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Tiny Review: Hobonichi Techo 2013
It might seem odd for Tiny Cartridge to review a daily planner, but I’m always curious about anything Mother/Earthbound creator Shigesato Itoi is involved in, whether it’s his copywriting work, his appearances on Iron Chef as a judge, or even his free DSiWare app for tracking your health.
Plus, when I shared the news last month that Itoi’s company Hobonichi released its popular Japanese planner in English for the first time this year, many of you showed interest in importing a copy. Hobonichi was kind enough to send a Techo (planner) over for us to review, so now you get to hear why you should (or shouldn’t) buy the planner.

Four things that are fab:
1. The creativity it encourages - The Techo can be used as a traditional organizer to schedule your life and plot out appointments, but the design of its daily pages, each outlined with a charcoal gray grid, allow for and encourage much more. You can use it as a diary, comic journal, scrapbook, sketchbook, school notebook, budget tracker, etc. Fill it with illustrations of cats or Animal Crossing’s K.K. Slider if that’s what you’re into; this isn’t a planner you have to take seriously.

Having no artistic ability, I’m using mine as a chronicle for a mishmash of things, recording my work-out progress, new food I’ve tried with short reviews, moments/jokes I enjoyed with my wife, tweets from @therealjuicyj I want to remember, whatever I watched or listened to that day, etc. I’m trying to live that examined life.
2. The quotes - Plenty of calendars and planners are filled with inspiring daily words, but being from Itoi and his company, the Techo offers eccentric quotes taken from his interviews and articles posted on Hobo Nikkan Itoi Shinbun, much of them never published in English. Take these words from Itoi printed on the the very first days of the year for instance:

The idea of ‘just another day’ is really quite curious.You could say it’s just like every other day,or you could say there’s no other day like it.Someone is born; some people break up.Those are some of the things that take place on ‘just another day.’

And because Itoi’s worked closely with them over the years, you’ll find quotes from Nintendo’s Satoru Iwata and Shigeru Miyamoto in there, too. It’s a treat to turn the pages every other day, and read the next quote.
3. The accessories - Something about the Techo makes you want to go out and buy accessories to enhance your experience with it, and Hobonichi is more than happy to sell you a wide range of “tools and toys” through its site: stickers, stencils, pens (I bought a multi-color Muji pen to keep clipped to my planner case), tiny scissors, mini post-its, small Polaroid cameras that print photo stickers, and other items to decorate your pages with.
Hobonichi provided me with one of its classy leather cases, which are way pricy at $158 apiece but definitely feel/look expensive. People might mistake you for a professional who’s on top of things and making bank when you pull one of these out at work, even if your Techo is nothing more than a collection of drawings you’ve made of butts.

Seeing the dozens of other cases Hobonichi sells, I want to pick up another one with more pockets, as they can double as wallets or pouches that hold things you want handy. For those seeking a personal touch, there are clear jackets that you can slide your own designs into — or you can create a cover like Birdie’s Mother-embroidered case pictured above.
4. The community - There’s already a growing group of Techo fans in the West, partly due to the Mother fans who’ve picked one up, and also due to the efforts of Lindsay Nelson, who helped localize the planner. Lindsay has not only created a site that shows you how to buy and get the most out of your planner; she’s created a Tumblr where people can post Techo photos to show their love.
Marveling over the creative ways others are using their Techos has given me plenty of ideas for how to enjoy my planner. It’s like the physical planner equivalent to downloading updates that introduce new features to a journaling app, or seeing others post hacks/mods for their Techos.
Three things that are butt:
1. We live in a digital age - Tumblr, Facebook, Google Calendar/iCal, or apps like Evernote can do almost everything the Techo can as far as traditional planner tasks go, short of delivering you quotes from Itoi. For many, the physical planner just lacks the power features digital solutions provide: sharing with friends and contacts, commenting and reblogging, tagging and searching, easy importing and exporting, etc. And copying and pasting is so much more convenient when it’s a couple of keystrokes, not a minute spent cutting out and gluing whatever you want to save.

There are still special joys you can only get with a physical journal like the Techo, however, like searching for the perfect pen to pair with your planner, or getting to mark in the margins that a sports team you follow won, or using a butt-based scoring system to rate your day, or affixing colorful cat stickers next to your appointments, or writing out the name of your lover or crush over and over during your daydreams, or making quick sketches of your meals, or slowly building a row of books on your shelf to create a multi-volume chronicle of your life (it helps that the simple jackets  and their spines look so attractive).
2. It’s already mid-February - You might feel wasteful, buying a planner that spans December 2012 - December 2013. Or you can do what I did, and pick something you’ve been meaning to record, and fill the blank pages for those months you missed — recipes, the first chapters of that book you’ve been meaning to start writing, lyrics to Hall and Oates songs for quick reference, portraits of people in your life, unsent love letters to Tiny and/or our Lizard, etc. Or you could use those blank pages to stash footnotes from your daily entries.
3. It’s more expensive than most planners - A Techo alone, without a cover, will cost you $29 before you even pay shipping and handling from Japan. You could get a discounted 3DS game for that amount! 
Score:

I’m actually using my Techo - I couldn’t tell you how many times I’ve purchased planners or received them from others, starting from my early teen years.  Without fail, I abandoned them within weeks, if not days.
I’ve found the Techo so much fun to use, though, thanks to the community around it and how personalized mine feels. I expect to fill this planner’s pages until the end of the year, and pick up a new one for 2014.
I know some people who are interested in buying one are waiting for the 2014 edition, but I don’t see the point of having a couple extra months’ worth of pages, versus having something now that can help you organize your days/thoughts, and examine your life. Why put that off?

If you decide to buy a Techo, make sure to read Lindsay’s instructions and bookmark this useful page.
BUY Mother 3/Earthbound, Hobonichi Techo 2013IMAGES VIA Mochigram

Tiny Review: Hobonichi Techo 2013

It might seem odd for Tiny Cartridge to review a daily planner, but I’m always curious about anything Mother/Earthbound creator Shigesato Itoi is involved in, whether it’s his copywriting work, his appearances on Iron Chef as a judge, or even his free DSiWare app for tracking your health.

Plus, when I shared the news last month that Itoi’s company Hobonichi released its popular Japanese planner in English for the first time this year, many of you showed interest in importing a copy. Hobonichi was kind enough to send a Techo (planner) over for us to review, so now you get to hear why you should (or shouldn’t) buy the planner.

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Tiny Review - Fire Emblem: Awakening
Fire Emblem: Awakening is the best SRPG on the 3DS — that might not seem like much considering the limited competition, but the previous holder of that title, Ghost Recon: Shadow Wars, was fresh to death. I guess that would make Fire Emblem: Awakening fresh to permadeath.
If you demanded a more authoritative statement from me, a summary review to better communicate this title’s quality than comparisons to a 3DS launch game few played, I’d tell you that Fire Emblem: Awakening could be the finest TWRPG of all time. Yes, the combat and systems are as great as any entry from the series, but where this game soars, like the fragile, love-sick pegasus riders in your party’s employ, is in its Tactical Waifu RPG elements.
(The above GIF, by the way, comes from Cece.) 
Three things that are fab:

1. Casual Mode - This is probably the most accessible Fire Emblem yet, and a big part of that is thanks to its Casual setting. Not everyone wants the tension of knowing that a wrong move could permanently kill their favorite characters. With this mode, your characters defeated in combat return to fight/ship another day.

2. 2 Become 1 - Support conversations, or chats between characters when they’re positioned next to each other on the field, have been a critical part of the series for some time now, but Fire Emblem: Awakening encourages them even more with its new “Dual” system, allowing nearby characters to actually join each other in combat. The new “Pair Up” system enables two to move and fight as one, so a slower character can get around faster by attaching him/herself to someone on horseback.

3. The return of Gunpei Yokoi’s Love Tester - Some of the most fun you’ll have in this game will come from seeing characters build up their relationships with support conversations, marry each other, and have children. While you wait for all that to happen, you can see how your characters are getting along with the built-in Hubba Tester, which often produces random results but is a nice (possibly unintentional) nod to Yokoi’s toy that performed a similar function.
Two things that are butt:

1. Getting to the main screen - Perhaps a side effect of the series discouraging players from hitting reset when a battle turns against their favor, it can be a pain to return to the main screen to reload a save, even in Casual Mode. If there’s a way to do this without resetting the game, I didn’t find it.
[Update: John Ricciardi of 8-4, which handled the game’s great localization, points out that you can quick reset by holding L+R and Start]

2. Full voice acting - The voice acting in this game is superb (dual language support with the original Japanese voices!) — the production quality here is almost at Kid Icarus: Uprising levels — but the support conversations aren’t fully voiced. I would have loved to hear the above exchange with the badass Lon’qu.
Score:

PREORDER Fire Emblem: Awakening (Feb 4), other upcoming games

Tiny Review - Fire Emblem: Awakening

Fire Emblem: Awakening is the best SRPG on the 3DS — that might not seem like much considering the limited competition, but the previous holder of that title, Ghost Recon: Shadow Wars, was fresh to death. I guess that would make Fire Emblem: Awakening fresh to permadeath.

If you demanded a more authoritative statement from me, a summary review to better communicate this title’s quality than comparisons to a 3DS launch game few played, I’d tell you that Fire Emblem: Awakening could be the finest TWRPG of all time. Yes, the combat and systems are as great as any entry from the series, but where this game soars, like the fragile, love-sick pegasus riders in your party’s employ, is in its Tactical Waifu RPG elements.

(The above GIF, by the way, comes from Cece.)

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  • Source suedonyms

Ghostbusters and Pokemon recreated in Scribblenauts Unlimited, made possible by the new Object Editor.

I reviewed the Wii U version of Scribblenauts Unlimited over at Joystiq, which took a dark turn:

Scribblenauts Unlimited is meant to be a redemption quest, one that forces Maxwell to examine the way he’s mistreated others and abused his notebook’s powers, but I was having none of that.

The game is filled with characters dropping their wishes at Maxwell’s feet, and I wanted to be the venomous djinn, the nefarious wishmaster that only granted them with a terrible twist. I became the devil on Maxwell’s shoulder, goading him into silencing my counterpart with his notebook by writing out ‘absent conscience.’”

At one point in the game, a girl wished someone would give her something romantic, like in the movies. I offered her a “cursed ring,” which she took happily, unaware that she’d accepted a doomed future in the exchange.  Perhaps not the kind of film she had in mind.

Buy: Super Scribblenauts, Scribblenauts Unlimited
See also: More Scribblenauts Unlimited news and media
[Via Kotaku]

My Kid Icarus: Uprising review has just gone up on Joystiq, and it’s … I’m going to say “comprehensive.” That’s my euphemism of choice this time. 

There’s just so much to talk about! It’s a complicated game, with complicated controls. Controls that made me really dislike the game at first — I came back from E3 convinced that it was a big old poop. I finally got used to the weird controls and found a very deep, very Sakurai action game.

One thing I didn’t mention in the review (it was already getting kinda long!): The soundtrack, by Motoi Sakuraba, Yuzo Koshiro, Masafumi Takada, and other such luminaries, is spectacular. I’d totally consider buying a copy. It’s really dramatic!

Buy: Kid Icarus Uprising
Find: Nintendo DS/3DS release dates, discounts, & more  
See also:More Kid Icarus media
[Image: the winners of Nintendo's nationwide Kid Icarus tournament]
Tiny Cartridge, the Metal Gear Solid 3D Photo Camo. There’s not really anywhere Snake wouldn’t totally stand out in a bright blue jumpsuit, but the game charitably allows it to function as decent camo “in water.”
This can be your circa-1964 CIA operative dressed in a pattern of a smiling blue cartoon face if you pick up MGS3D. According to this somewhat reliable Joystiq review, it’s a pretty good translation! Even though I’ve been reviewing Vita games for the last two weeks and thus my sense of what’s possible in a handheld game is all out of whack, I’m still impressed with the conversion of one of my favorite games ever to a portable format.
Buy: Metal Gear Solid: Snake Eater 3D
Find: Nintendo DS/3DS release dates, discounts, & more
See also: More Metal Gear Solid posts

Tiny Cartridge, the Metal Gear Solid 3D Photo Camo. There’s not really anywhere Snake wouldn’t totally stand out in a bright blue jumpsuit, but the game charitably allows it to function as decent camo “in water.”

This can be your circa-1964 CIA operative dressed in a pattern of a smiling blue cartoon face if you pick up MGS3D. According to this somewhat reliable Joystiq review, it’s a pretty good translation! Even though I’ve been reviewing Vita games for the last two weeks and thus my sense of what’s possible in a handheld game is all out of whack, I’m still impressed with the conversion of one of my favorite games ever to a portable format.

Buy: Metal Gear Solid: Snake Eater 3D
Find: Nintendo DS/3DS release dates, discounts, & more
See also: More Metal Gear Solid posts

While the 3DS adaptations of Super Street Fighter IV and Dead or Alive feel robust, the same can’t be said for Tekken 3D. No, Tekken 3D’s offerings come off feeling nobust. And if you try to play against someone online, slowbust.

Summing up my thoughts on Tekken 3D: Prime Edition in a review posted at Joystiq.

Buy: Tekken 3D Prime Edition
Find: Nintendo DS/3DS release dates, discounts, & more
See also: Tekken 3D details and footage

Tiny review: Sakura Samurai

image

Sakura Samurai: Art of the Sword is an eShop game about timing, about knowing the right moment to dodge and riposte, like Punch-Out!! but set in feudal Japan, yes, but it’s also about patience and gambling, sometimes literally with the coins you’ve pocketed from making short work out of enemies that have no business holding a katana, and other times with your life as you push your luck to see how long your sense of timing will keep you alive.

It’s in those gambles when patience comes into play — you can sidestep and attack the moment your foe pulls his sword up, or you can stand steady and wait a breath, wager a heart or two, then slip around your enemy’s swing at the last second for a counterattack and a Precision Point. You can dispatch your enemies efficiently, never wasting a movement, mimicking the proficiency of Samurai Seven’s Kyuzo or Zatoichi’s Gennosuke. Or you can toy with the clumsy conscripts that circle around you, skipping away from their strikes repeatedly, racking up Precision Points that you can later cash in at the village shop.

As you master Sakura Samurai’s timing and learn to practice patience in every encounter, those gambles begin to tip more and more in your favor, your pockets start to bulge with gold, and the corpses behind you multiply.

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Tiny Review: Mutant Mudds

Dementium developer Renegade Kid releases its first self-published game this week, the 3DS eShop title Mutant Mudds. At first, it seems like a very simple game with a 3D gimmick: you can jump, shoot, and hover, and you can move to one of three different “planes” of action by jumping on certain blocks in the level, with the goal of collecting all the floating items in each.

However, it very quickly becomes obvious that Renegade Kid is not messing around, as the difficulty curve quickly jumps, and you find yourself dying multiple times just to learn the layout of each perilous world.

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Tiny Review: XStylus Crayon

Finally, after a long Kickstarter/Indiegogo campaign, the fan-supported, extensible XStylus Crayon has been produced, and is now available for purchase. Greenbulb sent a few over, and I’ve been using one exclusively on my 3DS for the past week or so.

For the most part … it’s a stylus, and I’m not sure how much I need to say about a plastic stick you use to poke a touchscreen. But, like, this is a pretty nice plastic stick.

Three things that are fab:

  1. It gives you a “pen” sized stylus to hold, but still fits perfectly into the stylus holder on a 3DS and a DS Lite. Sorry, I didn’t have any other systems around to try it with.
  2. Even when not folded out, it looks and feels almost exactly like a normal stylus. So if you’re too lazy to unfold it, it still works totally fine.
  3. Each pack of four includes four colors perfectly matched to the 3DS. You’ll have to choose a “coordinating” color rather than a perfect match if you have a pink 3DS, but otherwise you can totally camouflage your stylus.

Three things that are butt:

  1. The grips only extend in two directions. I found that I had to get used to my stylus having a particular “side” to hold, instead of being perfectly cylindrical.
  2. You have to pay attention to make sure you’re folding it the right way. There is a tab that helps guide you, but you have to be thinking about it or looking at it.
  3. That tab sticks out of the 3DS slightly. It’s meant to make the stylus easier to remove, but it also sticks out of the 3DS slightly.

Score: More functional than the Hemingway stylus:

Buy: Nintendo 3DS console (Flame Red, Black, & Blue)

Find: Nintendo DS/3DS release dates, discounts, & more

See also: More accessories

Solatorobo - a fond farewell to the DS, and a testament to an era that’s slowly fading

[Some doubted it would ever happen, but Solatorobo releases in the States tomorrow for the DS — Infinity Counter’s Francesco Dagostino provides us with this thoughtful guest review of the action RPG.]

Furry. Kemono. Call them what you will; associate them with the worst kinks on the internet. But anthropomorphic animals are also the symbol of a long-decayed video game era, lost to the encroaching desert of the medium’s Westernization.

They dwelt in an era made of happy-go-lucky worlds, now eroded by the obsessive pursuit of pseudo-Hollywood photorealism; creativity sacrificed as hypertrophic muscles contract, in response to the button-mashing of foolproof controls.

Obviously enough, there are still developers refusing to follow this sea change: software houses swimming against the current to preserve values that everyone else gave up on for the sake of easy revenues.

CyberConnect2 is one of these.

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If my Tiny Cartridge output has been limited, terse, and kind of angry lately, it’s because I’ve been having my ass kicked by Donkey Kong Country Returns over the last few days. You can see the results here — and, to be clear, I mean the resulting Joystiq review, not my bruised ass.

The review seems to have been received better than I expected, because most of the comments when I looked were angry about my joke about the DK Rap, and not about the actual stuff I said about the game.

DKC Returns is just a really polished, brilliantly designed platforming game. But I’m glad I get to stop playing it for a while, at least in such concentrated doses. For the sake of my blood pressure. I may have said some things to my television that I regret. 

Speaking of things I can enjoy now that I’m not playing it, Gamexplain’s Andre Segers noticed a Mr. Game & Watch cameo (above) in the background of one of the Factory levels. I didn’t notice it, probably because I was developing hella tunnel vision at that point.

Preorder: Donkey Kong Country Returns ($44.44!)

See also: Another cameo in DKCR

As tends to happen now and then, I’ve reviewed a game. This time, it’s Kirby’s Epic Yarn, which was beautiful and sweet and cute and just dreamy, which is why I gave it a 2/5. (Not really. Find out the real score at Joystiq (It was 4.5/5 (Not that the score matters all that much.).).)

I forgot to mention one of my favorite aspects of the game in my review: because everything’s made of cloth and yarn, but it still hits all the level theme highlights (lava level, ice level, etc.), you get these really weird mixes of elements. Like, a level will be made entirely of food, or musical instruments, or computer parts — but all that is still made of fabric.

Buy: Kirby’s Epic Yarn

See also: Kirby’s Epic Yarn media