Grezzo kept Ocarina 3D glitches on purpose

You know all those glitches from the N64 version of The Legend of Zelda: Ocarina of Time that re-appeared in the recent 3DS remake? According to Ocarina of Time 3D’s developer Grezzo, it deliberately preserved those bugs!
The studio talked about it in an Iwata Asks roundtable with Nintendo president and CEO Satoru Iwata:
tags / ocarina of time / ocarina of time 3d / bug / glitch / grezzo / iwata asks / gaming / nintendo 3ds / 3ds / ecGrezzo programmer Shun Moriya: One conflict arose when, as programmers, we wanted to get rid of bugs. But the staff members who had played the old game said the bugs were fun! We were like, “What?!” (laughs)
Satoru Iwata: Yes, that is an area of conflict.
Moriya: It wouldn’t be fun if your friends couldn’t say, “Do you know about this?” So we left them in if they didn’t cause any trouble and were beneficial.











