41 posts tagged pixel
Studio Pixel’s Gero Blaster
Cave Story creator Daisuke Amaya’s new game is super cute! It’s coming out on iOS in the spring, and then probably on 3DS later?
This was revealed at BitSummit, a new indie developer convention in Kyoto that sounds like it would have been pretty great to attend…
BUY Cave Story 3D
Guxt, a vertical shmup by Cave Story creator Daisuke Amaya, is being ported to 3DS by Nicalis, which, along with Cave Story, Cave Story 3D, and Ikachan, makes the 3DS kind of an Ultimate Pixel Game System.
The 3DS version will include optional vertical orientation, so you can turn the 3DS sideways and play the game in the aspect ratio in which it was designed.
Buy: Cave Story 3D See also: More Cave Story posts
Balrog is a toaster. As shown here by this short CG animation from Cass Carpendale. The 3DS eShop version of Cave Story releases this week, in case you forgot.
Our own JC Fletcher has played the game and posted his impressions, calling it “the best way to experience classic Cave Story in a handheld setting.”
Custom Cave Story figurine by Kodykoala. This memorable scene of Quote carrying an unconscious Curly Brace has lots of great details, large (the optional air bubble) and small (junked robot parts on the floor). I always find this sequence really nerve-wracking…
The basis for this figure is a Pinky Street toy, with Ash from Pokemon as the head.
Buy: Cave Story 3D
See also: More Cave Story posts
Nicalis delivers real talk while also announcing a delay of Ikachan for DSiWare, until 2012.
So what’s the developer doing with the extra time? “First, the artwork is being redone from scratch by Daisuke [Pixel].” New enemies and a new, larger play area are also being added. The team is making a new localization, too, replacing the fan translation in the English PC version.
I’m sure most of us will have plenty to play for the rest of the year even without this game. Maybe not on DSiWare, but everywhere else — certainly on DS cards. This game would get super lost in holiday 2011.
See also: More eShop news
Cave Story 3D looks much better in motion. In this demonstration posted by GameSpot and explained by NIS America, we’re treated to the first gameplay video of the upcoming remake. It doesn’t have the charm of the original 2D visuals (hopefully an option in the final game), but it’s prettier than the screens we saw two weeks ago.
As producer Jack Niida mentions, while the stereoscopic 3D effects aren’t visible in this YouTube video, you can see how the environments take advantage of this feature, attempting to offer a more immersive experience.
Preorder: Cave Story 3D (August 9)
See also: More Cave Story posts
If you haven’t gotten enough Cave Story from the original PC version, the WiiWare port, and the recent DSiWare release, Nicalis has another project in the works for the revered indie game: a new 2.5D remake for the 3DS!
Nicalis and Cave Story creator Daisuke “Pixel” Amaya have teamed up with NIS America to release a new version of the game with 3D graphics (though still presented as a side-scrolling, Metroidvania-type game), stereoscopic 3D effects, remixed music by a mystery composer, and some new content this summer.
Cave Story DSiWare/WiiWare’s Christmas outfit (click for a larger image). We pointed it out before with the game’s Halloween surprises, but Nicalis reminded us that players should get this nice treat when they boot up the game on either their Wii or DSi today.
Speaking of Nicalis, the developer teased fans yesterday with this tweet, “Ikachan music sounds great on the DSi,” referring to the freeware platformer by Cave Story creator Daisuke “Pixel” Amaya.
If you downloaded Cave Story’s recent WiiWare update, you should see a special Halloween sprite for Quote! Sorry for the crappy TV photos — in case you can’t tell from our blurry images, the game’s hero has a new goth look. I hear there’s a jack-o-lantern Mimiga mask somewhere, too?
This isn’t the only holiday outfit Nicalis added to the update. Someone uncovered a Christmas-themed skin for Quote, complete with a red nose and a Santa hat:
First Cave Story DSiWare trailer! This doesn’t talk about when the game will release or how it will use the bottom screen, but we already covered that in our Nicalis Q&A!
Details the video/Nintendo has revealed here:
- Three save slots
- Three difficulty modes
- Time attack mode (not shown)
- Minor user interface updates
- “Oh Yeaaah!!” instead of “Huzzah!”
- “All-new unlockable music player”
Yeah, even if this had nothing new or if this was called Cave Story: Butt Edition, I’d still buy this day one.
Since Nicalis’ Cave Story WiiWare update release two days ago — which fixed critical issues with the game’s music (while addressing other bugs and adding GameCube controller support) — I’ve seen several items pop up about its audio. They’re not super-secrets or mind-blowingly awesome, but I gathered the audio treats, much like Quote collected those puppies, for you in this post!:
- You can access a sound test feature in the WiiWare game by opening the Options menu, highlighting the New/Old music option, and hitting ‘1’ or ‘2’ on the Wii Remote (or Classic/GameCube controller equivalents) to cycle through the soundtrack. You can do this for both the original and remixed music.
“Bang Bang” Cave Story artwork (click for wallpaper-sized version). This image appeared on the same Nintendo Power table of contents page that spilled the Cave Story DSiWare beans, and some people actually assumed it was a screenshot or a new visual style for the handheld port. It’s an understandable mistake, as the shot was sort of tiny.
Nicalis commissioned this art from Mikael “Orioto” Aguirre to commemorate this announcement and Cave Story WiiWare’s European release, which is still in the cards.
[Update: Nintendo Life scored some screenshots, which you can check out by clicking the image below.]
The studio says that Cave Story creator Daisuke “Pixel” Amaya has given his blessing to the DSiWare version, and that development on the game is completed — right now, it’s just undergoing “final testing internally”. Wow!