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473 posts tagged eshop

Mega Man Game Boy games coming to VC in May ⊟
Capcom announced plans to put all the unreleased Mega Man Game Boy games on Virtual Console throughout the month of “Mega May.” That means Mega Man 2, 3, 4, 5, Xtreme, and Xtreme 2, which is way more VC games than usually come out in a month.
There’s a poll on Capcom-Unity to determine which of those will come out first. I just voted for 2 because why would you release them out of order? Why would you do that. They have numbers on them. (For real, I’m not complaining – anyone who puts any number of VC games on 3DS is doing all right by me)
The comments on that post are, as comments tend to be, way overreaching, with people requesting new games, Battle Network games, or new Battle Network games instead of the emulated Game Boy games that are actually happening.
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Mega Man Game Boy games coming to VC in May ⊟

Capcom announced plans to put all the unreleased Mega Man Game Boy games on Virtual Console throughout the month of “Mega May.” That means Mega Man 2, 3, 4, 5, Xtreme, and Xtreme 2, which is way more VC games than usually come out in a month.

There’s a poll on Capcom-Unity to determine which of those will come out first. I just voted for 2 because why would you release them out of order? Why would you do that. They have numbers on them. (For real, I’m not complaining – anyone who puts any number of VC games on 3DS is doing all right by me)

The comments on that post are, as comments tend to be, way overreaching, with people requesting new games, Battle Network games, or new Battle Network games instead of the emulated Game Boy games that are actually happening.

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  • Source capcom-unity.com

Rusty’s had some work done ⊟

I noticed that Rusty Slugger looked kinda off-putting in the new Rusty’s Real Deal Baseball screens, but I didn’t realize that he was off-putting in a different way from his Japanese counterpart Inuji until a reader pointed it out.

Yep, he’s been redressed and reskinned with some big USA Cartoon Eyes for the American release.

I’m pretty sure it’s a good change, despite the fact that I kind of just don’t like looking at him. If the Japanese character were released as-is over here, he would be perceived as an insulting caricature of Japanese people.

And “no but the game is actually Japanese so” or whatever is a bit too involved for a game Nintendo is hoping to use to promote free-to-play adoption on the 3DS.

And don’t think I don’t see you back there, suddenly blond boxart batter.

Japanese image via Famitsu.

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Rusty’s Real Deal Baseball out April 3 ⊟

North American 3DS owners will be able to give this Garfield-dog-guy donuts to get discounts on minigames on April 3, when the free-to-play Rusty’s Real Deal Baseball arrives on eShop.

This is a really bizarre experiment with free-to-play, where you can collect in-game items to talk down the price of paid content. It seems very Nintendo, in that it addresses an issue in a way that nobody else thought about, and in a way that I’m not 100% sure will be amazing or just strange. I’m at least glad F2P hasn’t totally calcified into a set format.

I’ll totally try it, anyway! 

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  • Source twitter.com
Yumi’s Odd Odyssey is worth the wait, not the binge ⊟
I bought Yumi’s Odd Odyssey intending to review it here. But I’m not going to do that, because I want to write about it soon, while the game’s still new, and because if you had to wait until I finished it for a review, we’d all be waiting until the end of time.
I’ve done a few not-reviews here, and I hope you all don’t mind. You get my thoughts on the game at some reasonable stage of my experience with it, and I get to play a game at my own pace without the extreme stress of trying to marathon it in my very spare spare time.
Anyway, the reason I’m talking about not-reviewing in this not-review is that, for me, Yumi’s Odd Odyssey is a great game when played a bit at a time. When I tried to just get through it, I found myself not only squandering this rare game, but angry and frustrated. So yeah, not doing that.

Yumi’s Odd Odyssey feels mostly identical to its predecessors: the whole thing hinges on the really, really springy fishing line you can deploy, swinging from platform to platform, grabbing onto conveyer belts, and vaulting yourself upward. Even the controls are decidedly old school – you have to opt in to using the analog pad in a menu. Sometimes those controls are a bit finicky, especially when trying to throw your line diagonally or jump and throw, but they’re not unfair. I always feel like I have the ability to do the move I need to do.
Where it diverges from the original: there are new characters, who are, again, hidden behind a menu. I switched over to one who has the power to activate mid-level checkpoints and OH MY GOD THANK YOU. The bosses are also cleverly remixed: they’re the same bosses as before, but dispatched in different ways. I’d say more about it, but it was right around the first boss fight where I decided that I shouldn’t be cranking on this game too quickly.
Image: @hazelnoise via CeeCee
Two nights ago, I faced down this first boss, the series’ signature disgusting giant tadpole guy, 39 times. I know because the game keeps a running count of your successful and failed runs at each stage. The first couple dozen times, I didn’t know how I was supposed to defeat it. Then I knew and couldn’t execute it. Then I got really, extra angry. I got the kind of anger reserved only for me: for a person with a short fuse who has very little free time to play games, and a need to complete games quickly for review.

Yumi’s Odd Odyssey is difficult. It demands mastery of the line mechanics that sometimes the things you have to do feel like tricks speedrunners come up with or something. That first boss fight required me to jump straight up as my line was extending, in order to hook the ceiling – then retract the line and swing left to right, disengaging and reengaging my hook in order to scoot to the right little by little.
I want the time to replay levels, to spend a bit of each day trying to get to a secret exit or a hidden backpack item. I’m not saying it’s impossible to blow through it – I’m sure if you have nothing going on or just plain better dexterity than me, that you can do that. But for me, taking it slow is the difference between a deeply intriguing puzzle platformer and a 3DS snapped in half and thrown in the garbage.
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Yumi’s Odd Odyssey is worth the wait, not the binge ⊟

I bought Yumi’s Odd Odyssey intending to review it here. But I’m not going to do that, because I want to write about it soon, while the game’s still new, and because if you had to wait until I finished it for a review, we’d all be waiting until the end of time.

I’ve done a few not-reviews here, and I hope you all don’t mind. You get my thoughts on the game at some reasonable stage of my experience with it, and I get to play a game at my own pace without the extreme stress of trying to marathon it in my very spare spare time.

Anyway, the reason I’m talking about not-reviewing in this not-review is that, for me, Yumi’s Odd Odyssey is a great game when played a bit at a time. When I tried to just get through it, I found myself not only squandering this rare game, but angry and frustrated. So yeah, not doing that.

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Zombie Panic in Wonderland on 3DS “soon” ⊟

You might have missed out on Zombie Panic in Wonderland, the WiiWare followup to Little Red Riding Hood’s Zombie BBQ (I can generally say “you might have missed out on” any WiiWare game). 

A screenshot posted on developer Akaoni Studio’s Facebook page accompanies news that a 3DS version is “coming soon.” A previous screenshot was posted back in August. And both look pretty nice! We first heard about the 3DS game like two years ago.

ZPIW is a “comical action shooter” about fairy tale characters like Momotaro and Snow White shooting zombies.

Momotaro, a young hero, has got involved in the sudden wave of zombies that is hitting Wonderland. To save his friends from the spell of the “amorous zombies”“, machine gun in hand, he will have to solve the mystery of the”scented dwarves” in time and put an end to the evil power hidden in the castle in the northern city…

Via Nintendaan.

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Steel Empire 3DS remake coming to NA this summer ⊟

Eric and I have been talking about Starfish’s 3DS remake of the Genesis shooter Steel Empire for a while. It looks great, but we never got around to posting it, and then it was OLD and the time had passed.

But good news! Starfish-SD posted on its Facebook page that it plans to release the game in North America this summer! That means this video is suddenly relevant again! (And we’re going to get a new-ish shooter to play!) Sounds like it’s worthwhile too, according to this Japanese3DS review.

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  • Source facebook.com

Ghost Recon: Shadow Wars $14.99 on eShop ⊟

Ubisoft is holding a sale on both Wii U and 3DS eShop games, and that means savings on the download of the standout launch game, Ghost Recon: Shadow Wars. It’s $14.99 right now – as are Petz Fantasy 3D, Rabbids Travel in Time 3D, Rayman 3D, Rayman Origins, and Splinter Cell 3D. A bunch of Wii U games are available for discounted prices, too.

The deal runs through March 31. Glad to see a big third-party doing an eShop promotion! And I’m glad to have another reason to mention Shadow Wars, which seems hella prescient now.

BUY Ghost Recon: Shadow Wars (cart), upcoming games
  • Source nintendo.com

There’s a Kunio-kun fantasy game coming to 3DS ⊟

This is weird! It’s a Kunio-kun brawler set in a retro-style RPG world — weird, but the series has gone in all sorts of unexpected directions in the past. Arc System Works releases the “slapstick comical fantasy” Nekketsu Mahou Monogatori (Hot-blood Magic Tale) to the eShop in Japan this Spring. 

While there isn’t as much outrage for it, Kunio-kun has found itself in a Dragon Quest-type situation where a bunch of games have released in Japan but not in the West. This is the fourth Kunio-kun title announced for 3DS. Credit to Japanese 3DS for the link!

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  • Source japanese3ds.com
It’s really happening: Yumi’s Odd Odyssey is out today ⊟
As confirmed by the Nintendo Download email/release today, yes, Natsume’s localization of Sayonara Umihara Kawase will arrive on the North American eShop when it updates today. After all these years, all the import-only releases, the false-start localizations, the delays, and uncertainty, today we can swing a fishing line and put a giant gross eel thing into our virtual pockets.
I thought it was extra important to point out this momentous release, because rather than give it a prominent announcement, Nintendo put Yumi in the “Also New This Week” category, well below a sale on Wii U game show games.
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It’s really happening: Yumi’s Odd Odyssey is out today ⊟

As confirmed by the Nintendo Download email/release today, yes, Natsume’s localization of Sayonara Umihara Kawase will arrive on the North American eShop when it updates today. After all these years, all the import-only releases, the false-start localizations, the delays, and uncertainty, today we can swing a fishing line and put a giant gross eel thing into our virtual pockets.

I thought it was extra important to point out this momentous release, because rather than give it a prominent announcement, Nintendo put Yumi in the “Also New This Week” category, well below a sale on Wii U game show games.

BUY Nintendo 2DS & 3DS/XL, upcoming games

I dig these Shovel Knight shirts ⊟

Definitely a couple of gems among these Shovel Knight t-shirts by We Love Fine. The simple shiny-logo shirt is a winner, as is the chibi knight. They’re all available in multiple colors, as well!

You have a bit more time to wear these and be a super cool guy before the game comes out, at which point you’ll just be a regular cool guy.

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  • Source welovefine.com
Artepiazza’s Arrow of Laputa 2 ⊟
Artepiazza, developer of the DS Dragon Quest remakes (and the interesting Opoona, which I never had time to play more than like an hour of) announced a 3DS eShop sequel to its DSiWare tower defense game Arrow of Laputa.
The original had a totally different art style, with cute chibi characters that translated to really nice sprites. I’m really interested in how the above characters, with painfully overcomplicated clothes and tiny heads, will make the transition. The screens are way too tiny and this is literally all the media released so far.
Arrow of Laputa gave players five different unit types (archers, mages, soldiers, knights, hammer guys), all upgradable, and sixteen stages of advancing monsters. We’ll learn more about the sequel soon, I guess, because it comes out in Japan on March 26.
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Artepiazza’s Arrow of Laputa 2 

Artepiazza, developer of the DS Dragon Quest remakes (and the interesting Opoona, which I never had time to play more than like an hour of) announced a 3DS eShop sequel to its DSiWare tower defense game Arrow of Laputa.

The original had a totally different art style, with cute chibi characters that translated to really nice sprites. I’m really interested in how the above characters, with painfully overcomplicated clothes and tiny heads, will make the transition. The screens are way too tiny and this is literally all the media released so far.

Arrow of Laputa gave players five different unit types (archers, mages, soldiers, knights, hammer guys), all upgradable, and sixteen stages of advancing monsters. We’ll learn more about the sequel soon, I guess, because it comes out in Japan on March 26.

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  • Source artepiazza.com

Whoa, Bubble Pop World is an AR puzzle game ⊟

So I didn’t really pay attention to Bubble Pop World when it came out on the eShop last week in North America, I guess because I’m straight-up racist against what I perceive as generic puzzle games.

But this game has a cool gimmick: it displays the 3D levels as augmented reality objects through your 3DS camera! Neato! You can export custom levels with QR codes too.

Nice job, Cypronia. Your video is pretty charming too.

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