Thoughts concerning GTA: Chinatown Wars
Despite my dissatisfaction with Grand Theft Auto Advance and my tendency to avoid mainstream Western titles, I’m excited about GTA: Chinatown Wars! This month’s issue of Nintendo Power has details on the upcoming game, and I’ve picked the five items that interested me the most.
- isometric camera angle
Aw, hellz yeah! Maybe this will play/look like my favorite SNES RPG, Shadowrun?
- cel-shaded polygons with black borders
Or maybe not.
- missions designed for short periods of play
Fantastic! As I’ve mentioned before, I love to see big games adapted with handheld gamers in mind, so long as the alterations are well thought out.
- control pad aiming, auto targeting with R button
At first, this sounded like a missed opportunity for touchscreen gunplay and aiming that doesn’t suck. But, after a few minutes of consideration, this was probably for the best, as it’d be annoying to switch control methods everytime a combat situation arises.
- radio stations play more instrumentals than vocals
Though understandable, this is disappointing. I want to cruise around Liberty City listening to Big Pun’s “Twinz (Deep Cover 98’),” not Darude’s “Sandstorm.”
tags / gta / grand theft auto / chinatown wars / rockstar / nintendo power / ec / shadowrun











