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Diamond Trust's mechanics explained →

Despite Diamond Trust of London’s publisher woes, board game-simple graphics, and multiplayer focus but no online support (as far as I know?), I’m still really interested in this turn-based strategy game about Angola’s blood diamond trade in the early 2000s.

IGN has a preview explaining how you’ll maneuver your virtual agents against another player/the AI:

“There are two variables to consider before you send your [agents] out: how much salary to pay each agent, and how much to pay the diamond guide they will need when they arrive in their chosen regions. If you’ve chosen to send an agent to a region your opponent has also chosen, the diamonds will go to whichever person paid their guide the most.

Agent salaries matter because if you land in the same region as another player’s agent you can both try to bribe each other. To be successful, a bribe has to be more than the salary the agent was collecting. A bribed agent will tell you his moves in advance, both where he’s going and how much he’s paying his guide, which can be invaluable as rounds progress.”

There’s a lot more to it, like bribing U.N. agents, balancing supply/demand for diamond sales, the awesome, dark soundtrack, and other curious stuff detailed by IGN.

Find: Nintendo DS/3DS release dates, discounts, & more

See also: More Diamond Trust of London posts

tags / diamond trust of london / nintendo ds / ds / gaming / jason rohrer / zoo entertainment / ec

/ permalink / / 3 months ago / Comments (View)

Jason Rohrer’s development setup for Diamond Trust of London. Rohrer has resumed development on his DS strategy game for Zoo Games/IndiePub, and apparently keeps a garden of DSes nearby for testing purposes.

Rohrer reported that he’s submitted a “feature complete” beta to Zoo for QA: “I also had to submit samples of the ‘special box inclusions’ for approval by Nintendo. I’m not going to say too much about them now (or ever, maybe, because surprises are great). Suffice it to say that the planned box inclusions are totally unprecedented in the history of boxed video games, which is why I’m a bit nervous about Nintendo approval.”

I’m guessing real diamonds. Or the board game stuff Rohrer used when prototyping the game. Or real diamonds.

Find: Nintendo DS/3DS release dates, discounts, & more

See also: Diamond Trust of London: Spying, Bribing, and Profiting

tags / diamond trust of london / jason rohrer / nintendo ds / jc

/ permalink / / 7 months ago / Comments (View)

Diamond Trust of London: spying, bribing, and profiting from blood on the DS

It seems odd that Majesco, the same company that’s lived off Cooking Mama sequels/spin-offs and licensed rubbish in recent years, would contract an indie dev like Jason Rohrer to produce something as offbeat and serious as a “two-player strategy game about diamond trading in Angola”, but the publisher is following through with its plans to release Diamond Trust of London this year.

The blood diamond theme isn’t the only feature from this game that’s caught my interest; Diamond Trust of London has its roots in resource-gathering German board games (see pen and paper prototype in the image above) but takes advantage of players using different systems to allow behind-the-scenes bribing and spying:

“One thing about the screen environment that pen and paper can’t offer is a unique view of the world for each player, says Rohrer — in a board game both individuals are looking at the same world, which makes something like spy mechanics difficult to pull off: ‘One thing you can’t do [with a physical game] is send a spy, unbeknownst to your opponent, into your opponent’s secret area,’ for example.

Read More →

tags / diamond trust of london / jason rohrer / majesco / gdc / gdc 2010 / indie / ec

/ permalink / / 1 year ago / Comments (View)

Small, cropped screens from Diamond Trust of London, a “two-player strategy game about diamond trading in Angola” just before the formation of an initiative (Kimberly Process) to hinder the flow of conflic diamonds.

The simple graphics aren’t pushing the DS’s hardware, but it’s a Jason Rohrer project, and most people don’t play his indie releasess (Passage, Between) for the visuals — even though they’re typically referred to as “art games.”

I’m really surprised Majesco is publishing this, as their recent slate of titles (Cooking Mama series, A Boy and His Blob) tend to target a much wider audience. I can’t imagine a game about conflict diamonds attracting many shoppers at GameStop. It wouldn’t surprise me to see this appear on DSiWare like the other indie project Majesco is pubishing, Ghostwire.

[Via IndieGames.com]

tags / diamond trust of london / jason rohrer / majesco

/ permalink / / 2 years ago / Comments (View)

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