DS/3DS Release Dates & Sales // Tiny Cartridge Stickers For Your Games!

Nostalgia’s “World Wide Adventure” trailer. Whenever I watch a video for this steampunk RPG, I’m reminded it actually looks worth the $35 Ignition Entertainment will ask for it come October 27th. In between these trailers, though, I’m like, “Psh, Nostalgia? That’s exactly what the world needs, another run-of-the-mill JRPG.”

Sadly, I have a feeling that’s how most people will approach the game once it releases, too.

Preorder: Nostalgia

See also: Nostalgia’s JP and U.S. covers compared

tags / ignition entertainment / nostalgia / red entertainment / matrix / blame it on the shane / ec

/ permalink / / 2 years ago / Comments (View)
Share nostalgic images with Audio Inc. →

Involving fans in its Sakura Note promotions, developer Audio Inc. wants you to send in wistful photos from your childhood, which the studio’s staff will review and potentially feature on the adventure game’s site.

The promotion is apt considering how heavily Sakura Note seems to rely on nostalgia, though not necessarily our nostalgia. I’m guessing you probably didn’t spend your childhood growing up in Japan, watching the Metal Hero Series and receiving thousand-year candy.

But that doesn’t mean you can’t take part in this campaign! The example image Audio Inc. posted (see above) recalls winter sunsets seen while riding your bike home from school, which isn’t exclusive to Japan.

To enter, send a photo to sakuranote@mmv.jp (under 1MB), with the following info presented in this format before November 5th, when the game releases in Japan:

  1. Image title
  2. Town / location of the photo
  3. Your nickname
  4. Your memory in under 100 characters

Make sure to review the Japanese page for more details!

Oh, and in case you missed it, Audio Inc. recently posted a machine-translated English message indicating an interest in seeing Sakura Note localized eventually:

“This game has taken a lot of Japanese original cultural manners. However, to what wind is this work accepted by fans in the world where the culture is different?

It is interested there very much. We will make localize if there is a possibility as a business.

We will inform you as a news flash by this blog when that time comes. Hereafter, it wishes a happy session to continue between you and us of the fan.”

Yay!

Preorder import: Sakura Note: Imanitsu na Garu Mirai

See also: Audio sends a sentimental Sakura Note

[Via DAIS]

tags / sakura note / audio inc / nostalgia / imports / marvelous / ec

/ permalink / / 2 years ago / Comments (View)

Nostalgia’s Japanese and U.S. covers compared.

I haven’t followed this RPG from Matrix Software and Red Entertainment closely — the trailer makes it look somewhat like a steampunk edition of Infinite Space, except with zeppelins instead of interstellar warships — but one thing I’ve always liked about Nostalgia is its Japanese boxart. Shame I can’t say the same about its U.S packaging.

Preorder: Nostalgia

See also: Air Traffic Chaos boxart

[Via Gomu Gomu]

tags / boxart / ignition / nostalgia / tecmo / blame it on the shane / matrix / ec / red entertainment

/ permalink / / 2 years ago / Comments (View)
“So many of those games remembered under the light of the sun and by the rumble of the car, and sometimes with approaching motion sickness.”

— 1UP’s Ray Barnholt remembering his childhood with the Game Boy. He wrote a great piece commemorating the now 20-year-old handheld, one I’d love to wrap with this book cover I found several months ago:

The actual book has nothing to do with gaming, but the green cover and title/subtitle seem appropriate for any Game Boy retrospection. Maybe I will buy it, and paste over its pages photos from the late 80s and early 90s of children playing with their portables.

See also: Daisuke “Pixel” Amaya on classic NES games

tags / game boy / ray barnholt / monochrome memories / nostalgia / ec

/ permalink / / 2 years ago / Comments (View)
“Modern adult life is probably supposed to be more than just a series of futile attempts to recapture one’s lost youth, or at least what we imagine our youth to have been. But the medium of games entices us because it allows us to try. Games are works of make-believe, and we play cops and robbers or house or God with them; we want to be taken to that magical place, the one where potential and possibility still rule, where everything we’re challenged with seems achievable.

People revert when playing games — responsible men with good jobs and families transform into ten-year-olds with controllers in their hands. You could see this positively — a rejuvenation of someone worn down by the grindstone of banality — or it might be horrifying. That is the real reason non-gamers don’t really trust video games. They sense intuitively that they don’t help us grow up. Instead, they help us postpone the end of childhood. People who continue to play games in their adult life are fooling themselves, in a way; games and toys are acceptable for children because they are models of conflict and other systems that represent situations they will soon encounter in the real world.

But what business does a mature and sensible adult, who actually lives in the world, have playing games? By continuing to immerse ourselves in them, we turn our back and chase the magical place at the expense of dealing with reality.”

— Matthew Wasteland on the exploitation of nostalgia in video games. It is a difficult thing for a gamer to confront.

See also: Wasteland on an “an unredeemable boast” made at a recent awards ceremony

tags / wasteland / nostalgia / ec

/ permalink / / 2 years ago / Comments (View)

Tiny Cartridge Home / Archives / RSS Feed / Lizard / Contact

Congratulations! You have reached
the bottom of the page. The darkness
is finally over…

But there are still more pages to
explore. Please continue reading.
A new day is about to begin!

The End?