

Trailer for Mightier, a puzzle/action PC game best experienced with a printer and a webcam.
I really love Mightier’s concept, and could see this working on the DSi with its external camera (the printed sheets would be challenge, though). It also seems like there are a lot of great multiplayer opportunities for a title like this.
Here’s a recent Q&A I conducted with one of the game’s developers — I prodded him a bit on 5th Cell’s Drawn to Life, which has a similar draw-your-own-hero feature, so it’s not completely DS-unrelated!
tags / ratloop / mightier / igf / pc / ecTrailer for 24 Caret Games’ Retro/Grade.
It’s a PC shoot’em-up played in reverse! Players have to dodge rearward lasers while catching their own shots.
Retro/Grade also features rhythm game elements, in that the timing of the lasers is based on the music’s beats, and players can choose to play with a guitar controller and move their ship around the lanes by hitting fret buttons.
You can read a Q&A I conducted with one of the programmers behind the Independent Games Festival finalist over at Gamasutra.
See also: Snapshot trailer, Osmos trailer
tags / retrograde / 24 caret games / igf / pc / ecTrailer for indie PC game Snapshot, an interesting platformer with photography elements.
Obviously, the Yoshi’s Island look is intentional:
“We knew Snapshot should be a vibrant, picturesque environment almost out of a storybook. It was natural that we looked to Yoshi’s Island as a source of inspiration. It has always stood out in my mind as one of the most beautiful games across the board.”
You can read more about the game — an IGF finalist — and its development in this recent Gamasutra interview I conducted with creators Kyle Pulver and Peter Jones.
See also: Osmos from Hemisphere Games
tags / igf / gamasutra / snapshot / yoshis island / indie / pc / ecIGF finalist Osmos, from Hemisphere Games.
This PC title might look a lot like Nintendo and Skip’s Orbital/Orbient games (with Asteroids-like controls), but it has some unique features that you won’t find in the GBA/WiiWare releases — like matter-ejection propulsion, time-warping, and intelligent orbs with their own AI personalities, like the Scaredy.
You can read my interview with Osmos’s designer at Gamasutra or download a demo from Hemisphere’s site.
tags / eddy boxerman / osmos / hemisphere games / pc / igfCongratulations! You have reached
the bottom of the page. The darkness
is finally over…
But there are still more pages to
explore. Please continue reading.
A new day is about to begin!
The End?