

King’s Bounty in under ten seconds. On the Retronauts blog, Lost Levels’ Frank Cifaldi explains how this could be: it’s a tool-assisted speedrun that relies on messing with the game’s random number generator and restoring saves until the game-winning item, which is randomly placed somewhere in the map, ends up right next to the player’s starting position.
By the way, it is super rad to get to read more retro stuff from Frank.
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