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35 posts tagged ios

These Ghost Trick iPhone cases ⊟

This is the hot look for iPhones. All the Ghost Trick characters dancing with that one nervous cop. The cat one is pretty amazing too. Man, what a game that is. 

These, and many other classic Capcom designs, are on pre-order through e-Capcom. No idea if they’ll be sold outside of Japan, but NCSX tends to get some e-Capcom goods…

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Ace Attorney Dual Destinies coming to iOS in North America/EU ⊟

It just came out as a surprise release in Japan, but don’t worry: the iOS port of Ace Attorney: Dual Destinies is coming “soon” to North American and European territories.

Though it’s not my favorite Ace Attorney game, it is still an Ace Attorney game, and therefore probably worth playing. And the 3D art looks really nice on iOS!

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  • Source capcom-unity.com

Rainy Day

Brave Wave • Rainblocks

Don’t see many soundtracks to iOS games on Bandcamp, but it’s rare to have an iOS game with a soundtrack by Mega Man composer Manami Matsumae. 

The Rainblocks OST is on Bandcamp now, produced by our friends at Brave Wave, and you should go check it out! All the tracks are available for preview, and you can pay whatever for the album anyway. 

Oh, and check the game out! It’s a really simple puzzler that gets very difficult very quickly, and somewhat redeems the awfulness of slide puzzles by adapting them into something not awful. 

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  • Source Bandcamp

iOS chiptune remix app ⊟

You had me at “free Hally track,” but this app Gambi looks pretty neat on its own merits! Not only does it let you play back NSF and C64 music, you can mess with the EQ on the different sound channels, and connect with other apps I totally don’t understand to remix your music. It’s $7 on iTunes.

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Classy Famicom-style iPhone cover ⊟

The iRetro-FC iPhone 5/5s cover is based on an April Fool’s Day joke from this year, which purported to be a kit for playing Famicom carts on your phone.

But despite the reduced functionality, the actual item looks really nice! It’s a tempered glass phone cover with a pixelated Apple logo, Famicom red and gold color scheme and some authentic-looking extras.

Not sure how to get one of these outside of Japan, but SpecDirect is taking pre-orders for 4,000 yen ($40). Via Miki800.

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  • Source spec-direct.jp

Huh, Drawn to Life is on iOS now ⊟

505 Games got the secret steal of the year when it quietly grabbed the Drawn to Life IP from the auction of THQ’s properties. I had no idea what they were going to do with it, but I have to admit what they’ve done is a pretty solid moneymaking move: hired WayForward to port the first DS game to iOS (via MacLife).

I’m not saying it’s good – I have no idea, but all those virtual buttons are frightening. I just think it’s a smart move financially. And for $5, it’s probably a good way to try out a really cute platformer.

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  • Source itunes.apple.com

Kero Blaster out May 11 ⊟

Drop what you’re doing and watch this. It’s the first trailer in a year for Kero Blaster, the new game from one-man Cave Story studio Pixel, and it’s looking hot.

There’s so much going on! It seems so much denser than Cave Story, but the music, graphics, and character movement all seem reminiscent. And, of course, the weapons.

This is being published in North America by Playism, on PC and iOS. It’ll be out May 11! So soon! Last year, Nicalis was teasing a 3DS version as well, but there’s no announcement of that today. Via Siliconera.

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  • Source playism.tv

Here’s Million Onion Hotel, hum hum ⊟

It’s a sort of whack-a-mole game about hitting onions, asparagus men, and other creatures, while also lining them up to make bingos… all to save the occupants of a hotel who were zapped to another dimension in a soup incident.

A long, long time ago, there was a tiny country between that country over there and this country over here.
In this country was a strange hotel. This hotel’s specialty was “magical onion soup”.
They say many famous and great people came to taste this soup, though apparently not one of them thought to describe the flavor to anyone else. Maybe it’s because the soup had a hidden power. Yes … a secret power.
One night, some esteemed guests find themselves suddenly sucked into a far-off galaxy! 
Maybe this is because they … drank too much of the magical onion soup?

Million Onion Hotel is the first iOS game by Onion Games, featuring Little King’s Story director Yoshiro Kimura and monster designer Kazuyuki Kurashima (both former Love-de-Lic founders!)

I’ve been waiting to see this game that Kimura calls his “poem,” and the animation and music here makes me so, so happy. I’m so glad that indie gaming is taking off in Japan, anchored by things like Kickstarter and the BitSummit event. I’m so glad Kimura gets to make tiny games – this one is much smaller than the last game he worked on with a character called “Dr. Peace” in it. Via Indiegames.com.

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  • Source oniongames.jp

Shinjuku Dungeon makes a train station into an RPG ⊟

Well this looks great. Shinjuku Dungeon by Daisuke Uehara builds a retro-style RPG from the real-life floor plan of Tokyo’s Shinjuku Station. What a clever idea! 

If I recall correctly, Shinjuku Station is pretty much a nightmare of identical-looking space, so it’s good for a tile-based RPG. I can’t vouch for the quality of this iOS/Android game, but luckily I don’t have to, because it’s free. Via @mulboyne.

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999: The Novel on iOS March 17 ⊟

Proving conclusively that we are powerful wizards who alter the course of events with our very words, Aksys Games announced a localization of the iOS version of 999 right after we talked about it on the podcast.

The $4.99 app adds the flowchart feature from Virtue’s Last Reward, allowing you to track progress through the game’s multiple paths, and go back to previous branches. And it removes… puzzles.

So maybe if, hypothetically, you aren’t real good at math stuff, this could be a way for you to experience the deadly Nonary Game for yourself. Or, wait, that sounds terrible. It’s a way for you to read about other people experiencing the deadly Nonary Game.

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Shin Megami Tensei coming to iOS in English ⊟

Whoa, finally, a chance to play the first Shin Megami Tensei game in English! And with virtual buttons all over the screen, but oh well. Atlus plans to release Shin Megami Tensei on the App Store March 18, for 8 bucks.

Who else is out there saying “You know that super old RPG we made back in the day? You know, the one with all the text? Let’s translate that and release it. Eight bucks sounds about right.” Nobody. Nobody else is saying that. Atlus is showing everybody how it’s done.

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Threes is your new iOS jam ⊟

We don’t talk about iPhone games too much on TC, but sometimes I’m driven to because they’re so dang fucking good, like Threes is. It’s definitely a tiny game on a tiny device (or an iPad WHATEVER) so I don’t think it strays too far from our mission! And you should totally get it if you can!

Threes is the work of Puzzlejuice designer Asher Vollmer and Puzzlejuice/Ridiculous Fishing/Solipskier artist Greg Wohlwend, which tells you right away it’s a) going to have a clean, colorful look, and b) it’s an intuitive-as-hell puzzle game.

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