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Hatsune Miku, made by a fan in Samurai Warriors 3’s character editor. It’s really damn impressive — and kind of inexplicable — that you’d be able to make a recognizable facsimile of a contemporary anime-style character in a game about historical Japan. Even if it is a historical Japan populated mostly by anime-style characters. Okay, there goes that point.

Between the Miku-ability and the gameplay mode based on the Famicom Disk System game Nazo no Murasame-jou, it’s looking more and more like this will be the choice I make when I finally pick up another Warriors game, as I’ve been idly wanting to do since 2001 and semi-seriously been thinking about since TGS (when I played this and Dynasty Warriors Strikeforce).

tags / samurai warriors 3 / koei / hatsune miku

/ permalink / / 2 years ago / Comments (View)

New trailer for Brandish 2: The Motherfucking Planet Buster. If this trailer, featuring the motivational power of random hockey clips and Ravi Drums, doesn’t get you totally pumped about an unofficially-translated Falcom RPG, then either you didn’t watch it or you are a bitch and are wisely staying away.

See also: The first trailer.

tags / brandish / brandish 2 / falcom / falcom / homebrew / imports / koei / patch / ravi drums / snes / super famicom / synchronicity translations / jc

/ permalink / / 2 years ago / Comments (View)
Brandish 2 SFC English patch released →

Almost fifteen years since its release in Japan for the Super Famicom, Falcom’s Brandish 2: The Planet Buster is finally playable in English, thanks to a patch released today by Synchronicity Translations.

Unfamiliar with Brandish but still curious to play a 16-bit dungeon crawler that never made it to the States? HG101’s piece on the series is an excellent starting point.

According to Synchronicity, the translated script is “absolutely 100% faithful to the original”. And the game, from what I hear, is also absolutely “not for bitches”.

On a related note, I love Brandish 2’s PC98 box!

[Thanks, denpanosekai!]

tags / brandish 2 / snes / super famicom / synchronicity translations / imports / patch / falcom / homebrew / koei / ec

/ permalink / / 2 years ago / Comments (View)

Not for bitches: Brandish 2 English translation trailer.

I’m not too familiar with this Super Famicom game or the Brandish series, but I’m sure Falcom fanboys will go nuts over this fan translation releasing next month — that is, if they don’t mind all the liberties Synchronicity Translations has taken with the original Japanese script.

I had an urge to try out the dungeon crawling series after Falcom released Brandish: The Dark Revenant Debut for PSP last March, but never got around to it. Perhaps this English patch will re-motivate me to do that.

[Update: Contrary to my comment above, the team behind the patch says the script is “absolutely 100% faithful to the original”.]

See also: Reasons To Return To Classic Shadowruns

[Via ROMhacking]

tags / synchronicity translations / translation / falcom / brandish 2 / snes / super famicom / imports / patch / homebrew / koei / ec

/ permalink / / 2 years ago / Comments (View)

Uncharted Waters: New Horizons pirate battle.

With Koei’s Uncharted Waters announced for the Virtual Console, I thought we should take a few minutes to talk about the game, especially since you can count the number of people excited about it on one hand.

I’ve never played Uncharted Waters (or its Western cousin, Sid Meier’s Pirates!), but I love the idea of captaining a fleet of ships, transporting and trading goods, exploring undiscovered territories, fighting pirates in turn-based battles, and jumping into sword duels.

The idea of sailing up and down the coasts of Portugal and Spain is exciting, too — I’ve read a lot of José Saramago lately (please excuse the name dropping) and have wanted to play a game set in Portugal for some time now.

And as if I needed an extra reason to play Uncharted Waters, apparently Yoko Kanno composed the game’s soundtrack. You can and should download the UWII: Special Edition soundtrack from the UW:NH fan site (registration required). Seriously, listen to this.

Two sad handheld-related things that Uncharted Waters ‘s upcoming VC release reminded me about:

  1. Daikoukai Jidai IV: Rota Nova, a DS/PSP remake of the fourth Uncharted Waters game, never made it to the States.
  2. We haven’t heard anything about Orbital Media’s Pirate Battle in over a year. The studio has likely closed, and this wonderful looking title will probably never see a release.

tags / koei / uncharted waters / new horizons / portugal / yoko kanno / ec / virtual console

/ permalink / / 3 years ago / Comments (View)
New Horizons for the Virtual Console →

Right after posting that My Pet Shop thing, I noticed something else interesting on the ESRB search page. New ratings have been submitted for Koei’s Nobunaga’s Ambition and Uncharted Waters: New Horizons, suggesting that two more insane Koei strategy games will be available on the Virtual Console soon.

Nobunaga’s Ambition came out on the NES, SNES, and Genesis (to name the VC-supported systems), and New Horizons came out on the SNES and Genesis. I’m guessing the SNES versions will be the ones offered, just because the only Koei game currently on the VC is a Super Nintendo game, Romance of the The Three Kingdoms IV: Wall of Fire.

Maybe I’ll try one of these. I’ve been too scared to figure out how to play one of these things since I rented Nobunaga’s Ambition as a youngster.

tags / koei / uncharted waters: new horizons / nobunaga's ambition / virtual console / jc

/ permalink / / 3 years ago / Comments (View)

Tiny Review: Prey the Stars

Super Tiny Review: Interesting, but two-thirds of the controls are pretty useless… and, honestly, about two-thirds of the game is, too.

Longer Review That is Still Tiny: Prey the Stars is as cute and quirky as I expected, but not nearly as fun. There’s no beating the concept: alien dogs chomping down everything in site in a mad effort to get bigger. Why get bigger? So they can eat bigger things, of course. Actually, it sounds a lot like a day with my son. No wonder I didn’t find it as relaxing fun as I’d hoped!

On that basest of levels, Prey the Stars works. Running around, eating stuff = fun. There’s a reason Katamari Damacy is a classic, you know? And that’s as uncomplicated as you can get. But therein lies the key: there’s really nothing more to Katamari than rolling around, picking things up, and listening to them yell.

Prey the Stars, alas, is not that simple, nor is it so pure. Your doggy avatar has a number of tricks up his sleeve (fur?) in his quest to eat more than the other guys, and none of them really work… and nor are they necessary most of the time, outside of real-human multiplayer. I went through a lot of stages in which I never used an ability or an attack, and I still won easily. That speaks of poor game design to me.

Is Prey the Stars fun? Sure, but it’s a rental at best. In the end, I’m left sitting here wondering just what I was waiting for.

tags / koei / prey the stars / lisha / puzzle

/ permalink / / 3 years ago / Comments (View)
“Well, I, for one, am looking forward to Nobunagazongas’ Ambition.

NeoGAF forumer Drohne on Tecmo’s potential merger with Nobunaga’s Ambition developer Koei

[Via NeoGAF]

tags / nobunagas ambition / tecmo / koei / merger / drohne / ec

/ permalink / / 3 years ago / Comments (View)

Even though Prey the Stars was confirmed for release during E3 (yes, really), I’m not going to believe it until I actually see the Katamari-like feeding frenzy game availble on a shelf somewhere. I’m worried that all of the copies might spontaneously explode, or worse, it will be a TRU exclusive or something. But there are new screenshots floating around that offer a shred of hope that the game really will, actually, seriously come out in October. Oh, don’t even act like you didn’t doubt the eat-em-up’s eventual release and entrance into the upper echelon of most excellent and eccentric games; remember, it was originally due over a year ago.

tags / prey the stars / koei / lisha

/ permalink / / 3 years ago / Comments (View)

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