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Monster Monpiece is great, except when it isn’t ⊟
Based on a tip from Jenni Lada on CheatCC about surprising quality, I requested a review code of Monster Monpiece. And now, here I am writing a piece in a similar vein: wow, I did not think I would enjoy this Idea Factory moe card game, but here I am.
I’m not a card game person; they hew too closely to strategy RPG territory for me, and I’m still not really wired for those (Fire Emblem: Awakening is a recent and wonderful exception.)
If a card game has any chance of keeping my attention, it needs to introduce me to the genre’s style of strategic thinking in the gentlest manner possible, and this is where Monster Monpiece excels. 
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The game introduces each rule through a real match. At first, it’s a simple game of placing cards, trying to defeat enemy cards by depleting their HP with higher attack stats, then marching to the end of the enemy side of the playing field and destroying their base. In subsequent matches, new rules are introduced one at a time: stat boosts for putting down same-colored cards in subsequent turns; ranged attacks; temporarily fusing cards; special abilities that certain cards have that automatically activate when the card is placed, etc.
That I could understand how to play this game at all speaks to how effective the drip-feed introduction is. But not only could I play Monster Monpiece, I wanted to! The mechanics are streamlined enough to be quickly playable, but complex enough to be interesting (to me, at least).
Much of the rest of the game helped keep me engaged by staying out of the way. The world map that takes you from battle to battle is simplified to the extreme; it’s reminiscent of a board game, with some spots being battles and others being free cards or money. Even the story segments don’t bother me – because there’s a “skip” button that blazes through all the text at a rate just fast enough that I can get the gist of it. And the story doesn’t matter anyway.
But, as everyone who’s ever seen or heard of Monster Monpiece knows, there’s another element to the game, and I can confirm that it’s as cringeworthy as you’d expect. As you defeat enemies, you earn points that can be used to power up your cards, and therein lies the rub, hurr hurr.

In order to boost cards’ abilities – raising their HP, attack and other stats – you spend your “rub points” in “First Crush ♥ Rub” mode, in which you trace your finger around the touchscreen on a zoomed-in image of the card art, to try to find an area that reacts with stars or heart animations. It’s… usually not too hard to find the right spots. They’re pretty much in the same areas on every card, and you can guess where those areas are. When you succeed, the card’s image loses some clothes.
I should be clear: I don’t think there’s anything wrong with “adult” or “sexy” content in games. I just don’t think this actually fits in those categories, as it’s pretty silly and juvenile. More than that, I don’t think it really fits in this card game, and I don’t know who outside of the people making this thought “strategic card game” and “high-speed touchscreen fondling” were a natural fit.
I did this humiliating, off-putting thing because I enjoy the rest of the game so much, but I don’t think it’ll last. I think whether or not the streamlined card game makes up for the patently awful rubbing mode is a very personal decision, predicated mostly by whether or not rubbin’ on some anime ladies is something you want as part of your gaming diet. If that’s not at all, I think that will reduce the appeal of the main game over time. And no, I don’t know what relation fighting ability has to any of this. Maybe you’re actually giving your… cards… a deep tissue massage? Maybe you’re hitting pressure points to unlock previously unknown wells of physical and spiritual strength?
I guess basically I think of Monster Monpiece like that fable about the frog carrying the scorpion over the river. The consequences aren’t nearly as dire, but at the end, the game’s going to put some full-screen anime ladies up for you to EXTREME RUB, because that is its nature.
BUY PS Vita (PS Vita Slim / Borderlands 2 bundle), PSN credit, upcoming games

Monster Monpiece is great, except when it isn’t ⊟

Based on a tip from Jenni Lada on CheatCC about surprising quality, I requested a review code of Monster Monpiece. And now, here I am writing a piece in a similar vein: wow, I did not think I would enjoy this Idea Factory moe card game, but here I am.

I’m not a card game person; they hew too closely to strategy RPG territory for me, and I’m still not really wired for those (Fire Emblem: Awakening is a recent and wonderful exception.)

If a card game has any chance of keeping my attention, it needs to introduce me to the genre’s style of strategic thinking in the gentlest manner possible, and this is where Monster Monpiece excels. 

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Monster Monpiece coming to Vita in NA/EU ⊟

Compile Heart’s Monster Monpiece is being localized for release on PSN in North America and Europe in the spring (trailer via Dtoid). This is the game that you might know as the “rubbing game,” in which you rub on-screen “Monster Girls” cards to power them up, but it’s also a strategy-based card RPG with online play – a detail that usually fails to make an impression since it’s less memorable than the rubbing.

A couple of things I find interesting about this release: first, it’s being published directly by Idea Factory’s newly established Idea Factory International division, showing that the company’s putting all that visual novel money into some new business ventures.

And second, in the press release announcing the game, the company came right out and listed all of the cards that will be edited in the Western release because of their “strong sexual nature.” And why not list them: “Vampire, Kraken, Goblin, Cockatrice, Kobold, Skeleton, Titania, Bahamut, Fia, Brownie, Pegasus, Mandragora, Mau Sibau, Rafflesia, Death Scorpion, Phantom, and Tengu.” Great, now I’m going to have to go look up what this sexy skeleton looks like.

The cards aren’t being removed; rather, their “images have been limited to that of their level 1, 2, or 3 evolution form.”

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  • Source destructoid.com

Monster Monpiece, a Vita card game by Neptunia developer Compile Heart. I have to identify the genre in the post, because all you’ll see in the video is the use of the Vita’s touch surfaces for rubbin’ up on some anime lady.

Innovative experiences like these are only possible thanks to the Vita’s rear touch pad.

Buy: PS Vita
See also: More PS Vita coverage  [Via Siliconera]