63 posts tagged pc
New Mercenary Kings trailer ⊟
If I end up buying a PlayStation 4 this winter, it will be because of Tribute Games’ run’n gun here. It’s more likely, though, that I’ll grab the final version (there’s an Early Access build you can buy/try now) that releases for Steam/PC. Whatever, the point is that Mercenary Kings will be mine.
Hyper Light Drifter is coming to Wii U ⊟
It’s also coming to PS Vita! So at least it will be on one handheld. Heart Machine will also release this to other platforms like PlayStation 4, Mac/Linux/Windows, and Ouya, if you prefer playing on those things. It looks like a great game — you can get a copy for just $15 if you throw a pledge at its Kickstarter, which ends in a day.
BUY Wii U, PS Vita, upcoming games
This puzzle popped up in Scribblenauts Unmasked ⊟
It’s pretty great to see more games paying tribute to the Year of Luigi. Speaking of Scribblenauts Unmasked, I reviewed the Wii U version of the game at Joystiq!
LA Game Space games available now ⊟
LA Game Space Kickstarter backers got a wonderful email last night, with a link to downloads for many of the indie games created for the campaign. They’re not all done yet, but what is done is, so far, pretty rad.
I haven’t gone through the whole set yet, but Party Time! Hexcellent!’s Electronic Sweet-N-Fun Fortune Teller, Adam Saltsman & Keita Takahashi’s ALPHABET, and Steve Swink’s Inputting are already worth the time. Those last two, along with Kieran Nolan’s Control, make an interesting group, as they all play with the idea of control schemes/keyboards in oddly literal ways.
Don’t worry, I’m not just an ass for talking about games you can’t get: LA Game Space has opened up a direct donation page, so you can get the game pack without having contributed to the Kickstarter! Well, starting tomorrow, so I guess I’m still an ass for one day.
Poor MegaMan is never gonna get off that moon ⊟
Thanks, Capcom. At least Inafune is working on something very Mega Man-esque, and his project Mighty No. 9 just hit its Kickstarter goal of $900,000 goal. Now fund that thing some more, so we can get a Wii U version and maybe a handheld edition somehow. And read Christian’s excellent piece about our hopes and expectations for Mighty No. 9!
BUY Mega Man, MM25, upcoming games
Hopes, expectations for Inafune’s Mighty No. 9 ⊟
[Capcom veteran Keiji Inafune astonished everyone last night by unveiling a new action platformer meant to carry on the spirit of the Mega Man series he once helmed. Tiny Cartridge contibutor and Gamasutra blog director Christian Nutt shares his thoughts on the project and its promise in this piece reprinted from his blog.]
I woke up today to a very interesting surprise. Keiji Inafune and Comcept announced Mighty No. 9, a new game in the vein of Mega Man, and a Kickstarter campaign to fund that game — which is the even bigger surprise.
Let’s face it. One way or another, when Inafune left Capcom, Mega Man died. And I think a great number of people wanted to see Inafune bring Mega Man back to life, somehow. This is obviously the closest he can get. And it’s exciting. Along with my Mega Man-loving fiance, I’ve already backed it. And it’s trending super well so far — as I write this, the campaign has raised well over $500k, and the U.S. — which probably has the most Mega Man fans, hasn’t even been awake for most of its first day. At this point, it’s a sure bet to exceed its goal and head into the stretch goals.
Japanese developers, for a lot of reasons, have not yet flocked to Kickstarter. I think those of us who truly love classic Japanese games have been enviously eyeing the Wastelands and Torments (nothing wrong with those — I just never played the originals so have no nostalgia) and have been hoping for the same sort of thing, and here we go. Finally.
I want to write, though, about my expectations and hopes for this project a little bit.
New Samurai Gunn trailer ⊟
Three tips for game developers, if you want to get your game featured on Tiny Cartridge:
- Riff on Ninja Gaiden's opening (or any variant of the classic moonlight sword duel)
- Make the whole game about said duels
- Hire Cory Schmitz and Maré Odomo to make your logo
Samurai Gunn releases for PC this holiday season, and PlayStation 4 and PS Vita some time next year
More Grinsia details ⊟
Nicalis officially announced its remake/port of Kemco’s RPG Grinsia today, revealing plans for Windows, Mac, and Linux versions in addition to the 3DS eShop version. That’s why the above screenshots are so… singular.
There’s more to this new version than a simple port: the press release announcing it touts “complete re-localization, all new SNES-tastic soundtrack, dual-screen support (3DS only), enhanced controls, and more!” Well, I would hope the controls would be enhanced…
If you want to play it on iOS as a preview for this enhanced release, it’s 99 cents right now.
Spelunky out for PC (and why you might want to wait for it on PS Vita)
Spelunky has been our jam for some time now, and it’s finally thrown off the yoke of Xbox exclusivity today to release for PC — it’s on GOG and Steam right now! It’s also coming out on PlayStation 3/PS Vita via PSN “soon.” If you’re wondering which version to get, Mossmouth put up a brief guide to help you decide:
- Has leaderboards and the Daily Challenge
- Has achievements and Steam trading cards
- Comes with the OST and some extra artwork
- Cross-Play and Cross-Buy
- The Vita fits in your pocket, yo
- On Vita, you can move freely in co-op (on other platforms players have to stay on the same screen)
If you’re looking for a handheld game with an underground theme to play in the meantime, I’ve heard today’s eShop release SteamWorld Dig is really, really good.
BUY PS Vita, upcoming games
Trailer for Hate Plus — releasing August 19!
Y’all know we love Christine Love’s games, going back to the amazing Digital: A Love Story. Her latest visual is a sequel to Analogue: A Hate Story (which you really should play if you haven’t yet), and while it’s for Windows/Mac/Linux and not any handhelds, I have it on good authority that the Love Plus girlfriend sims have significantly influenced this series.
I’ve been meaning to share a bunch of stuff from independent developers/friends lately, but I’ve been distracted by oversized 3DS accessories, so I’ll make sure to get to those this weekend!
SEE ALSO Previous indie game coverage, upcoming games
Adventure Time: Explore the Dungeon Because I DON’T KNOW!
And now we have a trailer for the Diablo-style multiplayer game coming to 3DS, Wii U, PlayStation 3, Xbox 360, and PC this fall. The gameplay clips are short, but it’s neat/weird/cool to see the voice actors behind Jake, Finn, and the Ice King talk about the game.
There’s also a trailer for the Regular Show 3DS game. It looks aight, I dunno.
First look at the new Adventure Time and Regular Show games
Adventure Time: Explore the Dungeon Because I DON’T KNOW! (3DS, Wii U, Xbox 360, PlayStation 3, and PC) looks nothing like the first 3DS game — that’s because this time it’s a Diablo-style, top-down hack’n slash with four-player support and over 100 dungeons.
Polygon previewed the game and noted that you can play as a variety of characters from the cartoon, including Jake and Finn of course:
"Cinnamon Bun is a kind of tank character who can take more damage, whereas Marceline is a wizard-like character who can absorb red projectiles from afar. Each character has innate abilities, so when we approached a boss (the Demon Cat with the power of approximate knowledge), we were able to assign Marceline to the enemy’s tail because it was shooting out red beams, while the melee characters approached it from the front and sides.
Each character also has an Imagination Meter which, when filled up, can be used for special attacks. Some characters’ special attacks wipe the screen of enemies, while others — like Cinnamon Bun — drop food items all over the screen, which could then be picked up by teammates and used to restore health.”
Regular Show: Mordecai and Rigby in 8-Bit Land, though, will be 2D, which makes sense seeing as it pays homage to the NES. But Polygon points out that it’s more than just a traditional platformer, as the twist in the 3DS game is you can switch to modes that are more like a sidescrolling shoot’em up and a top-down Fester’s Quest-esque shooter.
Both release this fall!