

Auntie created this game in two days for a Ludum Dare competition, and it’s way better than any game I’m ever going to make. Basically, Tombed is about constantly digging downward while a ceiling of spikes steadily descends. Different-sized chunks of dirt/rock allow you to break through more at a time, and unbreakable areas force you to move around in addition to digging. It’s sort of, uh, Mr. Driller meets those sand stages in Super Mario Bros. 2, or something.
It’s focused on a single gameplay element, totally frantic, and easy to play. In short, it’s a cool arcade game.
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