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Tiny Q&A: Atlus on Shiren the Wanderer’s ordeals

Shiren the Wanderer, Atlus’s localized release of Shiren the Wanderer 3: The Sleeping Princess in the Clockwork Palace for Wii, takes its turn in stores this week, ready to punish and delight fans of the ronin and his weasel pal.

We spoke with a team of Atlus staff, including project lead Scott Strichart and editor Clayton Chan, about bringing a hardcore RPG to a new audience. And while they didn’t offer us any information about localization prospects for Shiren on PSP, Shiren DS 2, or the Koppa Wiimote stand, it’s hard to be too sad about that when they offered us so much fascinating discussion about the new game.

Shiren is a really different game from most other RPGs. What about Shiren the Wanderer, in terms of the experience more so than the systems, do you feel it offers that other games don’t?

Scott Strichart, Project Lead: “Different” is a great word to describe Shiren. What I think Shiren offers is a real juxtaposition between the classic rogue-like genre and the mass market JRPG. It’s got the challenge you’d expect from a rogue-like, but its story, characters, and visual style make overcoming that challenge a real joy.

It’s not easy for a game to please both sides of the fence – the masochistic “hurt me more!!” type who want a rogue-like that is going to do everything in its power to give them a game over, and the more mainstream (if you can call them that) JRPG gamer who just wants a great story and a fun battle system. I think this iteration of Shiren is one of the first games that can successfully straddle that fence.

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tags / atlus / chunsoft / sega / roguelike / shiren the wanderer / interview

/ permalink / / 2 years ago / Comments (View)

Meggy Jr. roguelike demonstrated.

I’ve meant to talk about the Meggy Jr. — Evil Mad Scientists’ fully programmable handheld console featuring an 8x8 RGB LED matrix display — for some time now, but it keeps slipping my mind.

Offworld, however, jogged my memory with this in-progress roguelike project from Darius Kazemi. It’s impressive how much he was able to accomplish and convey with the limited display!

Attractmo.de also recently put up this video of another game, a simple action title called Dot (you might want to skip the code-heavy portion around the 2:30 mark):

[Via Offworld, Attractmo.de]

tags / darius kazemi / roguelike / meggy jr / dot / homebrew / ec

/ permalink / / 2 years ago / Comments (View)

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