12 posts tagged scroll
Club Tiny’s first Mystery Gift revealed! ⊟
Club Tiny supporters at the $3+ level are welcome to check out their first Mystery Gift, available for download at Patreon now. but just in case you haven’t gotten around to checking Patreon, or if you’re on the fence about pledging to Club Tiny in the first place, allow us to introduce you to the gifts!
Our Valentine’s Day-themed mystery gift includes issue five of SCROLL, featuring a beautiful and informative feature on the Love Plus series.
You also get the most ~romantic~ Nintendo entertainment system ROM in existence, Party Time! Hexcellent’s Electronic Sweet-N-Fun Fortune Teller (pictured), which offers compatibility tests and horoscopes right from your NES emulator of choice! It’s like an NES version of Gunpei Yokoi’s Love Tester!
Thanks to LA Game Space for the GIF, and for letting us include Electronic Sweet-N-Fun Fortune Teller!
SUPPORT TINY CARTRIDGE Join Club Tiny!
Scroll #10 is out, and the covers are gorge
If you backed the Kickstarter for this zine issue, you probably already knew this was out, and got the special edition/fishing cover. The rest of you plebes can now buy Scroll #10 online as a PDF ($5) or print magazine ($14) with the standard bug net cover — both of the wistful designs are from Jacob Smiley.
As mentioned previously, this 60-page issue primarily examines charming cult game series Boku no Natsuyasumi/My Summer Vacation, and includes a rare profile/interview with the franchise’s creator Kaz Ayabe. It also looks at Ayabe’s newest game, upcoming eShop title Attack of the Friday Monsters, along with other topics.
Kickstart the hell out of Scroll #10
Ray Barnholt is raising money for the next issue of the essential Scroll magazine, all about the Boku no Natsuyasumi/My Summer Vacation series, through Kickstarter. He has a pretty good reason for the drive:
Because aside from including the series retrospective typical to SCROLL, this issue will also feature a big interview with Kaz Ayabe, the creator of the My Summer Vacation series (and most recently Level-5’s The Monsters That Come Out on Friday). SCROLL hasn’t been a place for developer interviews (partly why I get a little skittish when people call it “journalism”), but I figured this was the best reason to finally get a real, meaty interview with someone, and why not the maker of my favorite game? Ayabe has already agreed, and it’s pretty much going to happen either way, but the expenses associated with going to Japan, pulling off the interview (thanks 8-4!) and such will be kind of a strain if I try to pay for it all by myself.
Rewards range from a PDF of a “backer edition” of the book, all the way up to printed copies of every issue, an art print, and the opportunity to contribute a “summer-themed recollection.”
I want this to happen, for so many reasons. I want to be able to Kickstart prohibitively expensive journalism/writing projects. I want to read this magazine.
Scroll issue 9: Artdink
For the latest deep-dive feature, Ray Barnholt’s Scroll magazine offers a detailed examination of Artdink, a company I know damn near nothing about. A-Train and Aquanaut’s Holiday are series, and there are people who like them, and thaaaaat’s about the breadth of my encyclopedic knowledge on that subject.
This is a rad time to get into Scroll, which is still THE BEST. Issues 1, 3, and 4 are on sale for $2.50 as PDFs. Issue 2 is still free! Read them!
SCROLL issue 8 is Loaded with Jaleco info
Somehow Ray Barnholt keeps coming up with SCROLL issue themes that I totally didn’t know I was desperate to read about. For the latest issue, it’s an exhaustive history of Jaleco, from Naughty Boy to WizMan’s World. Accompanying the huge cover feature is a great article about the Guild01 games, a look at the Model 2 collection, and more.
So, yeah, you should read it. As always, it’s $5 for a PDF and $13 for a printed copy. And while you’re reading things Ray’s written, or about things Ray’s written, here’s a great Game Center CX piece.
Issue 7 of Ray Barnholt’s single-theme retro game magazine SCROLL is all about a topic I didn’t realize would be so interesting: the Teenage Mutant Ninja Turtles game series. Barnholt analyzes each of Konami’s NES, SNES, Genesis, Game Boy, and even PC games not only in terms of gameplay, but also faithfulness to the TV shows, comics, and movies from which they drew. There’s even a timeline of TMNT milestones, and a list of TMNT characters ranked by number of game appearances.
The issue is available in PDF for 5 bucks, or in print for $14. Check out the preview pages, and then go buy it. I think SCROLL might be my favorite game magazine ever. Whenever I read it, I’m simultaneously delighted with the quality of all the writing and layout work, fascinated by the topics, and furious that I didn’t do this.
Buy: Teenage Mutant Ninja Turtles junk
See also: More posts on Scroll
Two things that are very important to me have come together: vintage cheat codes (about which I wrote a terrible, and often way off-topic, Wii Fanboy column back in the day) and Ray Barnholt’s SCROLL Magazine.
The latest issue focuses on “Codes of Our Lives,” a historical feature about famous cheat codes, including a Game Genie sequence for high jumps in Super Mario Bros., Metroid and Kid Icarus passwords, and even the ubiquitous Konami code (in a writeup about its ubiquity.)
It’s beautifully written and beautifully laid out – so beautiful, in fact, that it makes total sense for Ray to start selling art from the magazine as standalone prints, including the above typographical Slime.
Find: Nintendo DS/3DS release dates, discounts, & more See also: More posts on Scroll
In the latest issue of SCROLL Magazine, Ray Barnholt and a team of contributors set out to give Konami’s Love Plus series the serious, research-heavy, detailed examination it never had — especially not from us.
The mag is a full-on primer for Love Plus, introducing all the characters (and their families!), tracing the history of its development and influences, and attempting to unravel the appeal. Really, the whole thing becomes a lot less creepy and more sweetly pleasant (think Animal Crossing) after reading all about it, except for the parts where you’re actually using your stylus to make physical contact with a fake person, of course.
The issue is available now digitally for $5 or in print for $11. It’s much easier to read than a Japanese copy of one of the games. Meanwhile, New Love Plus is reportedly not even for sale at retailers anymore due to its bugs…
Import: Love Plus+, New Love Plus Find: Nintendo DS/3DS release dates, discounts, & more See also: More Love Plus posts
Feel like checking out Ray Barnholt’s labor of love, Scroll magazine? That actually wasn’t a question. Feel like it.
Thanks to "one too many printing gaffes," Barnholt has reduced the price of the downloadable edition of the Dragon Quest-themed Issue 2 to “free forever,” providing an excellent opportunity to see what the magazine’s about.
I suspect that once people get the chance to e-thumb through an issue, Ray will see increased sales in the future, because Scroll is totally great and makes you feel good about enjoying video games. If you’re like me, you could use a bit of a reboot in the fandom department after E3.
See also: More posts on Scroll
Dragon Quest IV heroes by Rey Ortega (click for a larger image). This beautiful illustration and other similarly impressive pieces from indie artists are featured in the newest issue of Ray Barnholt’s game zine Scroll.
From Scroll #2’s description:
"For the 25th anniversary of Dragon Quest, we’ve gone all-out with a celebratory double cover story. First, the origins of the JRPG before Dragon Quest came along, including the Dungeons & Dragons fans that were inspired to make their own PC RPGs, and the Japanese creators that were inspired by them. Then, a full recap of all nine Dragon Quest games, featuring essays on the sequels and their places the series’ history, alongside illustrations from talented independent artists.”
You can purchase a print copy of the 52-page issue, which also features some Game Center CX and Pilotwings Resort bits, for $12 (free PDF version included) at MagCloud. You can buy a digital copy by itself, too, for $5.
See also: More posts on Scroll
[Via Rey Ortega]
If you’ve been waiting to pick up a copy of Ray Barnholt’s SCROLL zine, the “journal of videogame appreciation,” either out of cost considerations or dislike of paper, your concerns have been addressed! Ray has released the first issue as a downloadable PDF for $5. The price of each issue will vary according to page count, but the PDF will always be exactly half of the print issue’s price.
In addition, these digital copies will now be released day-and-date with each issue, in a change of plans from Ray’s oriignal idea to release each one digitally alongside the following print version.
If you’ve been waiting to hear my verdict before you pick it up (unlikely), then: oh man, buy it! It’s so upbeat, and so enthusiastic about the games Ray likes, all wrapped up in a layout that recalls a traditional game magazine more than an experimental zine like exp. or Fort90zine. Which makes it a different kind of thing.
Speaking of exp., you can totally download the latest issue of that as a PDF, too (or pay $6 for a print copy)!
See also: More game zines
I’m a bit late telling you all about this, but in case you hadn’t heard: Ray Barnholt, formerly of 1UP and currently continuing to impress with his Game Center CX episode guide, has created a new game magazine pretty much all on his own.
Scroll is intended as a “journal of video game appreciation,” without either the fanboy or pretentious modes of posturing. Just, you know, video games, and how it is fun to play some of them. Which sounds perfect!
The first issue is available now through MagCloud for $10, and apparently it’s already a success, with sales breezing past 100 (what Ray called his “oh shit” number). PDF copies are forthcoming, at least before issue 2.