
If you watched any of the Sakura Note videos I’ve posted, you noticed the adventure game charges you with gathering tears to advance the story. Depending how you react in conversations with NPCs, you can collect less or more tears. And in battles, you’re rewarded with bigger batch of tears if you attack more than you defend.
It’s a simple system, but why tears? Producer Kenichiro Takaki recently explained the concept:
“In a city somewhere in Japan, you have a sakura tree. Usually, after the spring, sakura trees lose all of their flowers. But this particular tree, even after spring, during the summer - it’s still pink with flowers on its branches.
A boy in the city is suddenly approached by a strange old man who tells him that the sakura tree will die unless he helps him. From there, the story takes off with the hero trying to find a way to save the tree. …
What you’re trying to do is make the monsters cry since their teardrops are what you need to save the sakura tree.”
Remember how Audio Inc invited fans to send in nostalgic images that it would then feature on Sakura Note’s site? The developer started putting some of them up, and you can now see four submitted photographs with descriptions (which I ran through Google Translate), like this one:

It’s a shortcut in Yukuhashi, Fukuoka that the author took to get home from school. I’m jealous!
Preorder import: Sakura Note: Imanitsu na Garu Mirai
See also: 40 minutes of Sakura Note, Sakura Note trailer
[Via GoNintendo]