11 posts tagged enix
Dragon Quest still lifes by Kyushu Danji
Dragon Quest x Google Maps: 8-bit Google Maps for NES! This has been posted everywhere already, but we can’t not put this April Fools gag on here. Besides, the Quest mode of Google Maps actually works, Street View and all.
“The Hero Called For Help…”, a pitiable Dragon Quest II scene by Lamar Abrams (click for a larger image).
See also: More Dragon Quest posts
[Via Lamar Abrams]
“Take Care And Tempt Not The Fates”, a Dragon Warrior animated comic by Zac Gorman (click for larger image).
How many times have I explored too far off course, only to stumble upon enemies my under-leveled character had no business making eye contact with, much less crossing swords with? It’s happened to me in so many Dragon Quests, Final Fantasies, and likely a dozen other RPGs.
Even in Guadia Quest, there were a couple of moments when I accidentally ran into GameGuadias unprepared, and had my entire party’s faces rocked off.
See also: More Dragon Quest posts
[Via Zac Gorman]
“Thanks for 25 years” by Nekoya (click for a larger, less blurry version). In case you never got a copy of the game with your Nintendo Power subscription, the figure here is the protagonist from Dragon Warrior/DQ1.
If you love Dragon Quest, you’re probably reveling in the retrospectives posted recently for its 25th anniversary:
- Hella Dragon Quest articles at 1up
- Mad Dragon Quest pieces at GamePro
- Gamasutra interview with DQ creator Yuji Horii
We have quite a lot of material on the RPG archived, too, if you look through our Dragon Quest tag.
“A Liquid Metal Slime draws near!” Abilities » Cat Slash.
Happy 25th birthday, Dragon Quest! Were it not for you, our lives would lack not only some of the finest games ever made, but also countless RPGs, Mystery Dungeon games, and Slime merchandise. Oh, and puff puff.
Suffice it to say, our lives have been greatly improved by the existence of Dragon Quest (and this cat video).
Around 15 years ago, Enix America closed its doors, leaving many RPG fans to wonder what would become of SNES titles available in Japan but not yet in the U.S., like Dragon Quest VI and Tactics Ogre.
At the time Nintendo Power encouraged readers to send in their thoughts about the shuttering, and the magazine printed several letters, including this one:
“I’m now 76 years old. I may not live long enough to see Dragon Quest VI unless someone takes action soon.” - Edith Jeter, Puyallup, WA
Tactics Ogre eventually saw a North American release on the PS1, but Dragon Quest V and VI remained exclusive to Japan until their DS remakes. A year after Dragon Quest VI’s DS remake shipped in Japan, it’s finally coming to the States on February 14 (coincidentally, a Tactics Ogre PSP remake also releases the day after!).
While that will make for a fine Valentine’s Day gift for RPG enthusiasts, what of Edith? Racketboy forumer Urban Champion-e recently came across the NP article while flipping through an old issue he found at his parent’s house, saw the elderly gamer’s note, and wondered if she would finally get to play the game 15 years later.
As a Valentine’s Day present to all those ardent Dragon Quest fans out there, Nintendo announced that it’s publishing DQVI: Reals of Revelation (a.k.a. Realms of Reverie) in North America on February 14th.
Originally released for the Super Famicom 15 years ago, this is the last main Dragon Quest title that hasn’t made it to the West yet. Check out the
Japanese North American trailer for this DS remake after the break:
DvD has posted a translation patch for Portopia Renzoku Satsujin Jiken, or The Portopia Serial Murder Case, a 25-year-old Famicom adventure game (originally for NEC PC-6001), never released in the U.S. This “Rev B” version is a replacement for DvD’s original “Rev A” release four years ago, offering a fully retranslated script and more.
This game and translation is important for several reasons, so don’t skip over this post like a jerk! Check out why The Portopia Serial Murder Case is such a significant title:
- It’s the second Famicom title to come out of Enix (now Square Enix), following Koichi Nakamura’s puzzle-action game Door Door.
- It was designed by Yuji Horii, creator of the beloved Dragon Quest series.
Naoyuki, a product manager for an unnamed Japanese game company, remembering his Dragon Quest youth for GamesTM’s “Famicom Memories” feature (issue #100). Imagine if you couldn’t buy Dragon Quest IX without first purchasing a copy of Petz Fantasy: Moonlight Magic!
Also imagine the conversations this shopkeeper must’ve had with his cellmates in the clink:
“What are you in for?”
“Murder, kidnapping, you name it. You?”
“Making kids buy Transformers: Convoy no Nazo if they wanted to play Dragon Quest.”
“… You motherfucker.”
Dragon Quest Monsters: Caravan Heart spotted at a Bangkok, Thailand shop.
But wait, DQM: Caravan Heart never saw an official English translation or North American release, so how can it be in a U.S. box? And where’s the Enix logo?
Also, why does it have the same cover art as Dragon Quest VIII for the PlayStation 2?