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263 posts tagged ps vita

Wow, Sega bringing Hatsune Miku Project Diva F 2nd over ⊟

We did it, somehow – we made Sega’s weird rhythm game series about musical instrument people into a viable Western franchise. As proof, Sega just announced that it will release Hatsune Miku Project Diva F 2nd in the west, on both PS3 and Vita. 

And good news for those of you who don’t believe a game exists unless it takes up space in your house: it’ll be physically released on both platforms as well.

This is great! I really like the first Vita game, and I am down for some more songs!

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  • Source blogs.sega.com

Can you dance while playing Project Diva f 2nd? ⊟

No, absolutely not. You’d fail out of your song immediately.

But you can let Miku teach you the choreography to one of the songs in the Vita sequel, “Decorator” by livetune. That’s kind of the same thing, I guess!

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Oh man Freedom Wars ⊟

How did I miss this new video for Freedom Wars? I blame the forgettable title, which caused me not to really pay attention to recent news until I remembered this was the new Vita game from the Gravity Rush team.

I admit to being slightly bummed that this is a Monhun-type thing (like so many Vita games) instead of an original experience like Gravity Rush, but I trust this team to deliver a worthwhile experience – plus the grapple-heavy movement and fighting looks like something I want to play immediately.

Freedom Wars comes out in Japan June 26, and SCEA should tell me immediately when it plans to release the game in North America.

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  • Source jp.playstation.com
Crunchyroll now on PS Vita ⊟
Originally announced in the middle of last year, the Crunchyroll app for PS Vita is now available on PSN. If you’re even less familiar with Crunchyroll than me, it’s a free or subscription-based service that allows you to watch streaming anime, with a surprisingly good selection. It’s where I’ve seen the, like, four episodes of Attack on Titan I’ve had time to watch.
You need a paid Premium subscription to use the app (like Hulu Plus), but there’s a free trial available, and there’s also a nice selection of sample shows you can watch without even a login. Cool!
Other new video apps include NHL Game Center Live and Qello Concerts.
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Crunchyroll now on PS Vita ⊟

Originally announced in the middle of last year, the Crunchyroll app for PS Vita is now available on PSN. If you’re even less familiar with Crunchyroll than me, it’s a free or subscription-based service that allows you to watch streaming anime, with a surprisingly good selection. It’s where I’ve seen the, like, four episodes of Attack on Titan I’ve had time to watch.

You need a paid Premium subscription to use the app (like Hulu Plus), but there’s a free trial available, and there’s also a nice selection of sample shows you can watch without even a login. Cool!

Other new video apps include NHL Game Center Live and Qello Concerts.

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  • Source blog.us.playstation.com
So here’s how you play Dekamori Senran Kagura ⊟
I’m not embedding the video because it’s in a NicoNico player. Check it out here. At first I wondered why MAQL chose NicoNico for its official video releases, and then I realized – because YouTube pulled the announcement trailer for inappropriate content.
This video, between animated sequences of clothes exploding etc., shows how the rhythm game part works. And… it looks pretty fun. Maybe I like portable rhythm games too much. Speaking of which, have you read our Hatsune Miku Project Diva f review?
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So here’s how you play Dekamori Senran Kagura ⊟

I’m not embedding the video because it’s in a NicoNico player. Check it out here. At first I wondered why MAQL chose NicoNico for its official video releases, and then I realized – because YouTube pulled the announcement trailer for inappropriate content.

This video, between animated sequences of clothes exploding etc., shows how the rhythm game part works. And… it looks pretty fun. Maybe I like portable rhythm games too much. Speaking of which, have you read our Hatsune Miku Project Diva f review?

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Don’t forget that we’ll have Hyper Light Drifter to look forward to ⊟

God I can’t wait for this to come out. It’s not releasing for PS Vita and PlayStation 4 until early 2015, but the PC version is expected to hit later this year. And some time around or after then, there will also be a version for Wii U. Whichever platform you end up playing this on (handheld for me), Heart Machine will make sure it looks beautiful while Rich Vreeland a.k.a. “Disasterpeace” will guarantee it sounds great. It would be difficult to watch this trailer and argue otherwise.

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One Piece: Unlimited World Red hitting the West ⊟
Not long after putting out its RPG One Piece: Romance Dawn in the West, Namco Bandai has announced action-adventure game One Piece: Unlimited World Red for North America, Europe, and Australia, releasing this year.
Oddly, while Red was only a 3DS game when it hit Japan in November, it will release for 3DS, PlayStation 3, PS Vita, and Wii U in the West — the later two editions will be digital-only. Here’s a trailer after the break:
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Yay, more games from Ganbarion (developer of Jump Ultimate/Super Stars).
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One Piece: Unlimited World Red hitting the West ⊟

Not long after putting out its RPG One Piece: Romance Dawn in the West, Namco Bandai has announced action-adventure game One Piece: Unlimited World Red for North America, Europe, and Australia, releasing this year.

Oddly, while Red was only a 3DS game when it hit Japan in November, it will release for 3DS, PlayStation 3, PS Vita, and Wii U in the West — the later two editions will be digital-only. Here’s a trailer after the break:

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Tiny Review: Hatsune Miku Project Diva f ⊟
The Hatsune Miku game, just released on PS Vita (PSN-only), is a really intense sensory overload experience, and a simple-to-understand but exciting rhythm game.
It’s also a perfect illustration of the difference between translation and localization.

In localization, a game is altered in some ways to make it not just palatable to the new target market, but legible in the first place. Sometimes this goes overboard (Eat your hamburgers, Apollo), but most of the time it helps, say, Western gamers understand the important parts of a game without having to rely on cultural background knowledge they don’t have.
A translation, on the other hand, just takes a product and puts it in a new language, with no regard for culture. Hatsune Miku Project Diva f is translated just enough to be playable: the menus and tutorial text are all in English, but everything else is exactly as it would be for a Japanese release.
Even the lyrics of the songs, which are one of the many, many, many elements filling the screen during gameplay, are presented not in English, but in transliterated Japanese syllables. You can read it, but not understand it.
)
That’s the most extreme example, but there are more subtle things. Like the fact that the game just expects everyone playing it to know who Hatsune Miku and all her friends are. Normally with a Japanese licensed property, I’d expect some kind of introduction to the characters, or background about their story, something like that.
There’s nothing of the sort here. There’s an intro video showing all the characters interacting, but no explanation of who they are or why they’re doing any of these things. Miku is moving into a new house! She’s nervous! Okay?
I have a really limited understanding of Miku – just the basics, that she’s an avatar for a vocal synthesis software, and all her friends are different voices that can be programmed to sing whatever Japanese syllables, and that she’s become so popular that she headlines concerts. And even that’s more than I’d get from this game, which just drops you straight into hardcore Miku fandom.
And I think that’s the right choice. For one thing, the people who would buy a Hatsune Miku game in America are the people who want things as Japanese as possible, with only minor concessions for comprehension. Miku is a totally Japanese phenomenon, best appreciated over here (I imagine) by people who already have a working knowledge of Japanese culture.
And anyway, even as a relative Miku noob, I find the immersion approach to the phenomenon pleasant. I don’t know who the hell any of these people are, or who made all these songs that sound like anime ending themes, or anything, and the deep dive into this uncharted territory is fascinating to me. I might end up reading about all these Vocaloids now!

Oh yeah, so about the part where you play a rhythm game. Man, what an overwhelming thing. I totally get what air traffic controllers feel like from playing this video game about computer anime singers, and that’s definitely not an exaggeration at all. Basically, you tap the face buttons and occasionally the screen in time to icons on the screen. But those icons fly in from all over, often unpredictably, in rapid fire. And they display over brightly colored FMV. Under that, the lyrics in transliterated Japanese show up. And you get messages alerting you to a “technical zone” or “chance zone” (these vary, but basically they’re chances to get more points). 
This is not a rhythm game to wind down with at the end of the day. This isn’t something you can mindlessly tap away at. At least for me, Project Diva f demands full attention, and leaves me feeling temporarily dazed after every session. And I love it!
I mean, after I got through my first session and had a better idea what I was in for. That first time, I admit I wasn’t sure I had the constitution for it.
There’s a lot of other stuff in here, like a mode where you decorate your character’s room, a mode where you touch their faces to build friendships, and an edit mode where you can make your own videos and use you own MP3 songs!
But i haven’t messed with any of that stuff, at least not very much. The rhythm game is quite enough for me. Between the onslaught of visual and auditory information and the complete lack of context, it’s a little too much for me.
This article was made possible by the generous donations from our Club Tiny members and support from readers like you!
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Tiny Review: Hatsune Miku Project Diva f ⊟

The Hatsune Miku game, just released on PS Vita (PSN-only), is a really intense sensory overload experience, and a simple-to-understand but exciting rhythm game.

It’s also a perfect illustration of the difference between translation and localization.

Read more

TinyCast 026 - Steve Volt - Tiny Cartridge

TinyCast 026 - Steve Volt

Tiny Cartridge • TinyCast

TinyCast 26! With the past week light on news, we spent this cute episode talking about Azure Striker Gunvolt, as well as recently announced games/dates for both 3DS and PS Vita. Toward the end, we had fun discussing X-Com, Ghost Recon: Shadow Wars, and childhood obsessions.

Direct download (MP3, 27.7 MB) / RSS
Follow us on the iTunes Store!  Leave a nice review! :o)

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Danganronpa 4-koma comics translated ⊟
I love 4-koma comics for games, like the Hometown Story series Natsume has posted, or these strips from 望月和巨. We usually don’t see them translated (don’t forget to read them right to left!), but Claus is posting these Danganronpa comics on his Tumblr with English text. They’re great if you want to have more time with these characters without having to play through the School Mode.
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Danganronpa 4-koma comics translated ⊟

I love 4-koma comics for games, like the Hometown Story series Natsume has posted, or these strips from 望月和巨. We usually don’t see them translated (don’t forget to read them right to left!), but Claus is posting these Danganronpa comics on his Tumblr with English text. They’re great if you want to have more time with these characters without having to play through the School Mode.

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  • Source ahogehope

17-Bit’s Galak-Z coming to PS Vita ⊟

I haven’t been following Galak-Z too closely, because I didn’t want to know too much about a game I wouldn’t get to play but would probably be super into. But now it’s coming to Vita, a platform I can totally play games on, so let’s learn about the vintage sci-fi anime inspired game together!

Whoa, apparently it’s a randomly generated 2D shoot-em-up? With inspiration from Don’t Starve and Spelunky? And a physics engine so all the junk you shoot at interacts with each other? Yep, I want to play that. 

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  • Source blog.us.playstation.com

Don’t wear this Monokuma mask around me ⊟

Seriously, even just looking at it, you guessed it, it gimme the jibblies. But if you want this nightmare despair fuel, you can pre-order it from J-List, puhuhu.

You can also pick up one of these much less terrifying, much more desirable Makoto Naegi Nendoroids!

Meanwhile, Amiami’s going off with all kinds of  Danganronpa stuff, like Monokuma plates (?!), cushions, Kyoko towels, etc. I really, really, really enjoyed Danganronpa – it’s still banging around in my head, like the feeling of still inhabiting the world of a novel you just finished – but I don’t think i need plates.

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  • Source affiliates.jlist.com