6 posts tagged hugo smits
Hope for running homebrew 3DS games/apps
While we’ve no news about efforts to hack the 3DS and bring unauthorized homebrew development to the system, we understand work is continuing on that front. Meanwhile Goodbye Galaxy Games’ Hugo Smits, maker of DSiWare titles like the Flipper series and Color Commando (watch latest trailer here), has an alternative solution that likely wouldn’t lock you out of the eShop and future firmware updates.
Hugo has built a framework, tools, and an emulator for creating/prototyping commercial 3DS titles, and he’s now proposing the idea of releasing free software that enables others to make games. Now what’s really interesting is he’d put out a cheap (around $2), complementary eShop app/emulator that allows people to run those games on their 3DSes, similar to Petit Computer for DSiWare:
Hugo Smits, the fellow behind the Flipper games on DSiWare, has another strange title on the way for the platform: Ace Mathician, a math-based
platformer puzzler thing. It reminds me of Scribblenauts but with equations.
If you’re terrible at math, don’t let the concept scare you off, as there aren’t any actual right or wrong answers in Ace Mathician. As Smits puts it, the formulas and puzzles here “[help] the player visualize the math, which works much better as a learning tool.”
Trailer for Flipper 2: Flush The Goldfish, the 2D DSiWare title following up Goodbye Galaxy Games’ 3D, voxel-based puzzle platformer Flipper from last year.
Check out the built-in level editor! And the Ghosts’n Goblins-esque intro! Details on the gameplay variety:
"Flush starts at the left side of the room and moves automatically. You have one button that can be pressed to perform a action. The action differs from room to room
So it’s up to you to figure out what the action is, and how to use it to avoid the traps and enemies! There are over 300 rooms for you to complete!
In random castle mode, you can select your difficulty and theme and the game will generate a random castle! This is perfect for quick burst of handheld gaming!”
You can find out more about the game here.
See also: More DSiWare news and media
First screenshots from Flipper 2, the sequel to Goodbye Galaxy Games’ DSiWare gem Flipper — if you open that link, you’ll notice that the two games look nothing alike.
GGG previously described Flipper 2 as a one-button 2D platformer with “explosions and score-points flying everywhere”. Controlling everything that’s going on in these screens with a single button looks like a challenge, but I’m eager to see how the studio pulls it off.
The developer explains:
"These screens reveal a few of Flipper’s unique actions, but I can assure you there are many more.. some of which I will show in the coming weeks!
Please note the banana gun; I promise you, nothing is more rewarding then seeing your enemies go down with a splashed banana in their face!”
While there’s no information yet on when this will release, you can pass the time until that announcement by buying the original Flipper for your Nintendo DSi.
See also: More DSiWare posts
I’m always worried that the indie developers (and even bigger studios) releasing games on DSiWare aren’t making back even half their money on sales, considering the lack of attention the digital download platform receives from both gamers and the lamestream media.
Goodbye Galaxy Games’ charming puzzle-action title Flipper must have sold a deecnt number of copies, though, as it wasn’t discouraged enough to dismiss the idea of releasing a sequel on DSiWare. Flipper 2 looks completely different from the original release, too!
Flipper, an original DSiWare title from one-man studio Goodbye Galaxy Games. I keep meaning to talk about this unique project from Hugo Smits, and with the game now submitted to Nintendo for testing and hopefully a speedy release, now seems like a good time to bring it up.
The puzzle action game has you using your touchscreen to manipulate the landscape, blowing up and building portions, while trying to retrieve your pet goldfish. Flipper features four different worlds, each containing five stages and mixing colorful sprites with its voxel graphics.
Smits maintains a blog in which he talks about his thoughts and progress with Flipper — it’s rare to see someone actually share this much information on a DS game’s development (e.g. design decision, debates on pricing, engine details) before it’s released!