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Sayonara Umihara Kawase greets Europe April 24 ⊟

Now you can leave Natsume’s poor community manager alone, as Yumi’s Odd Odyssey has a release date in Europe. Japanese publisher Agatsuma Entertainment is handling the EU version, which it calls “Sayonara UmiharaKawase” and describes as “a rubbering action.”

The EU version will cost 24.99 Euro, which is relatively comparable to the $29.99 the US version costs. I wonder if there are any localization differences other than the title! Via Tenki.

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  • Source agatsuma-games.com
Yumi’s Odd Odyssey is worth the wait, not the binge ⊟
I bought Yumi’s Odd Odyssey intending to review it here. But I’m not going to do that, because I want to write about it soon, while the game’s still new, and because if you had to wait until I finished it for a review, we’d all be waiting until the end of time.
I’ve done a few not-reviews here, and I hope you all don’t mind. You get my thoughts on the game at some reasonable stage of my experience with it, and I get to play a game at my own pace without the extreme stress of trying to marathon it in my very spare spare time.
Anyway, the reason I’m talking about not-reviewing in this not-review is that, for me, Yumi’s Odd Odyssey is a great game when played a bit at a time. When I tried to just get through it, I found myself not only squandering this rare game, but angry and frustrated. So yeah, not doing that.

Yumi’s Odd Odyssey feels mostly identical to its predecessors: the whole thing hinges on the really, really springy fishing line you can deploy, swinging from platform to platform, grabbing onto conveyer belts, and vaulting yourself upward. Even the controls are decidedly old school – you have to opt in to using the analog pad in a menu. Sometimes those controls are a bit finicky, especially when trying to throw your line diagonally or jump and throw, but they’re not unfair. I always feel like I have the ability to do the move I need to do.
Where it diverges from the original: there are new characters, who are, again, hidden behind a menu. I switched over to one who has the power to activate mid-level checkpoints and OH MY GOD THANK YOU. The bosses are also cleverly remixed: they’re the same bosses as before, but dispatched in different ways. I’d say more about it, but it was right around the first boss fight where I decided that I shouldn’t be cranking on this game too quickly.
Image: @hazelnoise via CeeCee
Two nights ago, I faced down this first boss, the series’ signature disgusting giant tadpole guy, 39 times. I know because the game keeps a running count of your successful and failed runs at each stage. The first couple dozen times, I didn’t know how I was supposed to defeat it. Then I knew and couldn’t execute it. Then I got really, extra angry. I got the kind of anger reserved only for me: for a person with a short fuse who has very little free time to play games, and a need to complete games quickly for review.

Yumi’s Odd Odyssey is difficult. It demands mastery of the line mechanics that sometimes the things you have to do feel like tricks speedrunners come up with or something. That first boss fight required me to jump straight up as my line was extending, in order to hook the ceiling – then retract the line and swing left to right, disengaging and reengaging my hook in order to scoot to the right little by little.
I want the time to replay levels, to spend a bit of each day trying to get to a secret exit or a hidden backpack item. I’m not saying it’s impossible to blow through it – I’m sure if you have nothing going on or just plain better dexterity than me, that you can do that. But for me, taking it slow is the difference between a deeply intriguing puzzle platformer and a 3DS snapped in half and thrown in the garbage.
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Yumi’s Odd Odyssey is worth the wait, not the binge ⊟

I bought Yumi’s Odd Odyssey intending to review it here. But I’m not going to do that, because I want to write about it soon, while the game’s still new, and because if you had to wait until I finished it for a review, we’d all be waiting until the end of time.

I’ve done a few not-reviews here, and I hope you all don’t mind. You get my thoughts on the game at some reasonable stage of my experience with it, and I get to play a game at my own pace without the extreme stress of trying to marathon it in my very spare spare time.

Anyway, the reason I’m talking about not-reviewing in this not-review is that, for me, Yumi’s Odd Odyssey is a great game when played a bit at a time. When I tried to just get through it, I found myself not only squandering this rare game, but angry and frustrated. So yeah, not doing that.

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Yumi’s Odd Bosses ⊟

Hey guys, this is still happening!!!! There’s still not a firm release date (“later this month,” Natsume says), but Natsume continues to release updates about Yumi’s Odd Odyssey so I will continue to believe!

The latest screens show off bosses, who are, like all the enemies, giant weird aquatic creatures. I know! The first boss is a big tadpole thing (a returning character!) who jumps around the screen and releases little mini-tadpoles. A later boss is a big ol’ crab.

Thank you, Natsume, for reassuring me once again.

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Yumi’s Odd Odyssey English trailer ⊟

We still don’t have a specific release date for this January-bound eShop game, but this is a trailer promoting an English version of Yumi’s Odd Odyssey, and not a trailer announcing its abrupt cancellation, which is a good sign. So I’m not letting myself feel too anxious that this will be forgotten/delayed indefinitely/thrown out a car window and left to die in a ditch. For now.

[Update: Well, this is interesting — it sounds like eShop’s collapse at the end of the year “slowed things a bit” for Natsume, preventing the publisher from getting an earlier notice on this release date.]  

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The music for Code of Princess’ “Empurrium” — it’s a store run by a cat, naturally — is one of my favorite shop themes. It’s a silly tune that sounds like something like Cibo Matto would have produced back in the day.

Buy: Code of Princess
See also: More Code of Princess stuff

I’m glad someone was able to give Code of Princess' Solange the advice many of us have wanted to offer her but couldn't, due to the current limitations of video games.

Again, loving Atlus’ localization of this 3DS game. Someone recently asked us if the hilarious script veers much from the original Japanese story, but I’ve no idea. Could any of you drop some knowledge on that?

Buy: Code of Princess
See also: More Code of Princess stuff
[Via Venceremos]
His new kung-fu technique is unstoppable. I love that even in games that are short on story like Code of Princess, Atlus puts in the work to make the dialogue quirky and funny enough that you’ll want to keep playing to hear what characters will say next. I appreciate that, Atlus.
Buy: Code of PrincessSee also: More Code of Princess stuff[Via Repede]

His new kung-fu technique is unstoppable. I love that even in games that are short on story like Code of Princess, Atlus puts in the work to make the dialogue quirky and funny enough that you’ll want to keep playing to hear what characters will say next. I appreciate that, Atlus.

Buy: Code of Princess
See also: More Code of Princess stuff
[Via Repede]
Code of Princess, that Guardian Heroes-eque game for 3DS, is coming to the U.S. this September, thanks to Atlus.
I thought for sure that if anyone picked this up, it would be Xseed or Aksys, as Atlus’ days of publishing super-niche handheld games seemed to be behind the company. Remember when Atlus was localizing crazy, unmarketable stuff like The Dark Spire and My World, My Way?
The U.S. cover isn’t nearly as packed as the Japanese version, but you’ll still get a lot for your money if you pick this up — preorders will include the Code of Princess Sound & Visual Book, which features artwork from Kinu Nishimura and music from ACE’s soundtrack.
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See also: More Code of Princess stuff
[Thanks, MaxRoivas!]

Code of Princess, that Guardian Heroes-eque game for 3DS, is coming to the U.S. this September, thanks to Atlus.

I thought for sure that if anyone picked this up, it would be Xseed or Aksys, as Atlus’ days of publishing super-niche handheld games seemed to be behind the company. Remember when Atlus was localizing crazy, unmarketable stuff like The Dark Spire and My World, My Way?

The U.S. cover isn’t nearly as packed as the Japanese version, but you’ll still get a lot for your money if you pick this up — preorders will include the Code of Princess Sound & Visual Book, which features artwork from Kinu Nishimura and music from ACE’s soundtrack.

Buy: Nintendo 3DS (Flame Red, Pearl Pink, Black, & Blue)
Find: Nintendo DS/3DS release dates, discounts, & more
See also: More Code of Princess stuff
[Thanks, MaxRoivas!]
Japanese boxart for Code of Princess (click for a larger image). I’m not sure how Agatsuma can get away with showing that much skin — CERO is B in this software!
Buy: Nintendo 3DS (Flame Red, Pearl Pink, Black, & Blue)
Find: Nintendo DS/3DS release dates, discounts, & more
See also: More Code of Princess stuff
[Thanks, Robert! Via Inside-Games]

Japanese boxart for Code of Princess (click for a larger image). I’m not sure how Agatsuma can get away with showing that much skin — CERO is B in this software!

Buy: Nintendo 3DS (Flame Red, Pearl Pink, Black, & Blue)
Find: Nintendo DS/3DS release dates, discounts, & more
See also: More Code of Princess stuff
[Thanks, Robert! Via Inside-Games]

New Code of Princess video has a treat for Guardian Heroes fans — as Duckroll points out, the clip shows that bosses and enemies can be unlocked for the game’s versus modes, just like in Treasure’s revered beat’em up.

This hits Japan on April 19 — there’s no announced U.S. publisher yet, but Agatsuma has been on the prowl for one.

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See also: More Code of Princess stuff
[Via Inside-Games]

Code of Princess trailer. So I’ve got some bad news, for those of us who wanted to dismiss the game out of hand for being based on one piece of silly character art: this looks way fun. Developer Agatsuma touted having some of Treasure’s Guardian Heroes team on board, and now I see why — it’s a very Guardian Heroes-like brawler.

With realllllly good animation.

More bad news: nobody has announced a Western release yet. Agatsuma has been sending out English press releases lately, but not for any reason that I can tell, just to let us all know about its Japanese game.

Buy: Nintendo 3DS (Flame Red, Black, & Blue)

Find: Nintendo DS/3DS release dates, discounts, & more

See also: More Code of Princess stuff

[Via Andriasang]