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Important indie game things

I’ve let quite a few indie game items pile up, mostly non-Nintendo related stuff, so here’s all of them in one go!

First off, Giant Robot is hosting Game Night 8 at its L.A. location tonight, another collab with Attract Mode, Meat Bun, and other partners. The free event will feature Monaco, the much buzzed about stealth/heist multiplayer game — creator Andy Schatz and producer Andy Nguyen will be attending. Bring your 3DS for mad StreetPasses.

Christine Love has just released Analogue: Hate Story, a futuristic follow-up to Digital: A Love Story, which you may remember me raving quite a bit about. The full version is $15, but you can download a demo to get a taste of this “mystery featuring transhumanism, traditional marriage, loneliness, and cosplay.” Those of you interested in the Love Plus phenomena might appreciate this.

Friend of the site Anna “Auntie Pixelante” Anthropy has a book coming up called Rise of the Videogame Zinesters, in which she writes about “how freaks, normals, amateurs, artists, dreamers, drop-outs, queers, housewives, and people like you are taking back an art form.” Need to finish The Corner and 1Q84 by the time this is out — and half a dozen games — so I can pick it up on my Kindle day-one.

tags / gaming / nintendo 3ds / 3ds / game night / giant robot / indie / attract mode / christine love / analogue / anna anthropy / auntie pixelante / rise of the videogame zinesters / ec

/ permalink / / 2 weeks ago / Comments (View)

Detail from “Everyone,” a print created by game designer Anna “Auntie Pixelante” Anthropy. Originally designed as the cover art for her upcoming book Rise of the Videogame Zinesters, this artwork features 204 different pixel portraits, all drawn by Anthropy, who is apparently a finely tuned pixel art machine.

You can closely inspect the artwork yourself, marveling at all the different styles she used for the portraits, by purchasing the 12.25” by 17.25” print for $25 (or $30 outside of the US).

See also: More Auntie Pixelante works

tags / poster / auntie pixelante / pixel art / jc / gaming

/ permalink / / 2 months ago / Comments (View)

Set of rad pixelart shirts designed by Anna “Auntie Pixelante” Anthropy (click for larger images), friend of the site and designer of remarkable games like Mighty Jill Off and Lesbian Spider Queens of Mars.

They’re a bit expensive at $29.99 each, but if you punch in the “SPOOKY13” coupon code (expires tonight), you can order one with free shipping. And if flaming, spiked bombs or Toad performing cunnilingus on Princess Peach isn’t your thing, here’s a preview for a poster Ms. Anthropy has on the way.

See also: More Auntie Pixelante works

tags / anna anthropy / t-shirts / gaming / auntie pixelante / fanart

/ permalink / / 4 months ago / Comments (View)

Super Meat Boy in Game Boy form, drawn by Anna “Auntie Pixelante” Anthropy for the platformer’s hidden Game Boy levels. The titular heroine from Anthropy’s own platformer, Mighty Jill Off, is one of several indie game characters that appear in Super Meat Boy.

This image is much more appetizing than that other Super Meat Boy art making the rounds right now.

For those of you who haven’t bought Super Meat Boy’s XBLA version and are waiting for the WiiWare release, you’ll have to wait a while longer, if not forever. Team Meat is having difficulty compressing the downloadable game to fit it under WiiWare’s 39MB file size requirement.

The developer polled fans to see if they would prefer to buy “a boxed version for $20 (with extras)”, provided it can find a publisher. I guess we’ll see how that turns out.

Buy: Nintendo Points Cards

See also: More Super Meat Boy posts

[Via Auntie Pixelante]

tags / super meat boy / team meat / auntie pixelante / wiiware / xbla / game boy / ec

/ permalink / / 1 year ago / Comments (View)
“When I was little, video game creation was something mystical and inaccessible. I never imagined I could be making games with my own two hands.

Children today will grow up in a world where digital game creation is not a distant fantasy, but something within their grasp.”

Game developer Anna “Auntie Pixelante” Anthropy (Redder) on WarioWare D.I.Y.’s “heroic” effort in making game creation as  unintimidating as possible.

On the topic of WarioWare D.I.Y.’s brilliance, we haven’t seen too many personal microgames since our call for video game snapshots, but only a week has passed since the game’s release, so maybe those will come later.

We have, however, enjoyed a lot of goofy re-creations of NES classics, like this Mega Man excerpt from Marcus at Fuck Yeah Famicom.

Buy: WarioWare: D.I.Y. ($33.99)

See also: Reader-created WarioWare D.I.Y. microgames

tags / warioware diy / auntie pixelante / ec

/ permalink / / 1 year ago / Comments (View)

Adam Robezzoli’s “videogame culture shop” Attract Mode has launched, offering some amazingly awesome stuff designed by people we love. Above: “Game Girl” shirt by Harvey James, Calamity Annie buttons(!), Family Music by YMCK, and Matthew Hawkins’s rad FORT90ZINE.

Aside from the shirts and stuff, it’s going to be cool to have a shop at which I can pick up YMCK albums! Congrats to Adam for getting the shop up, and I hope to spend money there at my earliest convenience.

See also: Our first look at Harvey James’s Game Girl shirt, Tiny Review: Calamity Annie

tags / attract mode / shirt / harvey james / auntie pixelante / shirts / buttons / ymck / jc

/ permalink / / 2 years ago / Comments (View)
Bit.Trip Core is a game about the d-pad. The story of the Bit.Trip series seems to be the history of how we interact with video games.”

— Game designer Anna “Auntie Pixelante” Anthropy (When Pigs Fly) on the Bit.Trip games.

Speaking of this WiiWare rhythm series, Gaijin Games’s CEO and designer Alex Neuse shared information on the newly announced Void in the Bit.Trip universe:

Void, while more abstract than the previous games, tells a very important chapter in Commander Video’s story. Without his experiences from Void, he would be totally unprepared for ????, the next game.”

He also discussed Bit.Trip Void’s mid-level checkpoints, and whether introducing this feature will dilute the difficulty that this series has become known for:

“Rest assured, we’re not interested in dumbing down the series at all. With each game in the series, we make sure that above all else, it fits into the overall mythos.

Checkpoints have made it into this game because it felt right to add them. Don’t worry though, to get a PERFECT, you still have to beat the level in one grueling sitting. 

Void’s difficulty (whether harder or easier than the first two games) feels appropriate for the kind of game it is. At Gaijin Games we try to make our games as difficult/long/beautiful/etc as they need to be. No more, no less.”

See also: Guest Review: Bit.Trip: Beat, Tiny Q&A: Gaijin Games’ Chris Osborn

tags / gaijin games / bit.trip / bit.trip core / bit.trip void / aksys / auntie pixelante / ec

/ permalink / / 2 years ago / Comments (View)
When Pigs Fly →

Auntie Pixelante’s latest game, When Pigs Fly, hit Newgrounds yesterday. It’s a Flash game about a pig escaping from a cave by sprouting wings, part Joust and part Irritating Stick, with wonderful pixel art and the cutest piggy noises I’ve ever heard.

I played all the way through it even though Flash freezes every 1-2 seconds on my computer, which added an extra layer of difficulty (not only did I experience many extra deaths due to sudden freezes, I also had to prevent myself from throwing my computer down the stairs).

Play it and post your scores here! I want to feel terrible about my own skill.

tags / when pigs fly / auntie pixelante / jc / flash / newgrounds

/ permalink / / 2 years ago / Comments (View)
Download Octopounce now →

This has been out for a few days, but it’s absolutely worth noting here: if you’d like to play Auntie Pixelante and Saelee Oh’s beautiful Octopounce (and you would), you can now download it.

It’s designed to be played at social events, and kind of won’t make sense if you try to play it alone. But if you have your own social event — if you ever have people over to your house or something, which I hear is something that people do sometimes — you should totally set it up and encourage your friends to go bounce on each other’s heads for a while. It’ll actually be better at your own party than it was at E3, since you’ll be in a friendly location with friendly people.

[Via Offworld]

tags / octopounce / auntie pixelante / jc

/ permalink / / 2 years ago / Comments (View)

Tiny Review: Octopounce

Created by Anna “Auntie Pixelante” Anthropy (Mighty Jill Off) and artist Saelee Oh, Octopounce was one of four indie PC games that debuted at the ARTXGAME portion of Giant Robot’s Game Over/Continue? show last April.

As Offworld’s Brandon Boyer mentions in his preview of the ARTXGAME titles, Octopounce was the only piece with an actual name. It was also the only game of the bunch that I tried out, as the other developers worked on their games up until the last minute before the show kicked off, as artists tend to do. Not that I should talk, considering I’ve put off this review for a month!

Octopounce allows up to four players to work with or against each other to catch the fish (and other sealife or birds) around them. Gulping a fish rewards you with “a blossom of sparkles” and makes your octopus brighter.

Four details that are fab:

  1. The octopodes doze and drift in the sea, waiting for you to pick up a controller and rouse them. Even if only two players are around, they can bounce off the snoozing cephalopods’ heads to grab the fish.
  2. Oh’s serene, cerulean backdrop and Anthropy’s pale squiggling sprites make a for a terrific scene to leave displayed on your monitor. It’s artwork (and a digital aquarium) that awakens as a game with a button tap.
  3. Dozens of messages scroll at the bottom, some with instructions (“Hi, Green! Jump and catch fish!”), others inviting more players or describing the action (“Caught one!”, “Green is the brightest right now!”).
  4. The ghostly swimmer that floats across the screen.

Two details that are butt:

  1. I might recall this incorrectly, but the bouncing sound effects are reminiscent of Sonic the Hedgehog vaulting from a spring, which isn’t an issue itself, but hearing it so many times became annoying.
  2. As with the other ARTXGAME pieces, Octopounce was available to the public for only one night! Organizer Adam Robezzoli, however, said a month ago, “It is possible that the games will be playable sometime in the future.”

Score:

  • The most fun multiplayer game I’ve played all year (the only other multiplayer games I’ve played in 2009 are Resistance 2 and Jason Rohrer’s Between). My wife really enjoyed it, too!

See also: Tombed, Tiny Review: Calamity Annie

tags / auntie pixelante / artxgame / game over / octopounce / saelee oh / giant robot / review / ec

/ permalink / / 2 years ago / Comments (View)

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