154 posts tagged game center cx
Game Center CX 3 looks good again ⊟
We worry on and off about the quality of Game Center CX 3 now that new developer G.Rev is on it (and because the kid Arino scenes look so different) but I’m totally feeling the gameplay footage in this video. Saurus Boy in particular looks like a mashup of Adventure Island and Mega Man and I want that. More retro pastiches should pay attention to Adventure Island.
Game Center CX 2 fan translation update ⊟
I just wanted to remind you that this project is still alive, and it looks like the team is making a lot of progress with the adventure game that stymied previous fan translation efforts. Make sure to follow and participate in this GBAtemp thread for updates and a chance to share your opinions on how the localization should be handled (there’s a debate going on right now on how to handle references to pachinko).
Maybe it’s the year of Arino? We have a this fan translation, feature-length film, and a new game coming out in 2014 (the latter two for Japan)!
Yay, Nina Matsumoto and the SA-GCCX translated the latest Game Center CX special challenge for NES Remix, in which Arino competes against three kids in the new Wii U eShop game — stream it on Dailymotion here.
Check out Arino having no qualms about rubbing his victories in these kids’ faces (pics via mitsumaple). Not even trying to act like an adult, just straight up laughing and pointing in their faces. This is our hero.
Speaking of SA-GCCX, they have this new slick site where you can download torrents for the group’s fan translations. That will come in handy for whenever that Dailymotion video gets pulled.
So playing NES Remix is like playing a real-life Retro Game Challenge ⊟
Just ask these kids who played NES Remix against Arino in this special mini-Game Center CX episode (fan translation, please!)
Seriously, this is Retro Game Challenge. Completing challenges in 8-bit games? Remixed vignettes of classics that focus on their best/most fun elements? Oh, and as Ray Barnholt points out, it’s developed by indieszero, the same studio that made the Game Center CX DS releases?
Not even angry that the Wii U eShop is charging $14.99 for this.
TinyCast 013 - A Link Between Zeldas
Tiny Cartridge • TinyCast
We played The Legend of Zelda: A Link Between Worlds a bunch, and got together to share our thoughts on the game (avoiding spoilers)! We also discussed the Game Center CX movie, Slime 3DSes and shirts, and exciting wedding plans — I love that Christian and Fran’s imminent marriage (plus hints of the latter’s planned move to the States, and worries over their Bravely Divorce) is a common theme in our episodes.
Another common theme: Luigi Luigi Luigi Luigi Luigi.
Another awesome Game Center CX film poster ⊟
Game Center CX fan translator-turned-official artist Nina Matsumoto produced this amazing poster for Game Center CX THE MOVIE 1986 Mighty Bomb Jack, featuring the coolest, most Viewtiful version of Mighty Bomb Jack I’ve ever seen. Watch the film’s first trailer here!
First Game Center CX movie trailer ⊟
Ahhh this looks great. The full title is Game Center CX THE MOVIE 1986 Mighty Bomb Jack, and the film releases around February next year.
Summary of the plot courtesy of Zari-Gani (and posted in our comments by Ray Barnholt):
Game Center CX: The Movie posters ⊟
Well, these are dramatic! The movie is coming to Japanese theaters in February. It looks like there may be some sequences with a young Arino?
The places you’ll go in Game Center CX 3 ⊟
I’ve made my opinion clear on Game Center CX: Arino in District 3's art direction (for its meta-game at least), and these screenshots do little to budge me from that initial assessment. That said, I love the variety of areas in the city you can visit and play games at.
As with Game Center CX 2, you and Arino can leave your house for a change of scenery, visiting other locations to find games to play. In addition to a game shop and arcade, you can head down to a toy shop, a mom-and-pop candy store, a model kit shop, and a department store roof (Japanese department stores often have amusement/kid stuff on their top floors).
Those different places offer various events/challenges you can complete for their games. And as you clear challenges and progress through the story, years pass and the city changes (this all takes place in 1980s Japan). For example, your school bans its students from going to the arcade in the mid 80s, and specialty game shops begin popping up in the late 80s.
Game Center CX 3 releases in Japan on January 23 — nope, no North American release plans yet, if ever. Yay, region locking.
How is our plan coming along? ⊟
The Game Center CX 2 (or Retro Game Master 2 if you prefer) fan translation group has tinkered with those troublesome adventure games, and hasn’t immediately given up? And the text from the initial fan translation effort has all been dropped in? Sounds like the plan is coming along perfectly…
OMG, Game Center CX 2's fan translation is really happening, and it's happening quick ⊟
With the combined forces of Aaron Chmielowiec and Xvirus’ fan translation team, progress on the resurrected Game Center CX 2 project is going much faster than I expected or ever could have hoped for.
The group has been tearing through the translation, creating script editing tools, and creating English graphics. Aaron estimates that they’re now halfway through the translation, and posted this long video to show off how far they’ve already come. I can’t believe this is all happening…
So I’m worried about Game Center CX 3 again ⊟
Not because of the minigames — those are actually looking better than they initially seemed. It’s the screenshots of young Arino and his friend playing games and going around town. I don’t know what G.Rev is thinking with this art style, but it doesn’t have the charm of the first two GCCX releases. It’s like Ray Barnholt said, this looks like a knock-off of the older games. :o/
As for the minigames, here’s what I like: Wing Hero has a gimmick that lets you blow on the mic to save your plane from crashing, Saurus Boy appears to be a fun platformer in the vein of Demon Returns (from GCCX2), the maze game has a curious hidden treasure thing going on, the falling blocks thing reminds me of an even more retro The Incident, and BreakShoot seems very Windjammers-ish.