100 posts tagged retro game challenge
First Game Center CX movie trailer ⊟
Ahhh this looks great. The full title is Game Center CX THE MOVIE 1986 Mighty Bomb Jack, and the film releases around February next year.
Summary of the plot courtesy of Zari-Gani (and posted in our comments by Ray Barnholt):
The places you’ll go in Game Center CX 3 ⊟
I’ve made my opinion clear on Game Center CX: Arino in District 3's art direction (for its meta-game at least), and these screenshots do little to budge me from that initial assessment. That said, I love the variety of areas in the city you can visit and play games at.
As with Game Center CX 2, you and Arino can leave your house for a change of scenery, visiting other locations to find games to play. In addition to a game shop and arcade, you can head down to a toy shop, a mom-and-pop candy store, a model kit shop, and a department store roof (Japanese department stores often have amusement/kid stuff on their top floors).
Those different places offer various events/challenges you can complete for their games. And as you clear challenges and progress through the story, years pass and the city changes (this all takes place in 1980s Japan). For example, your school bans its students from going to the arcade in the mid 80s, and specialty game shops begin popping up in the late 80s.
Game Center CX 3 releases in Japan on January 23 — nope, no North American release plans yet, if ever. Yay, region locking.
How is our plan coming along? ⊟
The Game Center CX 2 (or Retro Game Master 2 if you prefer) fan translation group has tinkered with those troublesome adventure games, and hasn’t immediately given up? And the text from the initial fan translation effort has all been dropped in? Sounds like the plan is coming along perfectly…
OMG, Game Center CX 2's fan translation is really happening, and it's happening quick ⊟
With the combined forces of Aaron Chmielowiec and Xvirus’ fan translation team, progress on the resurrected Game Center CX 2 project is going much faster than I expected or ever could have hoped for.
The group has been tearing through the translation, creating script editing tools, and creating English graphics. Aaron estimates that they’re now halfway through the translation, and posted this long video to show off how far they’ve already come. I can’t believe this is all happening…
We have Game Center CX 2 & 3 news! ⊟
Here’s what we now know about Game Center CX: Arino in District 3 (that’s the subtitle according to Siliconera): it releases in Japan on January 23 as a retail title — it will even have a limited edition package that will be revealed at Tokyo Game Show next week.
And remember how we were a little worried that the initial set of revealed GCCX 3 minigames looked hella basic? It turns out that there will be 15 minigames in the final release, so some of them are bound to be more complex, right? Some of them will even have versus multiplayer, and the main game will feature a town map with places you can visit to play games (e.g. like at a candy shop or arcade), if Duckroll’s details are to be trusted.
Oh, and we have stuff to report on with the fan-translation for Game Center CX 2! So, Aaron Chmielowiec (Aaron in Japan) just swooped in and decided he was going to get things done, and already appears to have made significant progress. I’m not sure how this affects the original fan-translation team’s efforts, but that project stalled some time ago. Aaron now seems to be facing the same roadblock with GCCX2's adventure games that the team hit.
“Translating the game is no problem; a lot of it is already done, and English logos have been made too,” says Nina Matsumoto, who worked on the fan translation with the original team. ”The hard part is hacking the game. Apparently the story adventure game is encoded in a way that makes it virtually impossible to dump the text? Or something like that.”
Anyway, idgaf, I’m doing the Dhalsim dance (GIF credit to Valanirii).
First look at Game Center CX 3! ⊟
Arino visited G.Rev’s office to check on the team’s progress with Game Center CX 3 for 3DS, and he even tried out a couple of its retro-style games in his TV show’s latest episode (Shadow of the Ninja challenge).
The first game he tried out was a Mario Bros. style platformer — the gimmick is that your wizard hits blocks and gets enemies to fall into them. He also played Wing Hero, which looks like a Sky Kid-esque horizontal-scrolling shoot’em up. And we caught a glimpse of another platformer, a maze game, something that looked like foosball, and some other Atari-looking joint. Credit to MitsuMaple for these shots!
Yeah, these all look simple, but you’ll remember the original Game Center CX/Retro Game Challenge from IndiesZero started off with some hella basic titles. That one ended up with eight games total, while its sequel featured 14 (including variations of Rally King, Haggleman, etc.). Oh, and we haven’t heard anything about a Western release yet..
Important Game Center CX news!
So Arino and the Game Center CX staff held a 10th anniversary press conference, which you can see translated above. They announced a number of items, including a GCCX feature film, a soundtrack release for July, and an upcoming visit to Paris’s Japan Expo next month (which will be used for another overseas episode!).
I wouldn’t be surprised if this video is taken down soon, so I’ll go over the two big items from the video here.
New details about GCCX/Retro Game Challenge 3DS:
- Bandai Namco aims to publish it this winter in Japan, though there’s no guarantee it will release this year.
- It’s developed by G.Rev — yes, that G.Rev (Senke no Ronde) — not by IndiesZero, which made the last two GCCX games.
- This won’t be a strict shoot’em up! The concept should stay the same, “featuring the kind of Famicom-style games” past GCCX releases have offered.
- GCCX for 3DS will include shoot’em ups, though, of course, since that’s what G.Rev is known for.
The Game Center CX movie:
- This will debut in Japan in early spring 2014.
- There are few details about the plot, though Arino is expected to take on the role of the Kacho, taking on game-related challenges as he does on the show, along with other elements mixed in.
- "We really want to make a movie for the fans of our show, the people in their 30s-40s who love the Famicom."
- "If I had to make a catch phrase for the movie, now, it would be ‘We want to make a movie like Always - Sunset on Third Street' for Famicom fans.”
Amazing things are happening in the world right now.
Stop everything. New Game Center CX game!
Before you take your shirt off, twist it ‘round your head, and spin it like a helicopter, things to note from the announcement tweeted above:
- This announcement comes from G.rev, not IndiesZero, which developed the first two Game Center CX releases on DS.
We don’t know the platform yet. G.rev, however, has put out a single 3DS game: Kokuga , the shoot’em up that released in Japan last year and is possibly headed to the West.Apparently it’s for 3DS?
- G.rev is mostly known for putting out shmups (Senko no Ronde, Under Defeat).
- Even if it does release for 3DS, there’s little guarantee it will come to the West. And the 3DS, as you might remember, is region-locked.
Yeah, so you might want to leave your shirt on. More details will be disclosed in the next new episode of Game Center CX. Thanks to Meeceace for the GIF.
Arino lobbies for a Luigi cameo in Retro Game Challenge
I’ll leave it so someone else to tell us which episode this is from (the GIFs are from Goomba Shoe). If you also want to update us on the status of Game Center CX 2's fan translation, feel free to chime in :o)
Robot Ninja Haggle Man 3 Famicom label
It’s the cartridge art
the world I demanded after seeing Nina Matsumoto’s original illustration! Tiny Cartridge reader Lord Toon wasn’t the one who commissioned Nina for the piece, but he decided to answer my request anyway. Is anyone out there a bad enough dude to print this out and desecrate a Famicom cart with the label?
Robot Ninja Haggle Man 3 by Nina Matsumoto
Much like Indies Zero/Gears did when developing Haggle Man 3, Nina referenced Ninja Gaiden heavily for this sick commissioned piece. Apparently someone will be making a Famicom cartridge label out of the art? If you’re that someone, make sure to send us the results!
Shit just got real with Retro Game Challenge 2
Here’s something wonderful that popped up in the comments of our Retro Game Challenge post earlier today — Nina Matsumoto (a.k.a. Space Cowboy, a.k.a. Zari-Gani) has joined the fan translation team for Game Center CX 2/Retro Game Challenge 2!
Nearly two years have passed since efforts to patch this revered DS sequel started, but it’s faced challenges due to the lack of translators willing to see this project through. That’s why we’re so excited about this news — Game Center CX fans will likely recognize Nina’s name from her involvement with the official Retro Game Master DVD set’s translation, the Game Center CX fansubs released through Something Awful, and the artwork featured on the Game Center CX in USA box!
The team is still looking for translators and experienced ROM hackers to help with the project, so drop them a line and help them make this happen please!