66 posts tagged indies zero
Theatrhythm Curtain Call’s “Versus Battle” mode ⊟
Gahhh, too much going on in this video! Here, a player faces off against a CPU opponent (it’s possible to do real multiplayer as well), in what appears to be a score battle, hitting the same notes at the same time. Powerup items appear to speed up opponents’ notes and otherwise mess with them.
There’s a nice roundup of videos, screens and details (including some Type-0 characters and other newly Theatrhythmized FF characters) here.
How is our plan coming along? ⊟
The Game Center CX 2 (or Retro Game Master 2 if you prefer) fan translation group has tinkered with those troublesome adventure games, and hasn’t immediately given up? And the text from the initial fan translation effort has all been dropped in? Sounds like the plan is coming along perfectly…
Arino lobbies for a Luigi cameo in Retro Game Challenge
I’ll leave it so someone else to tell us which episode this is from (the GIFs are from Goomba Shoe). If you also want to update us on the status of Game Center CX 2's fan translation, feel free to chime in :o)
Robot Ninja Haggle Man 3 by Nina Matsumoto
Much like Indies Zero/Gears did when developing Haggle Man 3, Nina referenced Ninja Gaiden heavily for this sick commissioned piece. Apparently someone will be making a Famicom cartridge label out of the art? If you’re that someone, make sure to send us the results!
Shit just got real with Retro Game Challenge 2
Here’s something wonderful that popped up in the comments of our Retro Game Challenge post earlier today — Nina Matsumoto (a.k.a. Space Cowboy, a.k.a. Zari-Gani) has joined the fan translation team for Game Center CX 2/Retro Game Challenge 2!
Nearly two years have passed since efforts to patch this revered DS sequel started, but it’s faced challenges due to the lack of translators willing to see this project through. That’s why we’re so excited about this news — Game Center CX fans will likely recognize Nina’s name from her involvement with the official Retro Game Master DVD set’s translation, the Game Center CX fansubs released through Something Awful, and the artwork featured on the Game Center CX in USA box!
The team is still looking for translators and experienced ROM hackers to help with the project, so drop them a line and help them make this happen please!
Theatrhythm Final Fantasy hits iPhone, iPad today
No big surprise here, the beloved 3DS rhythm game is out for iOS devices today (New Zealand shop, U.S. link incoming). Also unsurprising: in-app purchases are insane in the membrane, crazy insane, got no brain.
The app is free to download with two songs (“One Winged Angel” and “Zanarkand”), but then you’ll spend $0.99 on each song, $2.99 on each song bundle for the numbered Final Fantasy games, and $1.99 on each character. Buying all of the content will set you back around $90. Oh, and this mobile edition lacks the EMS feature that lets you play extended versions for a number of songs.
Theatrhythm Final Fantasy for 3DS is currently $30 at Amazon (includes around 80 songs, more available as DLC).
I am thankful for Theatrhythm: Final Fantasy’s $20 sale
You can grab the beloved music game for just $19.99 on Amazon right now — the retailer also has a ton of other Black Friday game sales, as well as some Lightning Deals that you’ll want to keep an eye on:
- Dishonored (PC, Xbox 360, PS) for $25
- Street Fighter 25th Anniversary Collector’s Set (Xbox 360) for $99.99
- PS3 250 GB w/ Infamous Bundle for $199.99
- Xbox 360 4GB w/ Kinect Holiday Bundle for $199.99
So, bookmark this link and set a reminder on your smartphone to take advantage of those later today!
See also: More Theatrhythm Final Fantasy news, media
[Image via Pixiv; Thanks, Jody!]
Xseed editor Jessica Chavez stating the obvious on Retro Game Challenge 2's chances of coming to the U.S., after describing the original game as “not particularly popular.”
Just doing our part to reopen old wounds. It’s hard to be too angry at Xseed, though, considering:
- it took a big chance publishing the first Retro Game Challenge, and delivered an amazing game
- it released The Last Story in the U.S. last week
- the Retro Game Master DVD will be out soon
- maybe the fan translation project is still alive
Buy: Retro Game Challenge Import: Game Center CX 2 See also: More Game Center CX posts
Theatrhythm Persona 4 illustrations by Satake. I totally missed out on Persona 4 when it released for PlayStation 2, but after hearing so many great things about it, I’m definitely picking up the PS Vita port that releases this fall.
Samus, Link, Fire Emblem's Lyndis, and The Space Adventure's Cobra all drawn Theatrhythm-style.
Buy: Theatrhythm Final Fantasy (free stylus!) Find: Nintendo DS/3DS release dates, discounts, & more See also: More Theatrhythm Final Fantasy news, media
[Image via Mafen]
E3 trailer for Theatrhythm: Final Fantasy, which releases in a month, so get in your preorder for that free stylus.
There was very little in the way of the news about 3DS games today — what with today’s conferences being devoted to Microsoft, Sony, Ubisoft, and EA — and I don’t expect there will be too many tomorrow either, since Nintendo’s event will focus on Wii U. We might hear about a bigger 3DS if we’re all on our best behavior, though.
On Wednesday, however, Nintendo will host a software showcase that’s all about 3DS. Wow, the company has so much news to deliver, it needs three E3 presentations!
English Theatrhythm Final Fantasy screenshots demonstrate how character progression and skills will work for your heroes — there’s more to this 3DS title than just DJ Max Technika-style rhythm gameplay, after all.
Square Enix explains that different characters and skills will give advantages in the various stage types:
- Characters with high Strength or Magic skills can more easily defeat monsters in battle;
- Characters with high Agility can travel greater distances in the field with an increased chance of finding treasures.
- Characters with high Luck have greater odds of finding rare items and can avoid taking damage more easily.