited producer showed me the game and explained the concept: a couple racing through town, facing disaster after disaster, in order to meet each other on a date. Gameplay involves running on stylus-drawn lines and climbing using a stretchy grappling hook.
A game like this, which isn’t about men shooting each other or aliens (and also isn’t about learning how to do math), is a very weird and risky move for a big publisher like Atari. Hell, even after N+, a hardcore (skill-based instead of exploration-based) platform game seems like a risky move. I’m not totally sold on the graphical style, but I already love pretty much everything else about this game. It’s exactly the kind of fresh thinking I like to see on the DS.
GoNintendo has all the screens from the press release.
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