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[Flash 10 is required to watch video]

Art Style: Boxlife ending song and credits (from the Japanese release). This starts off like the theme I posted a year ago, but there’s a lot more to it! There are sections in this track where you’ll hear vocaloid dialogue, but I’m unsure if that’s actually in the song or from the person who ripped this video.

One of Tiny Cartridge’s biggest failures (and we have many of them) is we didn’t convince enough people to care about, much less buy this wonderful DSiWare puzzler. If you or any other DSi owner you know still hasn’t bought this amazing game, please put down 500 points and grab this shiz. Your system deserves to have something magical in its life.

Preorder: U.S. Nintendo DSi XL/LL (Burgundy and Bronze)

Buy: U.S. Nintendo DSi (White, Pink, Black and Blue)

See also: Tiny Preview: Art Style: BoxLife/HacoLife

[Via NicoVideo]

tags / hacolife / boxlife / art style / skip / dsiware / ec

/ permalink / / 1 year ago / Comments (View)
Best Worst Game: BoxLife →

UK gaming radio show One Life Left hosts a semi-regular segment in which the entertaining Mathew Kumar elects a “Best Worst Game”, inviting listeners to try out interesting but flawed titles, such as Skip’s Art Style: BoxLife:

“When I was a student, fresh in my first year, I decided to get a job in a factory rather than somewhere sensible like at a Carphone Warehouse. The hours were longer, but I knew it was going to pay more.

So, when I went for the interview, thanks to my university education, I was given a job in quality assurance. My job was to open the boxes the factory produced, check them, then reassemble them. And so I did this for 12 hours a night, every night, all summer.

I never had the feeling that what I did had any point or any idea that the boxes were going to do anything useful. And all the money that I made was just frittered away on the pointless improvements to my life. They were just pointless. …

[BoxLife] captures everything about that one summer I worked in a factory and its sublime education in futility for the uninitiated.”

My transcription likely isn’t 100% accurate, as I couldn’t pick out  a few words from Kumar’s thick Scottish accent. You can listen to the segment yourself in this week’s episode of One Life Left, starting around the 46:45 mark.

Buy: U.S. Matte Black and Blue DSi

Import: Japanese Nintendo DSi (White, Black, Pink, Lime Green, Metallic Blue)

See also: Boxlife Cribs, Tiny Preview: Art Style: HacoLife (and DSiWare to an extent)

tags / boxlife / art style / hacolife / skip / mathew kumar / podcast / one life left / ec

/ permalink / / 2 years ago / Comments (View)

Boxlife Cribs: It’s like the Neverland Ranch up in this bitch.

As you can tell by the mansion, the pristine golf course, and the imported Javan tiger (thought to be extinct, but evidently not so), the box folding life has been kind to me.

Mock the minivan if you want, but don’t get angry with me when your girl’s jaw drops as I cruise by on 28-inch rims. Don’t complain to me when you can’t figure out how to describe your rage in 140 characters after seeing your soulmate and I share a bottle of Le Montrachet ‘78, right next to the very vehicle you’d teased earlier.

I’m just sayin’.

I know what you’re asking yourself — “What sort of job do I need to get an estate like that? Where did he find this car dealership that apparently sells droptop minivans? How can I be more like Eric and live my life like it’s golden?”

Well, if you picked up Art Style: Boxlife for DSiWare, you’d have the answer to all those questions.

Buy: U.S. Matte Black and Blue DSi

Import: Japanese Nintendo DSi (White, Black, Pink, Lime Green, Metallic Blue)

See also: Tiny Preview: Art Style: HacoLife (and DSiWare to an extent)

tags / art style / boxlife / hacolife / dsiware / dsi / ballin / ec

/ permalink / / 2 years ago / Comments (View)

Art Style: Boxlife on DSiWare

The biggest handheld gaming news this morning has nothing to do with GTA: Chinatown Wars migrating to PSP; it’s the North American release of Art Style: Boxlife (known as Hacolife in Japan) for DSiWare!

As I’ve previously proclaimed, I believe this addictive puzzler from Skip is the finest DSiWare experience you can purchase today (500 Points), even more so than PiCTOBiTS. Nintendo’s official product description:

“Climb the corporate ladder in the world of Boxlife using your wits and… paper? Use the Nintendo DSi stylus to cut and then manipulate the paper into a box shape. Be careful — if you’re not efficient with your cuts, you’ll waste paper and be penalized.

R&D mode teaches you new patterns and challenges you to complete various ranks, while Factory mode gives you the chance to earn money by making as many boxes as possible from an endless sheet of paper.

Success in each mode brings its own reward: Clear ranks to earn a promotion, change your character’s appearance, and use your earnings to acquire new items for your character’s miniature garden. With this game’s stylish graphics and catchy sounds, thinking inside the box isn’t such a bad thing.”

If you haven’t read it yet, here’s my enthusiastic preview of the game, in which I described Boxlife as “Japan’s interpretation of the American Dream”.

See also: “Hacolife Theme”

tags / art style / boxlife / hacolife / skip / dsiware / ec

/ permalink / / 2 years ago / Comments (View)

bit Generations-esque Art Style covers by Stephen Gibson (click for a larger version).

“The Art Style series on DSi is the perfect follow-up to the bit Generations series. The one thing that didn’t make the jump to digital distribution though was the stylish little boxes that each game came in. I decided to try and create artwork for each of the new games, following the same structure and style of the bit Generations boxes.

And yes, these are the Japanese logos. Since the original packages were Japan-only (and half of these aren’t out in the US and Europe yet), I decided to use those to begin. I’ll put together some Western variations soon.”

The deviantArt watermark is distracting, but other than that, these are great, very much like the original minimalist bit Generations covers.

[Update: Stephen removed the watermark! Yay!]

In other Art Style news, apparently Nalaku released in Europe as Kubos last week. What’s the deal with Europe having five (out of six) Art Style titles, while the U.S. only has two? At this rate, autumn will arrive before North America receives Hacolife.

Buy: U.S. Matte Black and Blue DSi

Import: Japanese Nintendo DSi (White, Black, Pink, Lime Green, Metallic Blue)

tags / boxart / art style / bit generations / dsiware / nalaku / hacolife / picopict / pictobits / aquia / aquario / decode / somnium / import / ec

/ permalink / / 2 years ago / Comments (View)

The DS games Nintendo didn’t bring to E3

Though Nintendo revealed several U.S.-bound DS titles this past week — Professor Layton and WarioWare D.I.Y. for example — there remains dozens of first-party games for the handheld that haven’t ventured outside of Japan.

I’ve picked out ten particular Japanese releases, games I’d love to see localized but were absent at E3, just to keep them fresh in your memory, lest you forget about the quality titles you’ve never had a chance to play.

  1. Art Style: Hacolife (trailer above) - At a glance, this Skip-developed title doesn’t seem special, but it’s a surprisingly addictive puzzler and the most compelling DSiWare download to date for reasons you can read about in detail in my preview.
  2. ASH: Archaic Sealed Heat - This turned out to be a mediocre SRPG, but remember the mystery and excitement before anything beyond a few screens was revealed for it? Great concept art! Hironobu Sakaguchi! FMV battles (pre-rendered)! The first game that was so big, it needed a 2 gigabit cart!
  3. Daigasso! Band Brothers/DX/Radio - Released as a DS launch title in Japan and announced for the U.S. as Jam With The Band in 2004, this Beatmania-style game and music composition app is nowhere to be found on Nintendo’s North American schedule. Most stateside gamers will never realize what this Barbara the Bat assist tropy in Smash Bros. Brawl is about.

  1. Facening de Hyōjō Yutaka ni Inshō Up: Otona no DS Kao Training - Yes, this Face Training title requires the now-leprous GBA slot for its camera accessory to help players prevent wrinkles and look younger, but with the DSi’s built-in camera, I figured this was a shoe-in for an updated edition.
  2. Jet Impulse - Another title announced for the U.S. back in the day (as DS Air), this EAD-developed flight sim received solid import impressions, and also features an intriguing Cold War-esque plot that I wish made it to the States.
  3. Jump Super Stars/Ultimate Stars (trailer above) - I’m not a huge fan of Dragon Ball Z, Naruto, or One Piece, but with over 300 characters pulled from dozens of manga series, all thrown into hectic 2D Brawl-style arenas (four-player online matches!), it’s difficult to not have fun playing these games. Licensing issues keep it out of the U.S., though.

  1. Kousoku Card Battle: Card Hero (trailer above) - Other than Fire Emblem: Fūin no Tsurugi, I believe this is the only handheld Intelligent Systems game that hasn’t released in the U.S. since the Game Boy years. I’m not normally interested in card battle RPGs (especially when they’re in 3D), but import impressions for this were favorable. Plus, Nintendo of America recently trademarked Card Hero, so I was surprised to not see it announced at E3.
  2. Pokémon HeartGold/SoulSilver - It’s understandable why Nintendo hasn’t announced this for the U.S. yet — Pokémon Platinum released less than two months ago, and the company is gearing up to ship Pokémon Mystery Dungeon: Explorers of Sky this September — but I hope it comes stateside soon, as the idea of including pedometer-based gameplay in software not focused on walking appeals to me for some reason.
  3. Wander Donkey - Whatever happened to this mystery adventure game? Included in an official list of planned releases back in 2007, Wander Donkey hasn’t done much to prove that it still exists since. Wikipedia has a crazy description of its intended story and gameplay, but it sounds too wacky to be trusted.
  4. Zekkyō Senshi Sakeburein - A four-player brawler in which you control a team of sentai superheroes, yelling moves and special attacks into the mic! Sounds fantastic, right? Too bad it’s exclusive to Club Nintendo members in Japan.

And that’s my list of disappointing first-party no-shows at E3! Were there any titles you hoped to see but didn’t?

tags / ash / e3 2009 / face training / hacolife / jet impulse / jump super stars / jump ultimate stars / card hero / pokemon / wander donkey / zekkyo senshi sakeburein / ec

/ permalink / / 2 years ago / Comments (View)
[Flash 9 is required to listen to audio.]

“Hacolife Theme”

See also: Tiny Preview: Art Style: HacoLife (and DSiWare to an extent)

tags / dsiware / hacolife / ec

/ permalink / / 2 years ago / Comments (View)

Tiny Preview: Art Style: HacoLife (and DSiWare to an extent)

DSiWare is enabling Nintendo to not only live up to the brilliant legacy left by bit Generations, but even surpass the acclaimed GBA series with its Art Style line.

Though Art Style titles have appeared on WiiWare, it’s on the DSi where Skip Ltd. reached for the stars and captured in its grip that same magic that compels those distant, fixed points of light in the sky to twinkle on clear nights.

Art Style: HacoLife (BoxLife) is more than just a puzzle game about cutting and folding boxes; it’s Japan’s interpretation of the American Dream; it’s the unrealistic but fulfilled promise of prosperity after a life of noble labor; it’s an alternate history in which Bart Simpson never ditched his school field trip to the box factory, and was inspired to pursue a career in the cardboard industry.

While the bit Generations games were praised for championing simple fun through spartan graphics and controls, Art Style’s DSiWare games continue that tradition and add an extra addictive quality — in PiCOPiCT, it was the coin system that tied into unlocking YMCK remixes of classic Nintendo songs, accessing difficult mirror levels, and buying POW power-ups during hectic stages.

In HacoLife, the player character is represented by a winsome, ambitious blue collar worker who can choose to either refine his trade in Training mode, or jump into the real Factory mode and start collecting his cash.

Without any prior practice or real familiarity with the box-folding system, though, mistakes will be plenty on the factory line, and he’ll only scrounge a few thousand yen with each playthrough, if he’s lucky.

If he wants to earn a liveable wage, he has to take 14 Training classes, not just learning the different ways one can cut a box, but picking up the methods needed to quickly and efficiently break down a sheet into 3-5 boxes without wasting a single square. Similar to Fay’s Puzzle in Shiren the Wanderer, he must master these lessons to really survive in the game.

And by taking these classes, the young worker has more opportunities to climb the ladder, going beyond a “Part-Time” position and taking on the role of “Craftstman.” And with his successes at the workplace, the hero can rise from poverty and own the things he dreamt of one day having — a nice house, a healthy puppy, a Vespa with a full tank of gas — these simple wonders begin to populate the game’s title screen .

I envy HacoLife’s protagonist.

tags / art style / bit generations / dsiware / ec / hacolife / skip / import

/ permalink / / 2 years ago / Comments (View)

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