Tiny Cartridge 3DS

A Link Between Worlds prototype screen ⊟
According to this spirited Iwata Asks, the team working on the latest Zelda game at EAD couldn’t decide whether the mechanic of going into walls would be fun or not. So in something of a huff, assistant director and lead programmer Shiro Mouri made a prototype in one day.

"There’s this other programmer who is usually a really mild-mannered person, but [director Hiromasa] Shikata-san, who had suggested the idea, was so indecisive about it that the programmer got mad and angrily said, ‘I think the idea of entering walls sounds amazing, so what’s wrong with it?!’"

The whole process of development sounds oddly heated as they tell it, with producers constantly exclaiming “We can do that?!”
PREORDER The Legend of Zelda: A Link Between Worlds, upcoming games

A Link Between Worlds prototype screen ⊟

According to this spirited Iwata Asks, the team working on the latest Zelda game at EAD couldn’t decide whether the mechanic of going into walls would be fun or not. So in something of a huff, assistant director and lead programmer Shiro Mouri made a prototype in one day.

"There’s this other programmer who is usually a really mild-mannered person, but [director Hiromasa] Shikata-san, who had suggested the idea, was so indecisive about it that the programmer got mad and angrily said, ‘I think the idea of entering walls sounds amazing, so what’s wrong with it?!’"

The whole process of development sounds oddly heated as they tell it, with producers constantly exclaiming “We can do that?!”

PREORDER The Legend of Zelda: A Link Between Worlds, upcoming games
  • Source iwataasks.nintendo.com
Shigesato Itoi + Satoru Iwata
I know that a number of you have crushes on these middle-aged Japanese men, so I’m sure you’re squealing over this photo of them together, thumbs barely touching, two hearts becoming one.
Mother 2 releases on Japan’s Wii U Virtual Console this week, which means we get this great photo of Nintendo’s boss and Mother's creator introducing a conversation between the two today (hoping for a translation soon).
Wii U’s Miiverse has also kicked off a special Mother 2 community that’s filled with Western fans begging for a Virtual Console release outside of Japan, and endearing comments from Itoi like these:

"Ahh Ahh Can you hear me? This is Shigesato Itoi. Please give me something. Please give me Test Test"
"I’m about to eat a banana that’s been sitting in 50 degree celsius water for 15 minutes straight. ….Yum! Mother 2 is nice, but so is this banana.”

On a related note, awesome Japanese design site PingMag is back — here’s a great interview they had with Itoi about advertising and t-shirts from seven years ago.
BUY Mother 3/Earthbound, Hobonichi Techo 2013

Shigesato Itoi + Satoru Iwata

I know that a number of you have crushes on these middle-aged Japanese men, so I’m sure you’re squealing over this photo of them together, thumbs barely touching, two hearts becoming one.

Mother 2 releases on Japan’s Wii U Virtual Console this week, which means we get this great photo of Nintendo’s boss and Mother's creator introducing a conversation between the two today (hoping for a translation soon).

Wii U’s Miiverse has also kicked off a special Mother 2 community that’s filled with Western fans begging for a Virtual Console release outside of Japan, and endearing comments from Itoi like these:

"Ahh Ahh Can you hear me? This is Shigesato Itoi. Please give me something. Please give me Test Test"

"I’m about to eat a banana that’s been sitting in 50 degree celsius water for 15 minutes straight. ….Yum! Mother 2 is nice, but so is this banana.”

On a related note, awesome Japanese design site PingMag is back — here’s a great interview they had with Itoi about advertising and t-shirts from seven years ago.

BUY Mother 3/Earthbound, Hobonichi Techo 2013

Game Freak's Junichi Masuda likes buttons

Junichi Masuda:
Well, I’d say [HarmoKnight] is the perfect game for people who want to press buttons! (laughs)

Satoru Iwata:
Well, when you play video games, you do tend to press buttons...

All:
(laughter)

Junichi Masuda:
Ah, what I mean is that recently, there has been a lot of this... (mimics using a touch screen)

  • Source nintendo.co.uk
Reggie Asks tomorrow
To explain the features of Nintendo TVii, launching on Wii U Dec. 20, Nintendo will post a special “Reggie Asks” tomorrow, the very first Reggie Fils-Aime hosted version of an Iwata Asks interview.
I’m really curious to see if Reggie has picked up any interviewing pointers from Satoru Iwata, a person whose interviewing skills make me jealous… especially since I’m supposed to be a professional reporter or whatever. (laughs)

Reggie Asks tomorrow

To explain the features of Nintendo TVii, launching on Wii U Dec. 20, Nintendo will post a special “Reggie Asks” tomorrow, the very first Reggie Fils-Aime hosted version of an Iwata Asks interview.

I’m really curious to see if Reggie has picked up any interviewing pointers from Satoru Iwata, a person whose interviewing skills make me jealous… especially since I’m supposed to be a professional reporter or whatever. (laughs)

  • Source twitter.com

Rejoice! The Game Center CX and Iwata Asks crossover from last week, one of 2012’s biggest moments in video games according to people who are smart and should be listened to, is now available with English subtitles!

You’ll not only hear a little bit about how GCCX is edited, but also why Nintendo president Satoru Iwata’s father refused to talk to him for six months, and what it feels like to shake Iwata’s hand.

The massivest of props to Nina Matsumoto, who turned around this fan translation super quick (you should buy the Retro Game Master DVD set, which she also helped translate, to thank her). She also promises to translate Nintendo Direct’s previous GCCX episodes soon, and will try to translate future episodes quickly, too.

Buy: Retro Game Challenge, Retro Game Master DVD set
Import: Game Center CX 2 
See also: More Game Center CX posts
[Via @rdb_aaa, zari-gani]
Iwata Asks… Game Center CX?! Nintendo head Satoru Iwata interviewing Arino?! The Kacho and the Shacho (company pesident)?! What is going on, guys. What.
Hoping for subs on Youtube soon. ::crosses fingers::
Buy: Retro Game Challenge, Retro Game Master DVD setImport: Game Center CX 2 See also: More Game Center CX posts[Via Cheesemeister3k]

Iwata Asks… Game Center CX?! Nintendo head Satoru Iwata interviewing Arino?! The Kacho and the Shacho (company pesident)?! What is going on, guys. What.

Hoping for subs on Youtube soon. ::crosses fingers::

Buy: Retro Game Challenge, Retro Game Master DVD set
Import: Game Center CX 2 
See also: More Game Center CX posts
[Via Cheesemeister3k]

Kid Icarus: Uprising prototype footage. This clip from a pre-production version of the game, shown in an Iwata Asks, reveals a shockingly clear vision for what the game would become. I mean, sure, Pit moves in the final game, and there’s stuff to shoot, but this is almost shot for shot Chapter 1’s air battle. Here’s a prototype land battle.

That English Iwata Asks interview has been stealthily updated since release, as well. There’s a lot of really interesting stuff about Masahiro Sakurai’s design style, his influences, his ideas for writing the script (which he apparently did on his own) and even a little bit about how the AR cards work.

Buy: Kid Icarus Uprising
Find: Nintendo DS/3DS release dates, discounts, & more 
See also: More Kid Icarus media
[Via Siliconera]

At first, we thought of a character who would drift in all of a sudden like a balloon. Later there was something like a combination of a bird and a ghost. That was actually a final candidate!

It was actually cute, but it looked pretty freaky. It could write a note for you, so it had something like hands, too. Maybe that was something else middle-aged! (laughs).

Motomasa Kondo, Swapnote lead designer, reveals an early version of the Swapnote mascot in a new Iwata Asks interview. I doubt we’d have the same volume of fanart of the drawing bird-ghost!

The piece is full of embarrassing notes about how “middle-aged” the program was turning out until Nintendo and developer Denyu-sha brought some younger people, women in particular, to work on it.

It’s also interesting that Swapnote was originally planned as a DSiWare diary app with no networking! So just Note, then.

Buy: Nintendo 3DS console (Flame Red, Black, & Blue)

Find: Nintendo DS/3DS release dates, discounts, & more

See also: More Swapnote news

Grezzo kept Ocarina 3D glitches on purpose

You know all those glitches from the N64 version of The Legend of Zelda: Ocarina of Time that re-appeared in the recent 3DS remake? According to Ocarina of Time 3D’s developer Grezzo, it deliberately preserved those bugs!

The studio talked about it in an Iwata Asks roundtable with Nintendo president and CEO Satoru Iwata:

Grezzo programmer Shun Moriya: One conflict arose when, as programmers, we wanted to get rid of bugs. But the staff members who had played the old game said the bugs were fun! We were like, “What?!” (laughs)

Satoru Iwata: Yes, that is an area of conflict. 

Moriya: It wouldn’t be fun if your friends couldn’t say, “Do you know about this?” So we left them in if they didn’t cause any trouble and were beneficial. 

Read more

Let’s see… One game that didn’t go well was Tennis for the Famicom. The tennis court originally in the background had perspective, so I thought we could simply shift it to 3D. But we had originally created that screen to have a three-dimensional effect in 2D, so in real 3D imaging, it wasn’t very surprising. I was like, ‘That’s totally normal!’ (laughs)

3D Classics series director Takao Nakano, explaining the unexpected banality of a 3D Classics remake for Tennis. Because all the effort to add 3D effects and reprogram the ball physics to take 3D space into account would have resulted in “That’s totally normal!”, the team decided to cancel its plan to 3D-ify Tennis.

In this now-translated Iwata Asks interview, Nakano also discusses the difficulty of making a 3D Xevious:

"For example, when an enemy on the ground fired at Solvalou in the original, everything was on the same plane, so it didn’t seem unusual if the bomb appeared at the same altitude as Solvalou the moment it was fired and then hit Solvalou right away. But with the Nintendo 3DS system, Solvalou is floating in midair. If the bomb suddenly appears—zhing!—at the same altitude as Solvalou… We were like, ‘Huh? Something doesn’t feel right!’ (laughs) Everything was off!"

Buy: Nintendo 3DS console (Cosmo Black, Aqua Blue)

Find: Nintendo DS/3DS release dates, discounts, & more

See also: More eShop news

Also, when the power runs low, I recreated the dimming of the red LED on the left-hand side of the screen cover. Well, I’m not quite sure who will appreciate this feature, but I really got carried away with it (laughs).

Nintendo’s eShop Virtual Console Manager, Kenta Tanaka, might be a little too into this whole “emulation” thing. In a good way. NeoGAF’s Cheesemeister translated the above comment from Tanaka in an Iwata Asks eShop interview, along with more indications of his accuracy mania — like “As much as possible, I wanted to recreate the appearance of the LCD screen being slightly behind the screen cover.”

As much as it may sting to pay $2.99 to $3.99 for old Game Boy games (they’re ¥400 each in Japan, which is about $5), this interview indicates that Nintendo is at least taking the presentation seriously. Entirely too seriously. I’m going to have to intentionally let the 3DS battery drain so I can see this red-light effect!

Buy: Nintendo 3DS console (Cosmo Black, Aqua Blue)

Find: Nintendo DS/3DS release dates, discounts, & more

See also: More eShop news

 [Via Cheesemeister]

During the latest Iwata Asks interview about the 3DS, in response to discussion about prototype versions of the system’s AR Cards, president Satoru Iwata revealed that not only had the company experimented with larger-scale versions of the AR Card (which trick the 3DS into displaying larger versions of Miis or other characters), but that Nintendo planned to give those out through Japan’s Club Nintendo.

In fact, Iwata said that when he saw the larger card being used, he “declared” that it should be released on Club Nintendo. No details have been announced about release date or Coin price — or about a release outside of Japan — but the good news there is that it would be trivial to scan and print larger AR Cards on your own, so you too could hold hands with your Mii.

Preorder a 3DS with: Our Nintendo 3DS Buyer’s Guide

See also: More Nintendo 3DS news and media

[Via Inside-Games]