Tiny Cartridge

Virtual Boy emulator running on a 3D television. Now that this has proven to be technologically possible, Nintendo has no excuse, except that it doesn’t actually want anyone to remember what Virtual Boy games looked like. Which is a good excuse.

See also: More Virtual Boy posts
[Via GoNintendo]

Nitrografx, a a DS-based port of the Game Boy Advance PCEAdvance emulator, is the work of Fredrik “Flubba” Olsson, whose website proudly displays the use of his PocketNES emulator in official GBA collections by Hudson, Jaleco, and Atlus. First released on March 19, The latest version of the PC Engine/Turbografx-16 emulator even adds support for CD-ROM games!

Between this and the breakthrough of GBA emulation on a DS flashcart, the DS has become way more awesome for people who like old games. Sorry, people who live in places where it’s a crime to own a flash cart. :(

Speaking of crimes, while this is super cool on a technical and conceptual level, I’m way too nervous and law-abiding to actually look for PC Engine ROMs to run on this thing. I’ll just appreciate it from a distance. Or maybe play these public domain ROMs.

[Via GBATemp]

GBA emulation on a Nintendo DS flashcart (iPlayer).

The Nintendo DS has long been able emulate over a dozen consoles — NES, SNES, SMS, Genesis, Neo Geo, PCE, C64, ZX Spectrum, GB, GBC, NGP, WonderSwan, etc.

Emulating the GBA through the DS slot, however, has eluded homebrewers for years due to the DS CPU’s limitations, despite the DS Phat and Lite having hardware to play the old handheld’s games through the GBA slot.

Programmer Darkchen, though, developed an emulator that uses the built-in chip in the iPlayer — a flashcart specifically designed to play homebrew software and most media formats without needing to convert the video/audio files first  — to play GBA games (preferably legal ROMs you’ve archived in a somewhat legal manner).

Though there’s slowdown with some titles, GBAtemp says most games, including 3D-intensive ones, work with “almost perfect video and sound output”, and describes the emulator’s performance as “astonishing for a first release”.

Darkchen hasn’t released the emulator to the public yet, but he’s already added a few useful features to it: save states, screenshots (I wish there was a flashcart with this feature for DS games!), frameskip, and more. Wicked!

See also: Jeremy Parish on “the ineffable quality to a real game played on a real system”

There’s a certain feeling I have when I see an older game running on its native platform that I just don’t have when the same software is downloaded as a ROM, or even as a standalone Wii Channel.

It could very well be some sort of nostalgia, or simply a Pavlovian response to when these games were new and expensive and hard to come by and generally just precious, a feeling completely lost when you can download several hundred of them in an hour’s time.

Jeremy Parish on emulation and the “ineffable quality to a real game played on a real system.”