

IGF finalist Osmos, from Hemisphere Games.
This PC title might look a lot like Nintendo and Skip’s Orbital/Orbient games (with Asteroids-like controls), but it has some unique features that you won’t find in the GBA/WiiWare releases — like matter-ejection propulsion, time-warping, and intelligent orbs with their own AI personalities, like the Scaredy.
You can read my interview with Osmos’s designer at Gamasutra or download a demo from Hemisphere’s site.
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