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549 posts tagged eshop

Final Fantasy Explorers’ ”Light” demo, bonus FF1 ⊟

Well, this is rad. First-run packaged copies of Final Fantasy Explorers will include a code for a 3DS version of the original Final Fantasy, which looks to be based on the iOS/PSP/etc. version. It’ll be sold separately on the eShop a month later.

In other Explorers news, a demo called “Final Fantasy Explorers Light” will be released in advance of the game, featuring the first chapter and both single- and online multiplayer modes. Via GematsuGAME Watch.

Neither of these announcements have been confirmed outside of Japan, because Final Fantasy Explorers hasn’t been confirmed outside of Japan.

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  • Source jp.square-enix.com

Smile BASIC looking super useful ⊟

The 3DS sequel to Petit Computer, the DSiWare BASIC compiler, will be shown at TGS this week (an event I won’t be attending….) and publisher Smileboom has shown off some new screens and features along with it.

These are some example games made to show what’s possible with the 3DS compiler, including an adventure game, fighting game, and a platformer. Included with the software is a sprite and in-game art editor! There’s also some kind of program that interfaces with Korg M01D? Via ColtraineGF.

BUY Nintendo 2DS & 3DS/XL, upcoming games
  • Source smileboom.com
Smash Bros. demo out in North America… today! (if you’re a Club Nintendo Platinum member) ⊟
If you’re not a Platinum-level member of Club Nintendo, Duck Hunt dog is lapping up your tears right now. But you’ll be able to get the trial when it releases to the general public (in Europe and North America) on September 19! Only the Club Nintendo codes will have an unlimited play count.
Platinum-level Club Nintendo members (presumably from points accumulated last year), keep an eye on your email inbox for your download code! Thanks to Ronnie Raccoon for the GIF above!
[Update: Platinum-levelers will receive FOUR codes! So start sucking up to one of these elite members if you don’t expect to receive a code.]
PREORDER Super Smash Bros for Wii U/3DS, upcoming releases

Smash Bros. demo out in North America… today! (if you’re a Club Nintendo Platinum member) ⊟

If you’re not a Platinum-level member of Club Nintendo, Duck Hunt dog is lapping up your tears right now. But you’ll be able to get the trial when it releases to the general public (in Europe and North America) on September 19! Only the Club Nintendo codes will have an unlimited play count.

Platinum-level Club Nintendo members (presumably from points accumulated last year), keep an eye on your email inbox for your download code! Thanks to Ronnie Raccoon for the GIF above!

[Update: Platinum-levelers will receive FOUR codes! So start sucking up to one of these elite members if you don’t expect to receive a code.]

PREORDER Super Smash Bros for Wii U/3DS, upcoming releases
  • Source ronnieraccoon

Mighty Gunvolt standalone out Dec. 1 for $4 ⊟

Interested in the tiny 8-bit Mighty Gunvolt, but not the actual Gunvolt game with which it’s bundled? That seems weird, but Inti Creates is looking out for you anyway. The Nintendo page for Mighty Gunvolt reveals a December 1 release date for North America and a $3.99 price point for the spinoff. I haven’t seen anything for Europe yet.

The game is still being given away with purchase of Gunvolt, through November 28. The code shows up on your eShop receipt. I loved Gunvolt, but only just now got around to checking this out, and it’s really fun! Especially for a little bonus thing.

BUY Nintendo 2DS & 3DS/XL, upcoming games

Tappingo 2 out today ⊟

Plus a Theatrhythm Curtain Call demo, and… Street Fighter 2010, why not. We’ve got a review code for Tappingo 2, but haven’t had a chance to check it out yet – we’ll have impressions as soon as possible.

You can always check our Releases page for the latest, assuming we’ve had time to update it. I’m, uh, working on updating it right now.

BUY Nintendo 2DS & 3DS/XL, upcoming games
Let’s make Protect Me Knight 2 boxes ⊟
Click on the box here for a full-size version. Then you can print out some art and fold your own charming Game Boy-style box for this charming retro game by Ancient. 
The actual game comes out on 3DS in Japan only on September 10, but this totally sweet craft project is available anywhere printers are.
BUY Nintendo 2DS & 3DS/XL, upcoming games

Let’s make Protect Me Knight 2 boxes ⊟

Click on the box here for a full-size version. Then you can print out some art and fold your own charming Game Boy-style box for this charming retro game by Ancient. 

The actual game comes out on 3DS in Japan only on September 10, but this totally sweet craft project is available anywhere printers are.

BUY Nintendo 2DS & 3DS/XL, upcoming games
  • Source ancient.co.jp

You’ll have to purchase 3DS menu themes ⊟

Maybe you assumed this, but I just ran across this bit in yesterday’s 3DS news press release: “Themes will be available for purchase from a Theme Shop that will be added to the Home menu.”

So it’s a separate shop with a separate icon? Weird. But the whole thing actually seems smart, I must grudgingly admit. It’s kind of a lot of work to make custom icons and music for each theme, so it wouldn’t make sense to make it free; and impulse-buy things like this will probably be a tempting use of leftover eShop funds.

Interestingly, for each of the custom faceplates Nintendo showed for the standard-sized 3DS yesterday, there seemed to be a matching Home menu theme. I wonder if the faceplates come with themes?

BUY Nintendo 2DS & 3DS/XL, upcoming games

Tappingo 2 delayed for a good reason ⊟

Nintendo of America helpfully advised Hugo Smits to push the release of the eShop game Tappingo 2 to next week, September 4. Had it been released this week, it would surely have been buried by Gunvolt and Layton vs. Ace Attorney.

So you can play it next week instead – with cool retro console puzzles and indie game sprites, like the Mutant Mudds and Toki Tori puzzles above.

BUY Nintendo 2DS & 3DS/XL, upcoming games

PSA: get Go! Go! Kokopolo before it’s too late ⊟

A very cool DSiWare game is disappearing at the end of this month. Go! Go! Kokopolo is a cute maze action game starring a cat who lures enemies through mazes by enraging them with scratches and then leading them into the mouth of a giant plant. It’s loaded with vibrant, cartoony art. Oh, and speaking of which, look at the amazing TC art made around the launch of the game!

Not sure why it’s being delisted – or what the status is of the 3DS sequel. But if you want to check out the original game, do so before August 31! Thanks to GSK for the heads up.

BUY Nintendo 2DS & 3DS/XL, upcoming games
Gunvolt and the sliding scale of perfection ⊟
Azure Striker Gunvolt is not a Mega Man game, and I mean that in the best way. While it clearly takes inspiration from the series – a blue guy gets weapons from wacky, colorful bosses – developer Inti Creates built on that foundation to create something more flexible, with more room for individual expression and variation on the part of the player.
In that way, it reminds me more of Runner2: Future Legend of Rhythm Alien… a game I needed an excuse to write about anyway!

Runner2 maintained the basic gameplay of its predecessor: jump, slide, kick, and block to the beat while automatically running through deadly gauntlets. The sequel improved upon its predecessor by adding more moves, along with totally optional branching paths, hidden items, and analog-controlled bonus loops. You can simply complete a stage – something that requires a total lack of mistakes. Or you can collect all the gold. You could get full scores on all the bonuses; you can even “dance” during free moments to boost your score a lot more. There are many different levels of perfection to achieve, starting with simple survival.
Developer Gaijin Games (now Choice Provisions) kept the gameplay tight and simple, but added multiple avenues for expert players to vary the experience and develop additional mastery. It had a nice side effect of encouraging replays and extending the life of the game.

Gunvolt features the same kind of dynamic, player-controlled difficulty. If you want to simply brute force your way through the levels, it’s not overwhelmingly hard to do so. It’s a lot easier than Mega Man on that level, that’s for sure. The platforming isn’t as extreme, and your shots essentially auto-target – you fire your gun to target enemies, then drain their health with an electric field that arcs to their location. Keeping your field charged is an interesting wrinkle, but rarely a life-or-death challenge. Well, technically. If you still have power, you can auto-dodge attacks (at the expense of some of that power) so I guess it may actually be the difference between life or death. But what I mean is that managing that power isn’t as tense as you might expect, outside of boss fights.
But those systems open up options for virtuoso play. You can play carefully and set up your shots from a safe location, but it’s more fun to dash through the levels at top speed and/or build up impressive combos once you’re comfortable enough. And then you can take on totally optional challenges – complete this stage in this time, etc. – to further test yourself. You can retry levels with new equipment, including the different guns earned from bosses, which vary the number of enemies you can lock on to and the way shots behave.
I like these kinds of systems, because they allow the player to find a difficulty level that suits their expertise and their style of play, without having to make the explicit decision to choose “easy” or “hard.” It’s the same game, but open to different approaches. And, like Runner2, it offers different ways to consider any performance “perfect.” That’s the kind of challenge that makes me want to return to a game.
BUY Nintendo 2DS & 3DS/XL, upcoming games

Gunvolt and the sliding scale of perfection 

Azure Striker Gunvolt is not a Mega Man game, and I mean that in the best way. While it clearly takes inspiration from the series – a blue guy gets weapons from wacky, colorful bosses – developer Inti Creates built on that foundation to create something more flexible, with more room for individual expression and variation on the part of the player.

In that way, it reminds me more of Runner2: Future Legend of Rhythm Alien… a game I needed an excuse to write about anyway!

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Protect Me Knight 2 for 3DS eShop ⊟

Minna de Mamotte Knight is the sequel to an Xbox Live Indie Games release (remember that?) by Ancient Corp., the company run by legendary composer Yuzo Koshiro (and other members of his family!)  – which explains why the music in the trailer is so good and so authentically retro.

It’s sort of a tower defense-ish thing, in that you’re protecting a princess from oncoming waves of enemies, but you get to control the various characters with combo-based attacks and stuff, rather than just setting up and watching yourself fail over like three minutes.

The sequel adds a map editor with QR code sharing, two new character classes (an archer and… a wall-eyed knight on a fake horse join the previous game’s fighter, mage, amazon, and ninja-in-a-Borat-swimsuit). No idea if it’ll come out in the West, but the first one did, and Ancient hopes to release it.

BUY Nintendo 2DS & 3DS/XL, upcoming games
  • Source ancient.co.jp

Oh yeah, 3D Thunder Blade is out in Japan too ⊟

Gunvolt is definitely the marquee release on the 3DS eShop in Japan, but Sega and M2 have a nice release too: the 3D Classics version of Thunder Blade, the top-down/third-person helicopter shooter.

Of course, it’s got all the usual screen options and different cabinet emulations, because M2 is the damn best. There’s also a “special” mode with different enemy and obstacle placements and other changes.

BUY Nintendo 2DS & 3DS/XL, upcoming games
  • Source inside-games.jp