Tiny Review: Prey the Stars

Super Tiny Review: Interesting, but two-thirds of the controls are pretty useless… and, honestly, about two-thirds of the game is, too.
Longer Review That is Still Tiny: Prey the Stars is as cute and quirky as I expected, but not nearly as fun. There’s no beating the concept: alien dogs chomping down everything in site in a mad effort to get bigger. Why get bigger? So they can eat bigger things, of course. Actually, it sounds a lot like a day with my son. No wonder I didn’t find it as relaxing fun as I’d hoped!
On that basest of levels, Prey the Stars works. Running around, eating stuff = fun. There’s a reason Katamari Damacy is a classic, you know? And that’s as uncomplicated as you can get. But therein lies the key: there’s really nothing more to Katamari than rolling around, picking things up, and listening to them yell.
Prey the Stars, alas, is not that simple, nor is it so pure. Your doggy avatar has a number of tricks up his sleeve (fur?) in his quest to eat more than the other guys, and none of them really work… and nor are they necessary most of the time, outside of real-human multiplayer. I went through a lot of stages in which I never used an ability or an attack, and I still won easily. That speaks of poor game design to me.
Is Prey the Stars fun? Sure, but it’s a rental at best. In the end, I’m left sitting here wondering just what I was waiting for.
tags / koei / prey the stars / lisha / puzzle












