9 posts tagged keiji inafune
We have four days to get Mighty No. 9 on 3DS and PS Vita ⊟
All we need to do is raise $900,000 more to hit the Kickstarter project’s new $3.5 million stretch goal. We can do this, guys.
Found this awesome fan-made GIF here, by the way.
BUY Mega Man, MM25, upcoming games
Hopes, expectations for Inafune’s Mighty No. 9 ⊟
[Capcom veteran Keiji Inafune astonished everyone last night by unveiling a new action platformer meant to carry on the spirit of the Mega Man series he once helmed. Tiny Cartridge contibutor and Gamasutra blog director Christian Nutt shares his thoughts on the project and its promise in this piece reprinted from his blog.]
I woke up today to a very interesting surprise. Keiji Inafune and Comcept announced Mighty No. 9, a new game in the vein of Mega Man, and a Kickstarter campaign to fund that game — which is the even bigger surprise.
Let’s face it. One way or another, when Inafune left Capcom, Mega Man died. And I think a great number of people wanted to see Inafune bring Mega Man back to life, somehow. This is obviously the closest he can get. And it’s exciting. Along with my Mega Man-loving fiance, I’ve already backed it. And it’s trending super well so far — as I write this, the campaign has raised well over $500k, and the U.S. — which probably has the most Mega Man fans, hasn’t even been awake for most of its first day. At this point, it’s a sure bet to exceed its goal and head into the stretch goals.
Japanese developers, for a lot of reasons, have not yet flocked to Kickstarter. I think those of us who truly love classic Japanese games have been enviously eyeing the Wastelands and Torments (nothing wrong with those — I just never played the originals so have no nostalgia) and have been hoping for the same sort of thing, and here we go. Finally.
I want to write, though, about my expectations and hopes for this project a little bit.
Let’s watch this Bugs vs. Tanks trailer
If you’ve ever wanted to control a tiny Nazi driving a polka-dot tank, undertaking a pitched battle against a caterpillar, good news. The second game in the Guild02 collection, designed by Keiji Inafune, launched on eShop yesterday.
The Guild games are the weirdest thing, which I think is great. There could be a lot more of this type of thing - game designers handed a budget and let go to make whatever.
Yes, Guild01 hasn’t released in Japan yet, but Level-5 has already announced a sequel to the 3DS omnibus. The collection of names involved in this follow-up might not seem as hype-worthy at first — 01's Suda51, Yoot Saito, and Yasumi Matsuno are hard to top — but I am here to tell you that we are in the midst of a dope situation.
Guild02 features four games from ex-Mega Man producer Keiji Inaune, My Summer Vacation creator Kazu Ayabe, and Chunsoft’s Kazuya Asano and Takemaru Abiko. Let us discuss the dopeness levels after the break.
Keiji Inafune, Capcom veteran and Comcept head (Kaio: King of Pirates), in the latest issue of Game Informer.
See also: More Nintendo 3DS news
Kai-oh, or Sea King, an original 3DS project from Mega Man producer/Capcom veteran Keiji Inafune and his new Intercept studio. I thought for sure his new outfit was going to focus on smartphone games or some social stuff, but I’m glad to hear he’s going HAM on the 3DS.
This curious action RPG, which will be published by Marvelous AQL in Japan some time next year, is a new One Piece-ish take on the Three Kingdoms/Sangokushi formula with a pirate-theme and a penguin hero.
It’s interesting that Marvelous put out this subtitled trailer, and even have an English version of the game’s official site up — a Western release definitely looks to be in consideration. Now we just need a non-CG gameplay trailer to assure us that this is worth our excitement.
See also: More Nintendo 3DS news
A Mega Man Legends/Keiji Inafune moment remembered by, uh, PhallusKnifeFight. who grabbed this from /V/ or some guy named SteelAJeeg or whatever.
"The decision for the cancelation was out of my sphere, but as someone who took part in the development, I’d like to convey something to the staff: I’m sorry that I couldn’t be of assistance. … I’m truly sorry I couldn’t take part until the end."
Inafune went on to say that he had hoped to play the Mega Man Legends 3 Prototype Version demo that was supposed to release on the 3DS’s eShop, but that, too, was canned for no discernible reason. :o/
See also: Mega Man Legends 3 posts
[Via Blood, Sweat, and Pixels]
Keiji Inafune’s Megaman Legends 3 Project talk from New York Comic Con. You won’t see any new footage of the Nintendo 3DS game here, but the series producer does talk a little about its development and shares some artwork for possible heroine designs — vote for your favorite here!
See also: Brief preview of Mega Man Legends 3
Dancing panda from Strider (Genesis/Mega Drive). Hidden in an out-of-the-way corner of Strider's third stage, a small panda waits behind a stack of artillery shells. After you destroy the shells and find the little guy, he does a jig, rotates his head, and disappears.
This silly Easter Egg went unexplained for more than 20 years until LSCM tracked down and interviewed Strider's designer Kouichi Yotsui recently:
"The graphic staff and planners will sometimes conspire against the planner and put something in without his knowledge. For Strider, someone put a panda in the battleship’s cannon room without my knowing. The person who did that later became [Keiji Inafune]’s wife, fully supporting her husband’s success.”
So, the prankster who coded the dancing panda in Capcom’s Strider went on to marry Mega Man character designer and Onimusha/Resident Evil producer Keiji Inafune!
[Via Danny Cowan]