Tiny Cartridge 3DS

One Piece: Unlimited World Red hitting the West ⊟
Not long after putting out its RPG One Piece: Romance Dawn in the West, Namco Bandai has announced action-adventure game One Piece: Unlimited World Red for North America, Europe, and Australia, releasing this year.
Oddly, while Red was only a 3DS game when it hit Japan in November, it will release for 3DS, PlayStation 3, PS Vita, and Wii U in the West — the later two editions will be digital-only. Here’s a trailer after the break:
[[MORE]]

Yay, more games from Ganbarion (developer of Jump Ultimate/Super Stars).
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One Piece: Unlimited World Red hitting the West ⊟

Not long after putting out its RPG One Piece: Romance Dawn in the West, Namco Bandai has announced action-adventure game One Piece: Unlimited World Red for North America, Europe, and Australia, releasing this year.

Oddly, while Red was only a 3DS game when it hit Japan in November, it will release for 3DS, PlayStation 3, PS Vita, and Wii U in the West — the later two editions will be digital-only. Here’s a trailer after the break:

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Atlus PSN games on sale again ⊟
Seems like Atlus’s PS3 and PS Vita games go on sale every week! I am quite all right with this, especially when it means savings on Persona, Persona 2 (both of them)! Persona 3 Portable, and Persona 4 Golden on Vita!
Image comes from the Twitter responses to Atlus’s announcement. I don’t know.
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Atlus PSN games on sale again ⊟

Seems like Atlus’s PS3 and PS Vita games go on sale every week! I am quite all right with this, especially when it means savings on Persona, Persona 2 (both of them)! Persona 3 Portable, and Persona 4 Golden on Vita!

Image comes from the Twitter responses to Atlus’s announcement. I don’t know.

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Akiba’s Trip 2 will disrobe in the U.S. ⊟

Acquire’s PS Vita and PlayStation 3 game about vampires feasting on the energy of otaku in Tokyo’s Akihabara district — vampires who you can only destroy by stripping off the clothes that protect them from sunlight — is coming to PS Vitas and PlayStation 3s in North America this summer with both physical and digital releases.

Xseed is publishing the game as Akiba’s Trip: Undead and Undressed for the States, and intends to offer Japanese audio (it’s looking into offering dual audio). Yes, it’s pretty much all fanservice, but as Xseed’s Hatsuu points out, “the game is equal opportunity stripping for both males and females, even if Japanese marketing shows only females.”

Here’s a brief English teaser trailer that Xseed put out, and a longer gameplay trailer demonstrating that Japanese marketing.

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Dragon’s Crown patch adds random dungeon ⊟
Wow, Vanillaware keeps tinkering with Dragon’s Crown! A new patch adds a randomly generated dungeon, the Tower of Mirages, with “tens of thousands” of floors. And to keep you interested in tackling those floors, your level cap is bumped from 99 to 255!
Here’s the list of changes, with big stuff bolded:
[[MORE]]
[Bug Fixes]
Gameplay stability is improved.
 [New Features]
Clearing the ninth layer in the Labyrinth of Chaos unlocks a new “Ultimate” difficulty level. This difficulty can be selected at the Temple.
When in Ultimate difficulty, a new randomly generated dungeon named the “Tower of Mirages” is added.
Ultimate difficulty raises the level cap from LV 99 to LV 255.
Item shortcuts can now be assigned and used separately by holding L1 and the Up directional button.
Damage values can now be displayed as a running total instead of per-hit.
To help increase player character visibility, characters can be shown with transparencies when they are on top of one another. This feature is available in the Options menu and can be toggled on or off.
Save files that have cleared Story mode can skip the first quests leading to the Talisman collection when creating a new character.
Guild Quests that have already been cleared may now be skipped in subsequent playthroughs.
[Feature Modifications]
Character class skills have received a number of adjustments.
NPC behavior has been adjusted.
Rules and effects regarding equipment, items, and skills in the Colosseum have been adjusted.
Other tuning and minor improvements to various gameplay elements have been made.
Atlus says this is the final planned update, but, like, what if George Kamitani randomly decides to work more on this game. Dude’s been thinking about Dragon’s Crown for a long time. Image by Miso.
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Dragon’s Crown patch adds random dungeon ⊟

Wow, Vanillaware keeps tinkering with Dragon’s Crown! A new patch adds a randomly generated dungeon, the Tower of Mirages, with “tens of thousands” of floors. And to keep you interested in tackling those floors, your level cap is bumped from 99 to 255!

Here’s the list of changes, with big stuff bolded:

Read more

  • Source pixiv.net
Daily Challenges now out for Spelunky Vita! ⊟
Can we all agree that Spelunky is a perfect game? It’s that good; it’s worth getting a PS Vita for. And somehow, developers Mossmouth and Blitworks have found a way to make it better.
The very awesome Daily Challenge mode, which changes the whole feel of the game by letting you play through a randomly generated set of levels just once (comparing your performance with others playing through the same set of stages), has jumped from the PC version to the PS Vita and PS3 releases.
This new update published today also fixes bugs with PSN trophies and slowdown in certain areas. Real talk, I planned to play a bit of Super Mario 3D World tonight and maybe wrap up A Link Between Worlds, but, uh, I’m gonna make sure to give this a spin first. That crazy Spelunky GIF of some lucky dude’s jetpack running out of fuel comes from Pred, by the way.
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Daily Challenges now out for Spelunky Vita! ⊟

Can we all agree that Spelunky is a perfect game? It’s that good; it’s worth getting a PS Vita for. And somehow, developers Mossmouth and Blitworks have found a way to make it better.

The very awesome Daily Challenge mode, which changes the whole feel of the game by letting you play through a randomly generated set of levels just once (comparing your performance with others playing through the same set of stages), has jumped from the PC version to the PS Vita and PS3 releases.

This new update published today also fixes bugs with PSN trophies and slowdown in certain areas. Real talk, I planned to play a bit of Super Mario 3D World tonight and maybe wrap up A Link Between Worlds, but, uh, I’m gonna make sure to give this a spin first. That crazy Spelunky GIF of some lucky dude’s jetpack running out of fuel comes from Pred, by the way.

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Important Spelunky stuff ⊟
If you haven’t played Spelunky, you should — it will change your life for the better (grab it for PS Vita). And if you have played Spelunky, these links will further improve your life:
Bananasaurus Rex completed the first solo eggplant run in Spelunky. Here’s why that’s ridiculous.
John Harris, famous for his deconstruction of roguelikes from his old @Play column at GameSetWatch, jumped into a Metafilter thread about the eggplant run and shared several great Spelunky tricks. It’s almost like having @Play back again.
Also found in that MeFi thread — these GIFs of Spelunky tricks. I had no idea you could pull off shotgun jumps, or that Spider-Man-style wall climbing with the Web Gun.
The above GIF isn’t a trick, but it’s amusing and comes from SashaParadise.
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Important Spelunky stuff ⊟

If you haven’t played Spelunky, you should — it will change your life for the better (grab it for PS Vita). And if you have played Spelunky, these links will further improve your life:

The above GIF isn’t a trick, but it’s amusing and comes from SashaParadise.

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  • Source sashaparadise.com
$10 off Dragon’s Crown ⊟
If Atlus’s $10 off sale – discounting the PS3 version to $40 and the Vita version to $30, both at retail and on PSN through Oct. 15 – gets enough people into this game, I may be convinced to command my mighty Amazon once again and actually finish the game. Not saying that anyone would base their purchasing decision, even in part, on the promise of playing with me, like I’m some cool guy or something.
But I’ll be playing on Vita, and chances are you’ll be able to play along with me on either PS3 or Vita, as Atlus has just announced a Cross Play patch coming to Japan and North America “very soon”!
Cool art by Komifuto.
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$10 off Dragon’s Crown ⊟

If Atlus’s $10 off sale – discounting the PS3 version to $40 and the Vita version to $30, both at retail and on PSN through Oct. 15 – gets enough people into this game, I may be convinced to command my mighty Amazon once again and actually finish the game. Not saying that anyone would base their purchasing decision, even in part, on the promise of playing with me, like I’m some cool guy or something.

But I’ll be playing on Vita, and chances are you’ll be able to play along with me on either PS3 or Vita, as Atlus has just announced a Cross Play patch coming to Japan and North America “very soon”!

Cool art by Komifuto.

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  • Source pixiv.net

Daily Challenge coming to Spelunky PSN ⊟

Yesssss. According to Sony biz dev manager Shahid Ahmad, Derek Yu is working to bring the popular Daily Challenge feature from Spelunky's PC version to the PlayStation Network releases.

Here’s how the Daily Challenge works if you’ve never heard of it — it completely changes the feel of and how you play the game! The above GIFs come from Last Words from Tom Francis, a blog sharing last moments/thoughts before dying in Spelunky.

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Rob and murder Spelunky shopkeepers with ease using this one weird trick ⊟

Colin Northway, developer of the lovely Incredipede, discovered this clean way of killing a shopkeeper in Spelunky without risking your life (VintageBall1 recorded and posted this video). I took advantage of this trick over the weekend while playing the game on my PS Vita, and I managed to arm myself so well that I set a new personal record, making it to stage 4-3!

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Shantae: Half-Genie Hero being Kickstarted ⊟

So I’m a full day late on this, but that’s life with babies. I still wanted to point out WayForward’s Kickstarter drive for Shantae: Half-Genie Hero, a sequel to the GBA/DSiWare/etc. series due for Wii U, PS3, PS4, Xbox 360, Xbox One, and Steam.

The early screens already look incredible, featuring background work by Gigi D.G. of Cucumber Quest fame (and artwork by WayForward’s reliably excellent artists!)

$15 or more will get you a copy of the game, but if you have an extra $10,000 kicking around, you can attend a wrap party for the project and receive a sealed copy of the first Shantae

Big week for cool Kickstarters! It’s weird to think that a WayForward Kickstarter and a Kickstarter for a “Mighty” game happened within days of each other, but WayForward didn’t make the “Mighty” one.

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  • Source kickstarter.com
Tiny Review: Spelunky (Vita) ⊟
I struggle to find a dessert metaphor to describe Spelunky, because that’s how I feel about it: it’s one small bite of delight after another. But to call it a dessert makes it sound insubstantial, when in fact Spelunky is infinitely deep … even though it can be played in tiny sessions and as seriously as you care to.
The Vita version, thanks to portability and the convenience of sleep mode, makes it even easier to eat just one more of this notional mega confection.
Spelunky, if you haven’t been indoctrinated yet, is a roguelike. Wait, come back, it’s not a turn-based thing with a text window to inform you that your @ has been cursed. Spelunky is a roguelike base built around a brilliant side-scrolling platform action game, allowing even dummies like me to finally get the appeal of roguelikes.


Having played the living shit out of Spelunky on previous platforms. I think I get it: it’s the consistent application of rules. In most games, say, a spike trap wouldn’t affect an enemy. But in Spelunky, an exploding frog can walk into a spike trap just like you can. Everything reacts to everything else in a consistent manner, resulting in a game where all kinds of crazy stuff can happen with or without your involvement.
A dead caveman can fall onto an altar to the goddess Kali, earning you favor. You could lure a giant bee into a tiki spike trap. A monkey could steal a bomb out of your bag and set it off in a shop, causing the shopkeeper to go berserk, running around and shooting his shotgun… until he falls on some spikes, leaving you the shotgun.
And because the levels are randomly generated, you’ll see something new and weird just about every time. Spelunky is like language, in that its elements can be combined into infinite novel expressions— you can play, or say, something that nobody has ever done before.

This structure means that I don’t get frustrated when I die, even though it means starting over at 1-1. For one thing, my death is usually hilarious or interesting in some way. Wow, I got boomerang’d right into a carnivorous plant! Fascinating! Now I’ve learned a bit more about how to navigate Spelunky-land.
And for another, each death is a chance for the levels to randomize again and come up with something else crazy to show me. And that’s always exciting. Like a baklava with a different flavor in each layer of its puff pastry (still working on that metaphor), Spelunky offers enough variety to keep me playing over and over. It’s the kind of game that I’d never stop playing if other stuff didn’t come out. Except, unlike other games I get infatuated with, I’ve already proven that I can easily return to Spelunky. 
Score:
This peanut butter sandwich, but ten thousand layers tall
Spelunky releases for PlayStation 3 and PS Vita today on PSN, priced at $14.99 ($11.99 if you’re a PS Plus subscriber). It’s also available on XBLA and Windows (Steam, GOG).
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Tiny Review: Spelunky (Vita) ⊟

I struggle to find a dessert metaphor to describe Spelunky, because that’s how I feel about it: it’s one small bite of delight after another. But to call it a dessert makes it sound insubstantial, when in fact Spelunky is infinitely deep … even though it can be played in tiny sessions and as seriously as you care to.

The Vita version, thanks to portability and the convenience of sleep mode, makes it even easier to eat just one more of this notional mega confection.

Spelunky, if you haven’t been indoctrinated yet, is a roguelike. Wait, come back, it’s not a turn-based thing with a text window to inform you that your @ has been cursed. Spelunky is a roguelike base built around a brilliant side-scrolling platform action game, allowing even dummies like me to finally get the appeal of roguelikes.

Read more

Divekick offers some helpful tips before matches ⊟

The advice isn’t always useful, but I’m happy there’s a fighting game giving players real-life tips like these. Even if that game has some maybe racially offensive bits due to it parodying other titles in the genre.

Another one of my favorite tips, even if it’s not technically true: “Wins only count if you finish with a super.” This releases tomorrow on Steam/Windows, PlayStation 3, and PS Vita — it’s $9.99 on PSN, or $7.99 if you’re a PS Plus subscriber.

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